mephilit
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Posts posted by mephilit
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Hey there, just a 2 cents on the way, a 1 cent tyvm for your tool; it is absolute caviar sir.
U'll prolly laught & i'll be honest since im 100% new to this : i'm reading this goldmine thread since days & it took me 4 days almost 10h each to figure out and succeed to change a texture2d & replace a mesh by a custom 1 ^^
Newb feedback : game was crashing each time i ran it with modified sharedassets1.assets file . Solution i found with 100% luck was combo: reinstall old unity version 5.6.5f1 64b + use the old UABE v. provided in this link http://www.mediafire.com/file/pqbbo08bdawr2vj/UnityAssetsBundleExtractor.zip . (virustotal free) unk v2.2 .This is the only unity+uabe that worked for me.
Last thing i can't figure out right now is how to add a custom mesh with custom material , or with an existing game texture2d maybe ?
Game i'm having fun with dont have xml file as far as i can tell (Cliff Empire on steam).
Does this has something to do with monobehavior files or asset data ? And if this is the case how could i step-by-step (plsss xD) add or identify/modify related one. Anyway ... no big deal ... that small victories made my day allready =) thx to you .
nb:Juste au cazou, il me semblait avoir lu que t'étais Fr aussi ; mais j'ai put me tromper ^^ Have a nice day
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UABE - Asset Bundle Extractor
in Tools
Posted
Here's my noob step by step modifyin a game mesh so far :
If you allready know what mesh you r lf:
* Works also with any 3d model (doesn't need to export/modify that game target mesh before / any 3model raw result you built in unity can be directly imported on your target). Better load both game mesh obj & the one u r gonna replace with it in blender before unity building step ;to make sure of scale/orientation match
** I find Unity studio more pleasant for sorting /preview honestly but u can get rid of it : export all target .assets file mesh to .obj in a folder with UABE, and drag all that .obj in unity who also gives a good overall 3d preview.
*** U can also use open3dmod , who gives 3d model preview aswell.
Btw i still can't figure it out : so far i can replace a game mesh, but how can i do it with material or link it to an existing game texture 2D tyvmmmm for the noob tuto answer =P (can it be done with uabe / do i have to deal with Assembly-C-Sharp.dll & dnspy ? is it possible at all ... huhu)
Have a nice day Folks
nb last for pros : feel free to flame & correct this aswell (after you'v done my tuto i mean =P)