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aY227

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Posts posted by aY227

  1. No mods / fresh start multiple times. / I did reset traders inventories more than 100 times

     

    Best visible on trader Rekt because he should have guaranteed at least 1 seed:

     

    <!-- Trader Rekt, id=8, carries more food, seeds farming stuff -->
    	<trader_info id="8" full_reset="true" min_inventory="30" max_inventory="500" min_items_swapped="20" max_items_swapped="20"
    		reset_interval="3" open_time="6:05" close_time="21:50">
    		<trader_items count="all">
    			<item group="seeds" count="1,2" />
    			<item group="cannedfood" count="3,6"/>
    			<item group="traderAlways"/>
    			<item group="traderGeneral" count="4,8"/>
    			<item group="generalResources" count="9,14"/>
    			<item group="constructionSupplies" count="2,8"/>
    			<item group="decorativeBlocks" count="2,7"/>
    			<item group="tools" count="1,2"/>
    			<item group="weaponsMeleeT0-1" count="1"/>
    			<item group="weaponsGunsT1" count="1"/>
    			<item group="weaponsGunParts" count="1"/>
    			<item group="clothes" count="1,4"/>
    			<item group="groupArmorLightMixed" count="1,2"/>
    			<item group="groupArmorHeavyMixed" count="1,2"/>
    			<item group="traderElectrical" count="1,2"/>
    			<item group="modAllT1SecretStash" count="1,2"/>
    		</trader_items>

     

    But other traders also never have seeds.

  2. 10 hours ago, Unrejected said:

    One more question, for example what does it mean in crafting by Tier 2? and how do i obtain it? Like i want to make a wooden storage chest, i have all the mats but it says tier 2 is required? im fkn confused.

     

    Crafting table tier 2? (carpenters table T2 in this case)

    You have all the necessary info in item description.

    image.thumb.png.a5ce259cbeb2b43780678da58cdcbe18.png

     

  3. 10 hours ago, doghorde said:

    how can i find red iconed engines? i looted many pass n gass es and wrenched many cars cant find them anywhere. cant craft cement mixer...

     

    pass-n-gass crates / salvage cement mixers / traders

  4. 23 hours ago, Caites said:

    1) traders lists

     

    Yes, for now it's more or less vanilla - loot overhaul incoming.

    23 hours ago, Caites said:

    3) research costs

     

    Almost same answer as above - loot overhaul incoming, and all of that will make sense. AFAIK quality will be tied to gamestage. So you will be able to find good item early on, but with very low quality. 

    23 hours ago, Caites said:

    4) vehicles

     

    Yup, I will add that imho bicycle should be lootable day1, maybe even added as guaranteed to POIs - no need to force us to walk, when we have 2 helicopters later on. Screw stone age era.

    23 hours ago, Caites said:

    5) extractors

    :DDD

    You really should join discord - https://discord.gg/uEREjEpU

    All agreed, extractors will be buffed a little next update. We have a good laugh at noise from extractors/oil pumps :)

    But it's kind of real that you want them away.

     

    23 hours ago, Caites said:

    6) skill growth multipliers

    Wow... ale agreed, maybe lockpicks are ok for me, but who cares when you have Valkyrie?  And temperature resistance grows up when you don't need it anymore - so imho WAY too low.

    PS Screw crossbow, .38 badger with silencer and HP ammo. It uses .44 books :) 

     

    23 hours ago, Caites said:

    common suggestions about skills - as you know from FO series exponential bonuses growth is way more appealing for a player, so instead of let say Assassin's plain bonuses 20/40/60/80/100 would be way better to grant 15/35/55/70/100 with adding small balanced perks on level 3 and 5 (smth like 1/3% chance of instant kill). its just an example, I'm sure you know about this approach.

     

    Hmmm... aren't they like that right now? Each level gives small %

    (I'm honestly not sure)

  5. 4 hours ago, Canute said:

    - it don't feel right to place the 1. carpentry workbench at the middle of nowhere. Sure it isn't a big deal to craft another one, when you don't forget to craft rope's before you leave the workbench.

    Personaly i like to build the base nearly to a trader, so maybe made the locate traer quest indepedent from the beginning and not a follow up.

     

     

    I have too agree with this one. Just started my second playthrough and option "give me my skill points and leave me alone" would be welcome. Not sure it will be possible. 

     

  6. 3 hours ago, SteelerX said:

    how do you open up the Technology tree?  

     

    Craft "Future is now!" book, made from research notes.

     

    3 hours ago, SteelerX said:

    Also for bladed weapons in the perk tree at level 3 its says titanium knife can be made, can you also make a titanium machete? 

     

    Ummm where? 

    But no - machete is for hunter and survivalist masteries.

  7. On 11/25/2020 at 9:03 PM, aY227 said:

    Is it possible to add clock and/or exp gained? 

    (including editing xml)

     

    Answering to myself.

    It's a part of SpherellCore - blocks.xml

     

    <property name="DisableXPIconNotification" value="false" />
            <!-- Don't like the UI element for XP? Set to true to disable. -->

     

    This.

     

    KGB - Thanks for nothing, I love DF.

  8. Just now, KhaineGB said:


    XP being off is so you dont just watch for the XP numbers to see when a zombie is dead. 
    It's not supposed to be easy, or hand-holdy, or have crap from vanilla that makes meta-gaming easier.

     

     

    Well yes, I don't need it to know when I killed zed (that I know anyway because of health bars, and 600h ingame also helps) but to know how much different acitivities are worth - also I used to see XP, just a habit.

     

    Time is less important - didn't know about watch/radio.

    Thanks to you both.

    Great job on DF btw.

  9. On 11/12/2020 at 6:10 PM, unlike them said:

    But I still haven't found the gas schematics. Day 35, constantly checking all five traders, looting-looting-looting, completed 16 of 19 book series and no gas schematics. You said the gas recipe is rare, but come on! Maybe just bad luck.

    Got it at trader stash+2 day 14 (also 120m) GS 51 

    My "where the hell is it" was small engine. Already got a car, and still didn't found/salvaged engine for minibike :)

     

    Im not a big fan of new loot system, but Iv read what the are planning for future and it looks good.

     

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