Jump to content

htlinh90

Members
  • Posts

    5
  • Joined

Posts posted by htlinh90

  1. Hello.

    Sorry for my bad English.

    I'm trying to import a new mesh (.obj) to an asset bundle of a game.

    I'm using this way:

    1. Use Unity (2019.2.0f1) to open the .obj file then build an asset bundle.

    2. Use UABE to open the asset bundle I built and "export dump" the mesh.

    3. Use UABE to import that dump-file to an asset bundle of a game.

     

    And the problem is:

    When I opened the asset bundle I had built and clicked "view data" of the mesh, It was still good:

     

    4G1yWou.jpg.e160bd7e3d1cce74c5bd40f20551ccc8.jpg

     

    But when I imported that dump-file to an asset bundle of a game then clicked "view data" of the mesh, It was an error, and of course when I ran the game, It did not work:

     

    QUe7NFP.jpg.e322e68b7313a4aa6357c72682edd44b.jpg

     

    I guess It was because of the "Streaming Info" in the end of the dump-file:

     

    0 StreamingInfo m_StreamData
    0 unsigned int offset = 0
    0 unsigned int size = 916680
    1 string path = "archive:/CAB-e1e5d51db885da383e5604e5a3c99c0a/e1e5d51db885da383e5604e5a3c99c0a.resS"
    

     

    The "string path" above is the path to the asset bundle I built. I tried to replace with the path of the asset bundle of the game, but It still did not work.

    I compared with the meshes in the asset bundle of the game, and they did not have the "Streaming Info" like the mesh I built.

    So is It a way to solve this problem?

    Please help me!

    Thank you so much!

  2. Yes it's possible - I did it, I don't remember how ....if I remember, I will update the post.

    I remember that it's not very obvious but it's definitely doable.

     

    UPD:

    Yes, here, in this thread, there is an answer to this question:

    https://forums.7daystodie.com/forum/...523#post916523

     

    it seems that earlier this was due to the fact that this path was stored in another asset , and some operations had to be done through it.

     

    Great! Thank you very much! It works! :encouragement::applause::cheerful:

  3. ahhh....things have changed a lot since I did this....

    I added separate elements once, but now there are more options for this, but most likely i can't help...

     

    But still - where is this container in the screenshot?

     

    I probably don't even know what a container is now. What exactly do you want to add ? text, texture, sound? or is this "container" a set of files?

     

    I'm trying to duplicate an exist entry, in this case, the file type is AnimationClip (0x0000004A) (I'm trying to export raw an exist entry, add a new blank entry then import raw)

     

    The "Container" is the second column.

     

    I1gJ4jo.png.5bb180d837df40a234bcde19ab9a6046.png

  4. I didn't quite understand what it means to "add a container".

    Note that UABE only edits and extracts ready-made assets.

    You can only add an element (such as a texture or a new entry similar to those that already exist.

    (perhaps the author will correct if I use the terminology incorrectly)

     

    What exactly do you mean by "container"?

     

    Thank you so much!

    I can overwrite an exist entry, but I don't know how to duplicate an exist entry to a new entry, or add a new entry (I used the button "add" but the field "container" was null).

  5. Hello.

    Sorry for my bad English.

    Thank you for your software.

    I added a new asset but I don't know how to add the container :distrust: I'm just an amateur.

    Help me please.

    Thank you so much!

     

    [ATTACH=JSON]{"data-align":"none","data-size":"large","data-tempid":"temp_28351_1582615117858_825"}[/ATTACH]

×
×
  • Create New...