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Wyrm

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Posts posted by Wyrm

  1. 12 hours ago, CrimsonKing said:

    Also hordes are being a tad buggy still I think, after killing a horde another shows up almost immediately afterwards don't know if this has something to do with LandClaim blocks or not though I am on day 19 so maybe has something to do with that.

     

    I have noticed this myself and have a theory about this.

    The commotion when fighting a horde attracts other nearby hordes, meaning that if there are enough hordes nearby, you can end up with multiple waves of zombies coming with a few minutes intervals.  The reason I think this is what happens is that they sometimes come from multiple directions, meaning it most likely is not the same horde.

     

    This is most noticeable after a repopulation-cycle, when horde-density is at its highest. 

  2. Tried latest version and it seemed to run fine.

    I do wonder if something can be done with the Zombie AI, as it seems to love just forming a long line, making it very easy to deal with them. But that could just be the vanilla AI that is a bit too linear when it comes to path finding.

  3. 4 hours ago, vinanrra said:

     

    Could you share your numbers? Becaure default it's imposible to play with 4 guys, we can't go into cities hahaha

     

    These changes were meant to increase sizes of hordes and make them get larger at earlier game stages. So if you find it hard to go into cities now, it will get harder with these changes :)

     

     

    This is my hordes.xml

    <?xml version="1.0" encoding="UTF-8"?>
    <hordes>
    	<horde type="wandering_enemy"> <!-- Define wandering horde parameters -->
    		<merge />
    		<groups> <!-- Define possible groups for wandering hordes-->
    			<group name="Zombies">
    				<gs min="0" increaseEvery="3"> <!-- Increase entity count by 1 every 5 game stages -->
    					<entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="5" maxCount="64"/>
    					<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="5" maxCount="64"/>
    			
    					<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="5" maxCount="64"/>
    					<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="5" maxCount="64"/>
    				</gs>
    				
    				<gs min="70" increaseEvery="6">
    					<entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="1" maxCount="25"/>
    					<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="1" maxCount="25"/>
    				
    					<entity time="day" chance="0.8" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="1" maxCount="25"/>
    					<entity time="night" chance="0.8" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="1" maxCount="25"/>
    				</gs>
    				
    				<!-- Radiated Zombies -->
    				<gs min="180" increaseEvery="5">
    					<entity time="day" chance="0.4" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="15"/>
    					<entity time="night" chance="0.4" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="15"/>
    				
    					<entity time="day" chance="0.2" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="15"/>
    					<entity time="night" chance="0.2" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="15"/>
    				</gs>
    			</group>
    		</groups>
    	</horde>
    	
    	<horde type="wandering_animal">
    		<merge />
    		<groups>
    			<group name="Stags" weight="0.25">
    				<entity name="animalStag" minCount="1" maxCount="2"/>
    				<entity name="animalDoe" minCount="2" maxCount="4"/>
    			</group>
    			
    			<group name="Chickens">
    				<entity name="animalChicken" minCount="3" maxCount="5"/>
    			</group>
    			
    			<group name="Rabbits">
    				<entity name="animalRabbit" minCount="2" maxCount="4"/>
    			</group>
    			
    			<group name="Boars" weight="0.25">
    				<entity name="animalBoar" minCount="3" maxCount="4"/>
    			</group>
    		</groups>
    	</horde>
    	
    	<horde type="wandering_animal_enemy">
    		<merge />
    		<groups>
    			<group name="Wolves" weight="0.1">
    				<entity biomes="desert,snow" name="animalCoyote" minCount="1" maxCount="2"/>
    				<entity biomes="pine_forest,burnt_forest" name="animalWolf" minCount="2" maxCount="4"/>
    
    				<entity time="night" chance="0.25" biomes="pine_forest,desert,wasteland,burnt_forest" name="animalDireWolf" minCount="1" maxCount="2"/>
    				<entity biomes="snow" name="animalMountainLion" minCount="1" maxCount="2"/>
    			</group>
    			
    			<group name="Bears" weight="0.05">
    				<entity biomes="pine_forest,snow" name="animalBear" minCount="1" maxCount="2"/>
    					
    				<entity time="night" biomes="wasteland,burnt_forest" name="animalZombieBear" minCount="1" maxCount="2"/>
    			</group>
    			
    						
    			<group name="ZombieDogs" weight="0.2">
    				<entity chance="0.1" biomes="wasteland,pine_forest" name="animalZombieDog" minCount="1" maxCount="5"/>
    			</group>
    			
    			<group name="Vultures" weight="0.01">
    				<entity biomes="wasteland,desert,burnt_forest" name="animalZombieVulture" minCount="1" maxCount="3"/>
    				
    				<entity biomes="wasteland" name="animalZombieVultureRadiated" minCount="1" maxCount="2"/>
    			</group>
    		</groups>
    	</horde>
    	
    	<horde type="screamer">
    		<!-- Define list of hordes that this horde can merge with. Hordes of the same type can usually merge. Screamers are an exception. -->
    		<merge>
    			<horde type="wandering_enemy"/>
    		</merge>
    		
    		<groups>
    			<group name="Screamer">
    				<gs min="0" max="75">
    					<entity name="zombieScreamer" minCount="1" maxCount="1"/>
    				</gs>
    				
    				<gs min="75" max="200">
    					<entity name="zombieScreamerFeral" minCount="1" maxCount="1"/>
    				</gs>
    				
    				<gs min="200">
    					<entity name="zombieScreamerRadiated" minCount="1" maxCount="1"/>
    				</gs>
    			</group>
    		</groups>
    	</horde>
    </hordes>

     

     

    And this is settings.xml

     

    <!-- Settings for Improved Hordes. -->
    <improved_hordes>
    	<!-- https://github.com/FilUnderscore/ImprovedHordes/wiki/Settings -->
    
    	<!-- Entity Spawn Limit -->
    	<max_entities_spawned_per_player>-1</max_entities_spawned_per_player> <!-- -1 to disable. Note: This is still limited by the game's MaxEnemyCount and MaxAnimalCount settings. -->
    
    	<!-- World Spawn Limits -->
    	<max_horde_density>10.0</max_horde_density> <!-- Max Horde Density per Horde. (Horde biome size) -->
    	<density_per_km_squared>15</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) -->
    	
    	<!-- Horde Biome Spawn Settings -->
    	<horde_biome_multiplier>1.0</horde_biome_multiplier> <!-- Biome multiplier. Higher = more hordes. -->
    	<horde_biome_curve_scale>2.0</horde_biome_curve_scale> <!-- Biome Curve Scale. Higher = more hordes in the wasteland. -->
    	
    	<!-- Horde Merge Distances -->
    	<loaded_merge_distance>15</loaded_merge_distance>
    	<unloaded_merge_distance>100</unloaded_merge_distance>
    	
    	<!-- Horde Populator Settings -->
    	<wandering_animal_wilderness_sparsity>64</wandering_animal_wilderness_sparsity>
    	<wandering_animal_enemy_wilderness_sparsity>32</wandering_animal_enemy_wilderness_sparsity>
    	
    	<wandering_enemy_wilderness_sparsity>16</wandering_enemy_wilderness_sparsity>
    	
    	<wilderness_horde_repopulation_days>2</wilderness_horde_repopulation_days>
    	<zone_horde_repopulation_days>2</zone_horde_repopulation_days>
    	
    	<!-- Events -->
    	<event_chunk_radius>8</event_chunk_radius>
    	<event_interest_distance_multiplier>2</event_interest_distance_multiplier>
    </improved_hordes>

     

     

    I have been thinking about turning the horde repopulation up to 5 or 7 just to hopefully create some periods of "lull" if you stay in the same area. Current setting make base building a bit tricky and will probably run us out of ammunition soon  :D

     

  4. 2 hours ago, FilUnderscore said:

    To add, you could change the GS entity count increase number to a lower value if you haven't already (it supports decimals, e.g. 0.5). increaseEvery increases the count by 1 for all entities within the <gs> tag every X gamestages.

     

    I think I lowered them slightly. Good to know they take decimals. if I want to make further tweaks.  But at the moment I think I have found a level that works quite well for our little party.   :)

  5. 7 hours ago, Agame said:

    Have you changed settings in hordes.xml? I used the settings someone posted earlier in this thread and that created some BIIIIIG hordes.

     

    Yes, I boosted both the minCount and maxCount of some of the types

  6. I've also noticed they seem to have difficulties getting into cities and larger towns. The large horde I got came when I ventured outside. Then when I fled, it followed be home.

     

    The session last night we had several hordes in quite short succession. I guess several hordes stumbled close to our base and attacked with just a few in-game hours in between.  Made expanding our defences tricky since we kept being interrupted. But it was great fun  :D

     

    Really looking forward to the addon.

  7. I think I finally managed to get some sort of result after leading a screamer through the world for multiple in-game hours

     

    Feels wonky that they don't seem to bother the ordinary roaming zombies when they scream, but the horde that eventually came is terrifying

     

    20230713141223_1.thumb.jpg.fc623b682855cdc8a375a8fe80b7c50a.jpg

     

     

     

    Oh, as a side-note. Screamers seem to scream once a while after you pause the game. Made me nearly crap my pants when it happened the first time   :D

    That is probably not related to the mod though :)

     

     

    - edit - adding more screenshots

     

    20230713145721_1.thumb.jpg.2ab2ff2a9bdbcb96caa680ca3179b4a7.jpg

     

    20230713145812_1.thumb.jpg.20f0f01a0111e04a5f77f9797d25a086.jpg

  8. I changed a few things as I was tipped about, increased the radius for screamers and ran the flush-command.

    Slightly more hordes, but still quite small ones.

     

    I took a little dump from the console after running the stats command

     

     

    The hordes are still underwhelming.
    I have fond memories from Alpha 20 where we often attracted hordes and screamers when doing large POIs and being nearly unable to fight them because the spawning of new zombies never ceased. Probably due to the previous screamer mechanics, causing new screamer-spawns during the fight.  More often than not, we had to fight our way to our vehicles and run away. I loved that and currently we're not getting close. We have had some small groups attack us in POIs but rarely more than 10-15 zombies. Screamers still doesn't seem to attract other hordes...

     

    I dump the current settings.xml here as well for reference

     

    <!-- Settings for Improved Hordes. -->
    <improved_hordes>
    	<!-- https://github.com/FilUnderscore/ImprovedHordes/wiki/Settings -->
    
    	<!-- Entity Spawn Limit -->
    	<max_entities_spawned_per_player>-1</max_entities_spawned_per_player> <!-- -1 to disable. Note: This is still limited by the game's MaxEnemyCount and MaxAnimalCount settings. -->
    
    	<!-- World Spawn Limits -->
    	<max_horde_density>6.0</max_horde_density> <!-- Max Horde Density per Horde. (Horde biome size) -->
    	<density_per_km_squared>12</density_per_km_squared> <!-- Max World Horde Density. (Number of hordes in world) -->
    	
    	<!-- Horde Biome Spawn Settings -->
    	<horde_biome_multiplier>1.0</horde_biome_multiplier> <!-- Biome multiplier. Higher = more hordes. -->
    	<horde_biome_curve_scale>2.0</horde_biome_curve_scale> <!-- Biome Curve Scale. Higher = more hordes in the wasteland. -->
    	
    	<!-- Horde Merge Distances -->
    	<loaded_merge_distance>10</loaded_merge_distance>
    	<unloaded_merge_distance>50</unloaded_merge_distance>
    	
    	<!-- Horde Populator Settings -->
    	<wandering_animal_wilderness_sparsity>64</wandering_animal_wilderness_sparsity>
    	<wandering_animal_enemy_wilderness_sparsity>32</wandering_animal_enemy_wilderness_sparsity>
    	
    	<wandering_enemy_wilderness_sparsity>32</wandering_enemy_wilderness_sparsity>
    	
    	<wilderness_horde_repopulation_days>2</wilderness_horde_repopulation_days>
    	<zone_horde_repopulation_days>2</zone_horde_repopulation_days>
    	
    	<!-- Events -->
    	<event_chunk_radius>5</event_chunk_radius>
    	<event_interest_distance_multiplier>1</event_interest_distance_multiplier>
    </improved_hordes>

     

    hordestat.JPG

  9. 44 minutes ago, FilUnderscore said:

    Are you running the "improvedhordes flush" command when tweaking the density and populator settings? It resets all the hordes and applies the new settings instantly, otherwise you'll have to wait for the next re-population event to take place (by default 7 days in the wild and POI zones).

     

    Lowering the populator sparsity values from "32" to "16", for example, will spawn 2x more hordes in the wild. Consider also increasing the horde_biome_multiplier and density_per_km_squared settings if you want more hordes in every biome throughout the world, but be warned the number of hordes will quickly increase after resetting the hordes with the command.

     

    Screamers don't spawn hordes anymore but rather notify any hordes within a couple hundred meters distance of your location (you can adjust this through the event_interest_distance_multiplier setting to increase/decrease this distance). When coupled with the modifications above, it will be truly menacing I can assure you. When you finally figure out how each setting impacts the roaming horde spawns in the world, you can achieve a lot more than in the A20 version.

     

    I've kept the settings relatively easier for the default version of the mod, however when the add-ons release later this week, you can expect similar experiences as I've described above.

     

    I didn't run the flush command, but I have had the repopulation done at every 2 days. I will try flush when we play again tonight. I have also tweaked the event_interest_distance_multiplier, so next screamer in conjunction with other changes will probably (and hopefully) kill us   :D

     

    I will try getting an overwhelming response and if found too difficult, tweak it in the other direction.  I'm looking forward to trying this out now though.

    Thanks for your reply  :)

  10. I'm having trouble in A21 with getting proper hordes with this mod. I loved it in A20, and with some tweaks I had awesome blood-moon-like experiences at random locations at random times.  But it feels very underwhelming at the moment. Both few hordes and not very large even though we are three people playing together.

     

    Also, I've had several instances with screamers not spawning anything when they scream.

     

    I've been tweaking around with horde density and horde sizes in the files, but seen no real improvement.

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