Hello.
Sorry for my bad English.
I'm trying to import a new mesh (.obj) to an asset bundle of a game.
I'm using this way:
1. Use Unity (2019.2.0f1) to open the .obj file then build an asset bundle.
2. Use UABE to open the asset bundle I built and "export dump" the mesh.
3. Use UABE to import that dump-file to an asset bundle of a game.
And the problem is:
When I opened the asset bundle I had built and clicked "view data" of the mesh, It was still good:
But when I imported that dump-file to an asset bundle of a game then clicked "view data" of the mesh, It was an error, and of course when I ran the game, It did not work:
I guess It was because of the "Streaming Info" in the end of the dump-file:
0 StreamingInfo m_StreamData
0 unsigned int offset = 0
0 unsigned int size = 916680
1 string path = "archive:/CAB-e1e5d51db885da383e5604e5a3c99c0a/e1e5d51db885da383e5604e5a3c99c0a.resS"
The "string path" above is the path to the asset bundle I built. I tried to replace with the path of the asset bundle of the game, but It still did not work.
I compared with the meshes in the asset bundle of the game, and they did not have the "Streaming Info" like the mesh I built.
So is It a way to solve this problem?
Please help me!
Thank you so much!