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Charger265

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Posts posted by Charger265

  1. 1 hour ago, KingSlayerGM said:

    It looks like in your example the wow poi is missing the township attribute. Township can be city, town, rural and wilderness.

     

    You have 2 options to fix it:

     

    1) you change it in the poi list generated by KG.

     

    2) you change it in the poi xml and then generate a new poi list. If you want to know how, just open the xml of a vanilla poi and there you will find the township property.

     

    Does this happen with just one poi or with all of them? Perhaps you should contact the author of wow to inform him of this.

    Absolute legend... Thanks for the quick response @KingSlayerGM
    Worked perfectly... (option 1) Let me know if you want the poi list for your reference
    Now to find your donate page
     

  2. @KingSlayerGM
    I would really appreciate some insight into where i am going wrong.
    Currently trying to generate maps using WOW (War of the Walkers) poi list. I am guessing it is a file format issue as you clearly state that all prefabs that dont meet the specific rules they are ignored which is exactly what is happening.
    My thinking was to use the in app poi gen tool which provides the below format
    Vanilla poi: water_tower_03,21,21,24,-1,2,burnt_forest/snow/pine_forest/desert/wasteland,town/rural/city,residentialold/industrial/residentialnew
    WOW poi: wotw_Business_AutoShop1,32,15,32,-5,0,burnt_forest/snow/pine_forest/desert/wasteland,,commercial
    I guess the question is what do i need to edit in the prefabs to make them work with Kingen?

  3. Thought i might just post this for others...

    I have updated the nitrogen default prefab world generator to included all Darkness Fall existing prefabs
    This will allow you to generate new maps for alpha 19.2(b4) with darkness falls V3.2A

    To use this file
    Download and replace existing "prefablist.xml" with new file
    Directory - NitroGen_WorldGenerator\resources

     

    NOTE: Please make a copy of the original prefablist.xml as you will need to replace the file to generate worlds for vanilla

    prefablist.txt

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