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PandaTea

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Posts posted by PandaTea

  1. great work!!!

    but...there are seems some mistakes in your loot.xml.

    you`d better change your "<append xpath="lootcontainers">" into "<insertBefore xpath="/lootcontainers/lootgroup[@name='booksAllScaled']">" in line2 of loot.xml and the end of this xml node.

    by the way,i do think 2 skillpoints is a bit too high for players.

    ah...you`d move the "lootcontainer id='472'" to another "append" node!!!

    Best Regards

  2. I don`t konw how it works,but I tried,and i success!!!

    You should change your pic format to jpg,use a tool or a online website,there are plenty of them.

    Although the developer has comment this function in the serverconfig.xml,but you are the first one i`ve seen who make this comes to true.

    Great Work!

  3. This is a tough thing you are asking for PandaTea. :( The game throws Null Reference errors if localization is used and the Modlet isn't installed locally on each player's game. I wanted this Modlet pack to specifically be supported ONLY through installing it on the game server.

     

    Once the code stabilizes a bit and I have some confidence we've found any bugs present, I may go back through and duplicate the entire Modlet pack to support localization. But as it stands right now, I can't do this without also requiring everyone to install the pack on each player's machine too. :(

     

    7DTD Doesn't support providing BOTH the non-key and the key (localization) configuration of quests and items. It's one or the other. :( This has been a long-standing "feature" of 7DTD. I am hopeful with their most recent localization release of 18.3 that they may be changing this and improving it in the near future.

     

    *update* It does appear from their release notes for A18 that they intend to add proper push of localization in the future. The update reads:

    "Support for localization from mods – not pushed from servers yet"

     

    Fine,I`ll wait the good news.

    Thx Again~

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