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mephilit

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mephilit last won the day on March 29 2019

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  • Birthday 08/07/1975

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  1. Here's my noob step by step modifyin a game mesh so far : Make a backup of your game folder To easily identify mesh u want to modify : i use UnityStudio x64 v0.9.0/ load game "data" folder (since it has a 3d model preview panel its quite useful) find mesh in asset list tab (not scene hierarchy) /right click on your mesh > show original file > that will give you the game .assets file containing the mesh You can "export selected asset" to get the .obj file of this mesh , or do it with UABE like in next step. If you allready know what mesh you r lf: open game file level*.assets or shared*.assets file with UABE / find your mesh / plugin>export mesh as obj modify .obj result with blender / export result as .obj run unity / in "Assets" tab >Import New Asset... > select that modified .obj (or simply drag your modified .obj on unity) It should appear now in unity "Assets" panel at bottom of ur screen > drag it up in scene (top screen ,blue sky window) & reset its position x, y, z to 0 (in right screen panel) "File" tab > build settings > build & create a result folder for it open UABE > open sharedassets0.assets file in the unity data result folder find modified mesh /export raw (it will be the 3rd or 4th one with name "defaut" prolly / anyway it will be the only mesh in top of the list / raw will be exported as .dat file) open back game .asset file with UABE , find your target mesh to swap/ import that .dat file raw result on it . click the ok button down , UABE will ask for save > save in an empty folder > then u can paste/replace the original with this *.assets file in your game "data" folder run the game ; mesh should be swapped * Works also with any 3d model (doesn't need to export/modify that game target mesh before / any 3model raw result you built in unity can be directly imported on your target). Better load both game mesh obj & the one u r gonna replace with it in blender before unity building step ;to make sure of scale/orientation match ** I find Unity studio more pleasant for sorting /preview honestly but u can get rid of it : export all target .assets file mesh to .obj in a folder with UABE, and drag all that .obj in unity who also gives a good overall 3d preview. *** U can also use open3dmod , who gives 3d model preview aswell. Btw i still can't figure it out : so far i can replace a game mesh, but how can i do it with material or link it to an existing game texture 2D tyvmmmm for the noob tuto answer =P (can it be done with uabe / do i have to deal with Assembly-C-Sharp.dll & dnspy ? is it possible at all ... huhu) Have a nice day Folks nb last for pros : feel free to flame & correct this aswell (after you'v done my tuto i mean =P)
  2. Hey there, just a 2 cents on the way, a 1 cent tyvm for your tool; it is absolute caviar sir. U'll prolly laught & i'll be honest since im 100% new to this : i'm reading this goldmine thread since days & it took me 4 days almost 10h each to figure out and succeed to change a texture2d & replace a mesh by a custom 1 ^^ Newb feedback : game was crashing each time i ran it with modified sharedassets1.assets file . Solution i found with 100% luck was combo: reinstall old unity version 5.6.5f1 64b + use the old UABE v. provided in this link http://www.mediafire.com/file/pqbbo08bdawr2vj/UnityAssetsBundleExtractor.zip . (virustotal free) unk v2.2 .This is the only unity+uabe that worked for me. Last thing i can't figure out right now is how to add a custom mesh with custom material , or with an existing game texture2d maybe ? Game i'm having fun with dont have xml file as far as i can tell (Cliff Empire on steam). Does this has something to do with monobehavior files or asset data ? And if this is the case how could i step-by-step (plsss xD) add or identify/modify related one. Anyway ... no big deal ... that small victories made my day allready =) thx to you . nb:Juste au cazou, il me semblait avoir lu que t'étais Fr aussi ; mais j'ai put me tromper ^^ Have a nice day
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