htlinh90
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Posts posted by htlinh90
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Yes it's possible - I did it, I don't remember how ....if I remember, I will update the post.
I remember that it's not very obvious but it's definitely doable.
UPD:
Yes, here, in this thread, there is an answer to this question:
https://forums.7daystodie.com/forum/...523#post916523
it seems that earlier this was due to the fact that this path was stored in another asset , and some operations had to be done through it.
Great! Thank you very much! It works!
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ahhh....things have changed a lot since I did this....
I added separate elements once, but now there are more options for this, but most likely i can't help...
But still - where is this container in the screenshot?
I probably don't even know what a container is now. What exactly do you want to add ? text, texture, sound? or is this "container" a set of files?
I'm trying to duplicate an exist entry, in this case, the file type is AnimationClip (0x0000004A) (I'm trying to export raw an exist entry, add a new blank entry then import raw)
The "Container" is the second column.
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I didn't quite understand what it means to "add a container".
Note that UABE only edits and extracts ready-made assets.
You can only add an element (such as a texture or a new entry similar to those that already exist.
(perhaps the author will correct if I use the terminology incorrectly)
What exactly do you mean by "container"?
Thank you so much!
I can overwrite an exist entry, but I don't know how to duplicate an exist entry to a new entry, or add a new entry (I used the button "add" but the field "container" was null).
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Hello.
Sorry for my bad English.
Thank you for your software.
I added a new asset but I don't know how to add the container I'm just an amateur.
Help me please.
Thank you so much!
[ATTACH=JSON]{"data-align":"none","data-size":"large","data-tempid":"temp_28351_1582615117858_825"}[/ATTACH]
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UABE - Asset Bundle Extractor
in Tools
Posted
Hello.
Sorry for my bad English.
I'm trying to import a new mesh (.obj) to an asset bundle of a game.
I'm using this way:
1. Use Unity (2019.2.0f1) to open the .obj file then build an asset bundle.
2. Use UABE to open the asset bundle I built and "export dump" the mesh.
3. Use UABE to import that dump-file to an asset bundle of a game.
And the problem is:
When I opened the asset bundle I had built and clicked "view data" of the mesh, It was still good:
But when I imported that dump-file to an asset bundle of a game then clicked "view data" of the mesh, It was an error, and of course when I ran the game, It did not work:
I guess It was because of the "Streaming Info" in the end of the dump-file:
The "string path" above is the path to the asset bundle I built. I tried to replace with the path of the asset bundle of the game, but It still did not work.
I compared with the meshes in the asset bundle of the game, and they did not have the "Streaming Info" like the mesh I built.
So is It a way to solve this problem?
Please help me!
Thank you so much!