Jump to content

tilarium

Members
  • Posts

    89
  • Joined

  • Last visited

Posts posted by tilarium

  1. Hey all.  Last time I gave the game a go was back in October and was reminded just how much I had spider zombies and zombie animals (especially the damned dogs).  Anyone know of a mod that removes the zombie animals (I can live with the spider zombies, I guess) or at the least lowers the amount of them to almost none existent?

  2. So... umm... going to make people think I'm a noob or what but here goes. Can anyone point me to what file I need to edit to lower the frequency of zeds? There's.. just... way... to many right now. Like seriously, took me almost 12 hours to walk a short distance from my base because they just kept popping out and coming after me. It really is no fun when you're one guy, trying to scavange but have to fend off 53 (yes, I counted) zeds in such a short distance.

  3. Dullspoon, great advice, thank you. I did get a little bit of coal from bashing up a boulder! Now I need to figure out where to get bent nails LOL That one should be a bit easier, going to go bust up some furniture and hope for the best.

     

    One think I've noticed though, a lot of textures seem very dull or bland or in some cases they look like blurry patches (mostly seeing this on some of the different ground tiles. This is the only mod I have and I used the recommended ModLauncher to DL, install and launch the game. Could it be because it copied the game files from steam to a different directory where it installed the mod? I'm playing on the high settings option, which is what I was using for the vanilla play I was doing earlier and everything looked amazing then.

  4. If you bust boulders you should get some coal. At least you did on 5.4. Never seen hornets. Vultures and ravens (my vet friend tells me they are really crows, as Ravens apparently look and sound completely different) are good for feathers. I regularly shoot them down with a crossbow/bow. Bears are tough, but you can generally hear them before you see them. Get some sneak skills! I have no idea how you'd map them out though.

     

    I'll bust some boulders and see, thanks for the tip! Used to just stone and iron from those.

  5. After playing for a bit on vanilla, want to play some modded. Mod looks fun and awesome but I have one question, search won't let me search, and 283 is a lot of pages to go through. With that said, my apologies if this is already asked, answered or addressed. The one thing I hate facing and have always modded out on my own once I learned how are those damned dogs. Then the hornets. Now vultures and zombie bears. I HATE them. Are they still in the game? If so, will it cause problems if I go into the entitygroups file and replace all instances of them with spiders or another type of zombie?

     

    Installed and playing and have not seen any of the stupid zombieAnimals so I'm happy there but getting aggravated in another area. One of the first things I do is rush through the starting tutorial in order to get the things I need for basic survival without having to rebuilt them later for the tutorial. I'm stuck on it though because I need coal to make coal treated clothing. I used to bust up old campfires and get some coal that one in vanilla, doesn't work and all I can find searching for coal is that isn't in the burned biome. Is there another way to get some if you're not in the burned...? Even just enough to get the basic clothing tutorial out of the way?

  6. No ETA yet. At least 1 more server wipe for testing. Still lots of bugs being found by testers.

     

    Take all the time needed to iron out the bugs. I for one am more them then happy to wait!

  7. So this is interesting. I decided to take a look at the entityclasses.xml for giggles and noticed that the "animalPig" entry doesn't have a weight or MaxHealth entry. Could that be why they seem to fall through the ground or why that one pig I mentioned just wouldn't die?

  8. Anyone else having a hard time hunting food? I've noticed 2 problems. First is that I'll hit the target with an arrow it starts off running and then it just vanishes before my eyes. The other problem is that deer and pig either have 2 many hit points or are just plain immortal. I came across a really stupid pig that was stick in the corner of a fenced in area. I started stabbing the hell out of it with an iron spear, went from 100% to almost broken. Pig never died and as I was repairing the spear he vanished.

  9. The new professions looks good to me. I almost always take cop right now, but I think I'll switch over to park ranger. I only play solo, so I took cop as it seemed the most versatile in the long run. Of course, I also play dead is dead and rarely get to the long run.

  10. Just to not be helpful while trying to be helpful. Not only do followers with guns still run up to melee range while shooting, they also don't seem to attack crawlers. If you can get the running to melee thing worked out and squashed then I'd say have Gabriel with a sniper rifle. I can't speak on bandits because I've never played any other that introduced them in and wouldn't know what their strengths and weaknesses are.

  11. Ya'll make me feel not so bad that I do that on the first horde night, hiding in a POI and then running away when it gets to crazy and/or run out of ammo.

  12. Spider. As others have mentioned, sounds like the farming variety you're looking at is from Starvation. That mod looks so amazing and I'd love to try it but I don't want to give up your mod. The part of that mod that interests me the most is the survivor colony stuff. Would any of that be possible to add to TS?

  13. I just click on the grass icon in my backpack and then click recipes. I takes you right to the rope recipe that way.

     

    Wow... seriously? I use that method all the time when trying to find recipes when I know I have one of the ingredients. Why the heck did I never think to do that with rope? I feel dumb now LOL.

  14. @xyth Maybe with the new shapes system we will not have a recipe for each shape, so one recipe for all wood frames, one recipe for all concrete blocks, etc. But I don't know. In our mod we can remove flagstone/brick blocks and make them only 'paintjobs' for cobblestone, as those materials fit into cobblestone role.

     

    That's my understanding of how the new block system will work. One recipe for each of the different types of blocks, which will definitely lessen the amount of recipes. It would be nice if the Pimps could make the search only search for recipes build able at a certain station.

     

    Spider. Suggestion now that I'm thinking about it. Add the rope recipe to the first category (forget what it's called, the one that has important recipes from all the other tabs). It's just a quality of life request, so we don't have to keep searching for rope every time we need to make some.

  15. I don't really mind dogs, I can handle them, if not in packs. And the bears are rare enough. But when you encounter a fatty, little you can do to prevent his puke. Either you can snipe him before he sees you, or sneak up on him to close range so he engages in melee and not puke. But there are too many of them and when I hear his 'gulp' sounds it means another hole in the ground or a tree gone and it just pisses me I don't know why.

     

     

    How do you do it, as their explosions (unlike pukes) don't damage terrain? Only 'artificial' blocks, like asphalt ect.

     

    Sometimes (not always) they do take out a area of terrain if there isn't to much stuff (bushes, grass, cacti) on it. I've found (even in vanilla) that sometimes roads can have a break in them with a high change, so I'll use fatties to blow up that section of the road causing it to look a bit more natural, like it had a slope but was bombed. I don't mind them puking and exploding to much but like you said, whenever one is spawned it's another unsightly hole in the ground or a tree (or a rock or anything else) gone. The problem is that there is just to many of them, especially early on. Example being, it's hard for me to get a new game going because of the lack of a safe zone. I get swarmed by zombies and it's usally a 1:1 mix with the fatties, depending on spawn biome. I don't even bother if I get the inital spawn in the snow biome, between the lumberjacks, the spitting fatties and the regular zombies I will usually be dead before I can even make a club.

  16. Spider says he put fat zombies everywhere because they add dificulty (don't remember the exact quote). But they are not really dangerous. Messy terrain is annoying, especially around your base if you want it neat. After I loot a town, its roads resemble Dresden after it was bombed.

     

    This was what I was meaning when I was talking about them earlier. I THINK the fat zombies are the Boe ones, so we can lower the spawn rate on our own. Been trying to kill one so that it's corpse holds the name, but so far can't. I've also lowered zombie dogs to the rarest of rare [i hate dogs] and also halfed the rate of bears while also removing the zombie animals.. all personal preference. I do it in vanilla and also in every mod I've tried. It's nothing against the makers of the game or the mods, it's just I don't like having them in my game.

     

    All that said. I sometimes find myself using the fatties to do some explosive landscaping early on.

  17. -Please don't let SDX ruin you current play time. I will not have every much time this week to even get into it. Its going to be a few weeks before I even have a test build to try and longer before its ready to go on the server. Enjoy your game.

     

     

    Ah, OK! I was getting the itch to start up a new game but was hesitant because of the game breaker that was going to be the next update. Thanks for letting us know it'll be a bit of a ways off before. Enjoy the holiday time, Spider, and enjoy the start of the New Year.

  18. Why not have certain biome spawns have weak block damage zeds and keep the poi/wandering/horde zeds as they are?

     

    This is my preferred method, but whatever Spider decides to go with is what I'll accept and test out.

  19.  

    4-how the Followers are used will change. I just put them in like they are because it was the easiest way to get them tested and involved in game play. The plan is to have them locked in Bandit bases where you will need to break in and rescue them. Then you could take them back to your base to help defend the walls or what ever.

     

    I like the idea of having them in bandit bases and needing to be rescued. I'd like to suggest that (it possible) they can be randomly found in some POIs at a low spawn rate. It makes a bit of sense to find out scavengers and survivors at POIs and in cities from time to time.

  20. Going to upgrade to the new version, but with the previous one I've noticed that all the lights in the pre-fabs are off and basically floating on their sides in mid-air. Just did a verify of the game files and will install the new version and report back. As for the puking fatties, I thought they were the same as the cops with their incredibly deadly vomit! Glad I was wrong and so won't be making a change to them.

  21. I hate to ask because I love the mod and don't want to seem ungrateful, but which zombie is the puking one (not the cop one, the fat one)? I want to edit him to be a rare spawn. I never liked the puking but sense cops were isolated and rare I never minded it (in vanilla) but the fat guy shows up all the time and it just bugs me.

     

    Also, with followers, I've only seen one and he was killed by a zed before I could get to him (didn't know they were a thing and thought he was a raider!) and learn of him. I was curious, if you get them to follow you back to camp, when they are done following do they wonder off or stay in place? Do they despawn after a certain time or will they stay around until they die? Attack zeds from a distance? I think it could be a really cool addition!

  22. Somehow between my last play through and the installing of the mod the spawn settings went from the 75% to the highest setting (that's 150%?)

     

    Which zombie is the puking fat zombie so I can delete him from the spawns? I don't mind the cop because he is rare and doesn't show up often but this guy is getting on my nerves. There always seems to be 1 in every group. I don't mind the danger that comes from the puking, it's the terrain damage that bugs me to know end.

  23. Haven't played your mod in a while and remember it being fun so I installed to give it a go. The only real critique I can give is that the spawns are huge. So much that I can't even get through the getting started quest chain before dying, obviously on day 1. While getting killed isn't a bad thing (what!?), the problem that ends up killing me is that while fighting 1 zombie another 2 will appear and then more will join in and then more and more. I'm not even close to a POI, this is just out in the world. IF I'm lucky enough to survive the mini-horde, I'll walk for 5 minutes and then there will be another. I've had 3 clubs at one point all break on me, leaving me with fists, while trying to fight off a horde. I can't run from them because while doing so I'll run into another mini-horde. Basically it boils down to to many zombies spawning together.

     

    Can anyone offer a suggestion on what I need to edit to get it to my liking? I have nothing against large groups of zombies, I really don't, but right now it's just incredibly insane the amount there are.

     

    Also, while I'm thinking about it. Anyone know what needs to be changed to keep tall grass (that you get fibers from) from growing back as quick as it does? I'd like to be able to clear out an area and have the grass stay gone for a while.

  24. The Mod is not out for download yet. It is still being finished for 14. I let it run on my server for testing. When its done i will publish it for download. You do need the Client Pack to play on the server still. It is stable I just still have a lot of stuff to add and finish like descriptions and profession quest. Bunch of cool stuff. Feel free to hop on and try it out.

     

    Ah, so just a misunderstanding on my part. I'm not one for playing on servers with others, I like playing alone... Anyway, I'll just wait it out and hope it's avaliable soon.

×
×
  • Create New...