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Joe_

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  1. Hi DerPopo, Love the tool! I'm using it to unpack asset bundles built for one platform and convert them to work on PC and Android. Which you can do by just tweaking the platform bytes, as long as the shaders are compatible for the new platform. But occasionally the bundles are broken after reimport (even without my own hacks). I'm using AssetsBundleExtractor_2.2stabled_64bit and the batch export/import process. Digging into a broken asset bundle, with Unity Source, it seems that the files have a BlockInfo with the compressedSize too large by one byte, when compared with DirectoryInfo file sizes. I can provide an example asset if you want, but hopefully it's just an easy type somewhere. Cheers, Joe
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