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Samsonetty

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Everything posted by Samsonetty

  1. Hi, so it says before I put the update on the server, do I have to delete the content of Worlds, then do the update and play the world back again? Well I did the presync from Clint with the launcher, then compared the version with the server, then did the update on the server, and played the world back, yes it actually worked. Thanks But I also have another problem, no matter if server or clint, if you have a HD weapon (they are shown in black) in your inventory, and because you accidentally right-click on it, it is copied and you have 40 of these weapons in your inventory! (depending on how much space is in the inventory)
  2. Hallo, haben Sie noch eine Frage zum Server. Reicht es aus, dass sich nur "War3zuk_Alpha_18_AIO_OverHaul" auf dem Server befindet oder muss sich auch das "war3zuk-alpha-18-aio-Addon" auf dem Server befinden? Then another question, would it be possible to create the folders with _ underlined, I have every time difficulties in my Linux root server to find the data, because it does not find the folder "serverfiles/Mods/AIO Worlds", only if I create "serverfiles/Mods/AIO_Worlds" it will be found, is really important for a manual update. Thanks
  3. Hi, I just wanted to note that I'm still on version 2.83 because the new version has bugs in the game, A: the map map seems to be messed up, the roads are not where they should be, one by one, B: Items are no longer displayed correctly, they occupy a slot but are no longer displayed. Since I'm a German, I watch the videos of @Hirnsturz, and here the errors are commented. I love this mod, and yes I know there's a lot of work in it, but please fix it, otherwise you'll break more than you did Best wishes (Hirnsturz )
  4. @meganoth Hi, after I deleted the directory War3zuk-Alpha-18-Stable-AIO-master where the mod folder was again, as well as the saves, it works now, nevertheless my Clint also brings errors concerning the War3zuk mod, can you see what is wrong here now? Or is it because of the different folder "War3zuk-Alpha-18-Stable-AIO" and on the server is the "War3zuk-Alpha-18-Stable-AIO-master". I'm freaking out over here, https://pastebin.com/VS5zsdPT (Server Log) https://pastebin.com/WrVNZrRz (Clint Log) PS:I love this mod, but only if she really goes, this mess of data is really bad
  5. @meganoth Extended the pastebin, here again the log for you, and thanks for helping me https://pastebin.com/7kwCUDHQ (output_log__2020-04-15__02-02-20.txt) https://pastebin.com/pxYx5eXM (sdtdserver-script-2020-04-15-02:02:12.log) https://pastebin.com/tye1SN1U (find / -type d -name "XUi_Menu" -print)
  6. @meganoth Or is it because in the folder Mods here the "War3zuk-Alpha-18-AIO-master" is located, and under it again the mods are located? Actually, the folder Mods has to be uploaded to the server like on a Steam Dedicate Server, which I did, I don't understand this anymore, it loads the mods from the folder ./home/sdtd1/serverfiles/Mods, why is there the "War3zuk-Alpha-18-AIO-master" and under it again mods ? What happens if I delete the folder ? Or otherwise, what happens if I delete everything except "War3zuk-Alpha-18-AIO-master"?
  7. @meganoth I only did that with the password because the server is announced with the "War3zuk-Mod", but does not deliver it until the problem I have is decrypted, otherwise yes, it runs without. LinuxGSM is only intended to install the game when it becomes difficult. It is also a program / script with which you can keep the game server 7DtD current and of course the mods. LinuxGsm is in the folder sdtd1, here you will find folders: lgsm, log, serverfiles, Steam and steamcmd. In the folder serverfiles you will find the game. 7DaysToDieServer_Data, Data, Licenses, Mods, saves,steamapps , then the start data. 7DaysToDieServer.x86+7DaysToDieServer.x86_64, libstdc++.so.6, sdtdserver.xml, serverconfig.xml,startserver.sh,steam_appid.txt, and the steamclient.so. As I said, the server is working so far, but the mods are not. With the update of the mods_list.sh, it also created the folder War3zuk-Alpha-18-Stable-AIO-master under serverfiles and under Mods itself the sdtdwar3zuk-files.txt and the installed-mods.txt. I just start the game and log in and then post them the output-log file, in Pastebin, then notify me again with link, moment https://pastebin.com/nmS2KnD6 (sdtdserver-script-2020-04-15-02:02:12.log) https://pastebin.com/HuJP0LnC (output_log__2020-04-15__02-02-20.txt) https://pastebin.com/uY3bWbDP (Code Output) Thanks for Helping PS: It also ran with the War3zuk-Alpha-18-Stable-AIO before, we played on it
  8. OK here is the "output_log" just started the server again without login. All warnings are about the server, which is understandable, but it still runs, just without the mods. For your information I have an Ark server running on the Linux server with 3 CLuster, and it runs with 7 mods. PS: The GamePref and the GameStat I take out, because otherwise it would be too long, but it has loaded all of them. Starting EAC server the data is also removed. If you want to look at the server, the password is: countour So here then the log file: (It's gone before!) Ah the spoiler I was looking for, it's better to show the log And here's the picture again /With CTRL and mouse wheel up or down you can zoom in) http://reputationofthefreegamer.de/W...ohne%20Mod.jpg http://reputationofthefreegamer.de/War3zuk_ohne%20Mod.jpg
  9. Hello, you helped me so well before, now I need help again, I have a problem with the server, it loads the War3zukAIO map, but the mod doesn't load itself. But here too, it loads it but not more. Then he shows me errors, and I don't know where to start. I'll post it in code so you can see what I mean. 2020-04-13T16:56:33 0.774 INF [MODS] Start loading 2020-04-13T16:56:33 0.776 INF [MODS] Trying to load from folder: 0-CreaturePackAnimals 2020-04-13T16:56:33 0.787 INF [MODS] Loaded Mod: 0-CreaturePackAnimals (1.173) 2020-04-13T16:56:33 0.788 INF [MODS] Trying to load from folder: 0-CreaturePackHumans 2020-04-13T16:56:33 0.788 INF [MODS] Loaded Mod: 0-CreaturePackHumans (18.4.1.2) 2020-04-13T16:56:33 0.788 INF [MODS] Trying to load from folder: 0-CreaturePackZombies 2020-04-13T16:56:33 0.788 INF [MODS] Loaded Mod: 0-CreaturePackZombies (1.252) 2020-04-13T16:56:33 0.788 INF [MODS] Trying to load from folder: AIO Worlds 2020-04-13T16:56:33 0.789 INF [MODS] Loaded Mod: War3zuk Custom Worlds (1.0) 2020-04-13T16:56:33 0.789 INF [MODS] Trying to load from folder: BDubs Nuka Colas 2020-04-13T16:56:33 0.789 INF [MODS] Loaded Mod: NukaColas (1.4) 2020-04-13T16:56:33 0.789 INF [MODS] Trying to load from folder: Bdubs Vehicles 2020-04-13T16:56:33 0.789 INF [MODS] Loaded Mod: Bdub's Vehicles (3.0) 2020-04-13T16:56:33 0.789 INF [MODS] Trying to load from folder: Hitmarkers 2020-04-13T16:56:33 0.789 INF [MODS] Loaded Mod: Hitmarkers (1) 2020-04-13T16:56:33 0.789 INF [MODS] Trying to load from folder: Khelldon Screamer Bears 2020-04-13T16:56:33 0.789 INF [MODS] Loaded Mod: Khelldon - Screamer Bears (1.1.0) 2020-04-13T16:56:33 0.789 INF [MODS] Trying to load from folder: Moong Military Tablet 2020-04-13T16:56:33 0.790 INF [MODS] Loaded Mod: Military Tablet (2) 2020-04-13T16:56:33 0.790 INF [MODS] Trying to load from folder: More Vanilla Food 2020-04-13T16:56:33 0.790 INF [MODS] Loaded Mod: More Vanilla Food (A18) 2020-04-13T16:56:33 0.790 INF [MODS] Trying to load from folder: SMXhud 2020-04-13T16:56:33 0.790 INF [MODS] Loaded Mod: SMXhud (18.3.r1) 2020-04-13T16:56:33 0.790 INF [MODS] Trying to load from folder: SMXmenu 2020-04-13T16:56:33 0.791 INF [MODS] Loaded Mod: SMXmenu (18.3.r1) 2020-04-13T16:56:33 0.791 INF [MODS] Trying to load from folder: Syth Water Buff 2020-04-13T16:56:33 0.791 INF [MODS] Loaded Mod: Thirst60 (1.0) 2020-04-13T16:56:33 0.791 INF [MODS] Trying to load from folder: Telrics Health Bars 2.0 2020-04-13T16:56:33 0.791 INF [MODS] Loaded Mod: Telrics Health Bars 2.0 (1.0) 2020-04-13T16:56:33 0.791 INF [MODS] Trying to load from folder: Valmars Buffed Supply Crate Drops 2020-04-13T16:56:33 0.791 INF [MODS] Loaded Mod: Valmars Buffed Supply Crate Drops (A18) 2020-04-13T16:56:33 0.791 INF [MODS] Trying to load from folder: War3zuk Extra Deco Ore 2020-04-13T16:56:33 0.792 INF [MODS] Loaded Mod: War3zuk Extra Ore (1.1) 2020-04-13T16:56:33 0.792 INF [MODS] Trying to load from folder: War3zuk Paintings XXX 2x3 2020-04-13T16:56:33 0.792 INF [MODS] Loaded Mod: War3zuk Paintings XXX 2x3 (1.0) 2020-04-13T16:56:33 0.792 INF [MODS] Trying to load from folder: War3zuk Suicide girls XXX 2020-04-13T16:56:33 0.792 INF [MODS] Loaded Mod: War3zuk Suicide girls XXX (1.2) 2020-04-13T16:56:33 0.792 INF [MODS] Trying to load from folder: War3zuk-Alpha-18-AIO-master 2020-04-13T16:56:33 0.793 INF [MODS] Loaded Mod: War3zuk Alpha 18.4 AIO OverHaul (1.2) 2020-04-13T16:56:33 0.793 INF [MODS] Trying to load from folder: Xyth SteelBars 2020-04-13T16:56:33 0.793 INF [MODS] Loaded Mod: SteelBars (1.4) 2020-04-13T16:56:33 0.793 INF [MODS] Trying to load from folder: ZSnufkin Custom Zombies 2020-04-13T16:56:33 0.793 INF [MODS] Loaded Mod: CustomZombies (18.2) 2020-04-13T16:56:33 0.793 INF [MODS] Initializing mod code 2020-04-13T16:56:33 0.793 INF [MODS] Loading done 2020-04-13T16:56:33 0.795 INF [MODS] Loading localization from mod: 0-CreaturePackAnimals 2020-04-13T16:56:33 0.796 INF [MODS] Loading localization from mod: 0-CreaturePackHumans 2020-04-13T16:56:33 0.796 INF [MODS] Loading localization from mod: Bdub's Vehicles 2020-04-13T16:56:33 0.797 INF [MODS] Loading localization from mod: Military Tablet 2020-04-13T16:56:33 0.797 INF [MODS] Loading localization from mod: More Vanilla Food Then he shows me that there are problems in the Prefs, but in the Locale game he doesn't have them, and you can see that he loads the mod UI, but nothing more, because with the Normal Items in the toolbar, there should only be the item to choose the profession, I really don't know anymore. Or should I knock everything down again, and reinstall it? PS:And thanks to your help the mod loader of LinuxGSM now works too Thank you # War3zuk mod_info_sdtdwar3zuk=( MOD "sdtdwar3zuk" "War3Zuk for 7 Days To Die" "https://codeload.github.com/War3zuk/War3zuk-Alpha-18-Stable-AIO/zip/master" "War3zuk-Alpha-18-Stable-AIO.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github/" "war3zuk overhaul mod" ) # REQUIRED: Set all mods info into the global array mods_global_array=( "${mod_info_sdtdwar3zuk[@]}" "${mod_info_metamod[@]}" "${mod_info_sourcemod[@]}" "${mod_info_steamworks[@]}" "${mod_info_gokz[@]}" "${mod_info_ttt[@]}" "${mod_info_get5[@]}" "${mod_info_ulib[@]}" "${mod_info_ulx[@]}" "${mod_info_utime[@]}" "${mod_info_uclip[@]}" "${mod_info_acf[@]}" "${mod_info_acf_missiles[@]}" "${mod_info_acf_sweps[@]}" "${mod_info_advdupe2[@]}" "${mod_info_pac3[@]}" "${mod_info_wiremod[@]}" "${mod_info_wiremodextras[@]}" "${mod_info_darkrp[@]}" "${mod_info_darkrpmodification[@]}" "${mod_info_rustoxide[@]}" "${mod_info_hwoxide[@]}" "${mod_info_sdtdoxide[@]}" )
  10. OK, installed it again, now it works again, now update the server , Thanks
  11. Hello, can it be that the "War3zukAIOMap" is broken? because I have now tried 4 times to load the map and each time the map was under water, I have now deleted all data and am downloading it again, then I try again, just wanted to let you know-translation Deepl
  12. hello,can you please summarize everything you mean again, so that I get a better overview where I have to change something. ;-)
  13. hmm. OK, but then there is the question what I have to put in the upper head to make Linuxgsm find the mod, because as I said, at the moment it only finds ide OXIDE, so I mean this line: # Oxide oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019 oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip") oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4) And then I must further down, what you have already described, also change again. But you have to write the master.zip, I had downloaded it before, but it contains the ModLauncher, or I am too stupid to recognize it. Wait a minute, I'll give you the screenshot so you can see what I mean and have done:
  14. Hello, I have a small problem, I have a Linux root server (Buster) on this running successfully since 2015 ARK, now also CSGO. Now I have installed 7 Day to Die, and put Wa3zuk on it, it runs but I can't update the mods, because it is not displayed. I have 7 Day to Die installed with LinuxGSM, and there is the possibility with "./sdtdserver mi or mr and mu to make the mods a: Install, b: Remove and C: Updates. The mods are listed in the installed-mods.txt, and they are recognized, I tested the server and it runs with it, but to update the mods I have to write them into the "mods_list.sh", but I don't know what to write there: The only mod that is listed here is the Oxide: # Oxides oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019 oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip") oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4) And there under it I would have to insert the #War3zuk, as far as I am right Can anyone help me? As my English is not perfect I have had this translated with Deepl Greetings PS, this is the "mods_list.sh #!/bin/bash # LinuxGSM mods_list.sh function # Author: Daniel Gibbs # Contributor: UltimateByte # Website: https://linuxgsm.com # Description: Lists and defines available mods for LinuxGSM supported servers; works along with mods_core.sh. # Usage: To add a mod, you need to add an array variable following the guide to set proper values; # Usage: Then add this array to the mods_global_array. # Usage: If needed, you can scrape the download URL first. local modulename="MODS" local commandaction="List Mods" local function_selfname=$(basename "$(readlink -f "${BASH_SOURCE[0]}")") # Get a proper URL for mods that don't provide a good one (optional) fn_script_log_info "Retrieving latest mods URLs" # Metamod metamodmversion="1.10" metamodscrapeurl="https://mms.alliedmods.net/mmsdrop/${metamodmversion}/mmsource-latest-linux" metamodlatestfile=$(wget "${metamodscrapeurl}" -q -O -) metamoddownloadurl="https://www.metamodsource.net/latest.php?os=linux&version=${metamodmversion}" metamodurl="${metamoddownloadurl}" # Sourcemod sourcemodmversion="1.10" sourcemodscrapeurl="https://sm.alliedmods.net/smdrop/${sourcemodmversion}/sourcemod-latest-linux" sourcemodlatestfile=$(wget "${sourcemodscrapeurl}" -q -O -) sourcemoddownloadurl="https://www.sourcemod.net/latest.php?os=linux&version=${sourcemodmversion}" sourcemodurl="${sourcemoddownloadurl}" # Steamworks steamworksscrapeurl="https://users.alliedmods.net/~kyles/builds/SteamWorks" steamworkslatestfile=$(curl -sL ${steamworksscrapeurl} | grep -m 1 linux | cut -d '"' -f 4) steamworksdownloadurl="${steamworksscrapeurl}/${steamworkslatestfile}" steamworksurl="${steamworksdownloadurl}" # CS:GO Mods get5scrapepath=$(curl -sL https://ci.splewis.net/job/get5/lastSuccessfulBuild/api/xml | grep -oP "<relativePath>\K(.+)(?=</relativePath>)") get5latestfile=$(echo -e "${get5scrapepath}" | xargs -n 1 -I @ sh -c "echo -e "basename "@""") get5downloadurl="https://ci.splewis.net/job/get5/lastSuccessfulBuild/artifact/${get5scrapepath}" get5url="${get5downloadurl}" # Oxide oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019 oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip") oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4) #War3zuk # Define mods information (required) # Separator name modseparator="MOD" # REQUIRED: mod_info_name=( MOD "modcommand" "Pretty Name" "URL" "filename" "modsubdirs" "LowercaseOn/Off" "/files/to/keep;" "/install/path" "ENGINES" "GAMES" "NOTGAMES" "AUTHOR_URL" "Short Description" ) # Example 1) Well made mod: mod_info_name=( MOD "awesomemod" "This is an Awesome Mod" "https://awesomemod.com/latest.zip" "awesomemod.zip" "0" "LowercaseOff" "OVERWRITE" "${systemdir}/addons" "source;unity3d;" "GAMES" "NOTGAMES" "https://awesomemod.com/" "This mod knows that 42 is the answer" ) # Example 2) Poorly made mod: mod_info_name=( MOD "stupidmod" "This is a stupid mod" "${crappymodurl}" "StupidMod.zip" "2" "LowercaseOn" "cfg;data/crappymod;" "${systemdir}" "source;" "GAMES" "Garry's mod;Counter-Strike: Source;" "This mod is dumber than dumb" ) # None of those values can be empty # index | Usage # [0] | MOD: separator, all mods must begin with it # [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase) # [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user # [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL # [4] | "filename": the output filename # [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future) # [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it) # [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir}) # [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh # [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value # [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value # [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines) # [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install # [13] | "Short Description" a description showed to the user upon installation/removal # Source mods mod_info_metamod=( MOD "metamod" "MetaMod" "${metamodurl}" "${metamodlatestfile}" "0" "LowercaseOff" "${systemdir}" "addons/metamod/metaplugins.ini;" "source;" "GAMES" "NOTGAMES" "https://www.sourcemm.net" "Plugins Framework" ) mod_info_sourcemod=( MOD "sourcemod" "SourceMod" "${sourcemodurl}" "${sourcemodlatestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "source;" "GAMES" "NOTGAMES" "http://www.sourcemod.net" "Admin Features (requires MetaMod)" ) mod_info_steamworks=( MOD "steamworks" "SteamWorks" "${steamworksurl}" "${steamworkslatestfile}" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/KyleSanderson/SteamWorks" "Exposing SteamWorks functions to SourcePawn" ) # CS:GO Mods mod_info_gokz=( MOD "gokz" "GOKZ" "https://bitbucket.org/kztimerglobalteam/gokz/downloads/GOKZ-latest.zip" "gokz-latest.zip" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://bitbucket.org/kztimerglobalteam/gokz/src/master/" "Implements the KZ game mode (requires SourceMod and MetaMod)" ) mod_info_ttt=( MOD "ttt" "Trouble in Terrorist Town" "https://csgottt.com/downloads/ttt-latest-dev-${sourcemodmversion}.zip" "ttt-latest.zip" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/Bara/TroubleinTerroristTown" "Implements the TTT game mode (requires SourceMod and MetaMod)" ) mod_info_get5=( MOD "get5" "Get 5" "${get5url}" "${get5latestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/splewis/get5" "Plugin for competitive matches/scrims (requires SourceMod and MetaMod)" ) # Garry's Mod Addons mod_info_ulib=( MOD "ulib" "ULib" "https://codeload.github.com/TeamUlysses/ulib/zip/master" "ulib-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Complete Framework" ) mod_info_ulx=( MOD "ulx" "ULX" "https://codeload.github.com/TeamUlysses/ulx/zip/master" "ulx-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Admin Panel (requires ULib)" ) mod_info_utime=( MOD "utime" "UTime" "https://github.com/TeamUlysses/utime/archive/master.zip" "utime-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Keep track of players play time" ) mod_info_uclip=( MOD "uclip" "UClip" "https://github.com/TeamUlysses/uclip/archive/master.zip" "uclip-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "An alternative to noclip" ) mod_info_acf=( MOD "acf" "Armoured Combat Framework" "https://github.com/nrlulz/ACF/archive/master.zip" "acf-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "acf-master/lua/acf/shared/guns;" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/nrlulz/ACF" "Realistic Wepons & Engines" ) mod_info_acf_missiles=( MOD "acfmissiles" "ACF Missiles" "https://github.com/Bubbus/ACF-Missiles/archive/master.zip" "acf-missiles-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/Bubbus/ACF-Missiles" "More missiles for ACF" ) mod_info_advdupe2=( MOD "advdupe2" "Advanced Duplicator 2" "https://github.com/wiremod/advdupe2/archive/master.zip" "advdupe2-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://www.wiremod.com" "Save your constructions" ) mod_info_pac3=( MOD "pac3" "PAC3" "https://github.com/CapsAdmin/pac3/archive/master.zip" "pac3-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/CapsAdmin/pac3" "Advanced player model customization" ) mod_info_wiremod=( MOD "wiremod" "Wiremod" "https://github.com/wiremod/wire/archive/master.zip" "wire-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/wiremod/wire" "Base Wiremod Addon") mod_info_wiremodextras=( MOD "wiremod-extras" "Wiremod Extras" "https://github.com/wiremod/wire-extras/archive/master.zip" "wire-extras-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/wiremod/wire-extras/" "Addition to Wiremod, Extra Content") mod_info_darkrp=( MOD "darkrp" "DarkRP" "https://github.com/FPtje/DarkRP/archive/master.zip" "darkrp-master.zip" "0" "LowercaseOn" "${systemdir}/gamemodes" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Most popular gamemode" ) mod_info_darkrpmodification=( MOD "darkrpmodification" "DarkRP Modification" "https://github.com/FPtje/darkrpmodification/archive/master.zip" "darkrpmodification-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "NOUPDATE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Customize DarkRP settings" ) # Oxidemod mod_info_rustoxide=( MOD "rustoxide" "Oxide for Rust" "${oxiderustlatestlink}" "Oxide.Rust-linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Rust;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-rust.1659/" "Allows for the use of plugins" ) mod_info_hwoxide=( MOD "hwoxide" "Oxide for Hurtworld" "${oxidehurtworldlatestlink}" "Oxide.Hurtworld.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Hurtworld;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-hurtworld.1332/" "Allows for the use of plugins" ) mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "${oxidesdtdlatestlink}" "Oxide.SevenDaysToDie.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813/" "Allows for the use of plugins" ) # REQUIRED: Set all mods info into the global array mods_global_array=( "${mod_info_metamod[@]}" "${mod_info_sourcemod[@]}" "${mod_info_steamworks[@]}" "${mod_info_gokz[@]}" "${mod_info_ttt[@]}" "${mod_info_get5[@]}" "${mod_info_ulib[@]}" "${mod_info_ulx[@]}" "${mod_info_utime[@]}" "${mod_info_uclip[@]}" "${mod_info_acf[@]}" "${mod_info_acf_missiles[@]}" "${mod_info_acf_sweps[@]}" "${mod_info_advdupe2[@]}" "${mod_info_pac3[@]}" "${mod_info_wiremod[@]}" "${mod_info_wiremodextras[@]}" "${mod_info_darkrp[@]}" "${mod_info_darkrpmodification[@]}" "${mod_info_rustoxide[@]}" "${mod_info_hwoxide[@]}" "${mod_info_sdtdoxide[@]}" )
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