TigerWolfe
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Posts posted by TigerWolfe
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Just now, stallionsden said:
Maybe all 3 try it and see if anything. Just trying to rule out things
Will do after we try that if it's still happening I'll try and send a video.
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Hmm weird I'll give those a shot. The odd part is it's not just me having the issue, it's all 3 of us.
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4 minutes ago, stallionsden said:
without khaines water and health = no issues on my end.
With khaines water and health. No issues either.
I am really stumped. Will test some more tho and try to solve this for you
Like I said if it's helpful I can zip up my whole mod directory and send it straight to you, that's how I disperse it to my players (son and friend).
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Just now, stallionsden said:
May push things up checking without and with
Thanks! No rush, we appreciate your willingness to check it out.
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2 minutes ago, stallionsden said:
I will dl khaines food and water bars and check that 1. cause of the size of the backpack it maybe crossing over the areas his mod touches
Maybe? It places them under the current health and stamina bars.
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2 minutes ago, stallionsden said:
just list the mods you are using be ok. I only used the backpack mod to test. but yeh can shoot me your mods if you wish and can check
7 Stacks, from the Nexus
Always Open Trader, Food and Water Bars, and Max Animals/Zombies from Khaine's A19 Modlets here.
Wolfbain's 3 A19 modlets from this forum, friendlier recipes, more recipes, and tool stamina fix.Reusable Schematics from the Nexus.
Your 375 backpack mod, the newest version.
The Tracker Perk (no player tracking) from the Nexus. (Default tracking wasn't showing anything in the compass for some reason.. with this mod it does it some times at least).
3 Perk Points Per Level, which I made "from scratch" but really I hacked away at it trying to figure out the xpathing and then basically ended up copying this mod from the nexus and updating to a19.
I'm not quite understanding from the more info section for the combine mod, does that require a fresh map?0 -
On 7/8/2020 at 3:40 AM, stallionsden said:
375 backpack is done and working/ Please let me know how you go 🙂 with it ( I also added in which I forgot the quick sort buttons)
Ok so the buttons are working, which is a cool added bonus. 1st slot top left is more reliable now, had no issues with it. 2nd slot top left is still a game of roulette, sometimes it highlights like normal, but when i go to click it doesn't do anything, other times it doesn't highlight at all... in about 5 min of testing I was unable to grab the item out of that second slot. Is there a log I can send you? If you'd like I can actually just send you a zip of my entire mod folder, I don't think there's anything that should be interfering, but maybe?
Updating with more info, it looks like it's impacting the workbench and the campfire the worst... with forge i was able to grab item from output slot two, and place back. With workbench I couldn't grab at all, and with campfire I was able to grab but can not place back.
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On 7/8/2020 at 3:40 AM, stallionsden said:
375 backpack is done and working/ Please let me know how you go 🙂 with it ( I also added in which I forgot the quick sort buttons)
Nice we had missed those when down grading. Is the combine function in the 375 as well, or only in the 630? Will update load order and report back.
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1 minute ago, stallionsden said:
I will take a look.
Thanks! Really loving the extra space and for the time being we've placed paper inside those spots as place holders, so we don't lose any important items.
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Question. Any idea why the top 2 left output squares would be incredibly finicky to grab from? We've encountered the problem with both the mega bag mod and the slightly smaller ~300 bag mod as well.
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I seem to be having this issue as well.
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STALLIONSDENS & VALMARS A21 Modlets
in Mods
Posted
Seems to be working now thanks!