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naxter60

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Posts posted by naxter60

  1. On 5/12/2020 at 7:56 PM, -Holo- said:

    I can safely say the best times I have had (with a large margin)with 7 days is in A15 with True Survival. Never played the A16 version of TS though, but I'm extremely curious about this version and very happy to see it's been resumed work on (Since I really really -really- hate the path A17 and A18 has taken)

    I don't really want to spoil the entire surprise by reading the full list of whats been changed, but have some parts I would love to have answered :)

    *Seeing how much work was done with prefabs back then to remove lightsources, I assume the same is done now to get rid of most/all the damn dungeonstyle POI's with lootrooms?

    *Will zombies be lootable again? I modded that quickly in A18.2 and that small change alone made the game feel so much better.
    *Can the MC/Car/Gyroparts be crafted? Or do we have to find the parts in the world and assemble? (modded this in A18 and it was great fun to not get a car on week 2 :) )

    Actually, Might as well ask, how the schematics are handled now?
    Do we magically learn to craft new things by putting points in a skilltree, or do we have to find the recipies in the world to learn? (for the more advanced things)

     

    I can help answer one of your questions. I've been helping Spider remove all light sources from POI's. Ive also removed any barriers that seemed out of place and were clearly there to force players down a single path while exploring a POI. I then took it upon myself to add some story to some POI's e.g. finding signs of previous survivor camps that were overrun etc...  Basically if playing MP you may be unsure if it's the POI, or a player has camped there beforehand and moved on

     

    Oh - and I highly recommend TS A16 if you can get it (there was a post earlier on how to do this). Although it wasn't completely finished it was still by far the best IMO.

  2. When you figure out the right places to loot (I've heard its dressers, etc) and get your loot skill up then finding backpacks to increase your inventory is not so bad. I've had a friend find 3 backpacks in just one evening. I think he was around level 76. He gave them to me. I was level 12 of 15 and still had 17 slots closed off. Each of those last 3 BP's gave 3, 4, and 5 slots. With 5 slots that remain locked out by design. I've also found that Air Drops have about a 50% chance for a BP. Rather than play around with config files, just use a cheat code to give the Small Backpack item. That should work.

     

    I find them in washing machines. Looting a laundromat is always my first priority when starting a new map.

  3. Found another bug. When shot at a cow from an bow, its texture changes. A cow with arrows in its head turns into a fallen tree. It looks scary.

    Is there an application for books or only scrap in paper?

     

    I found a quest note (the yellow post-it note icon) that asks you to collect certain books. So although they only scrap to paper, they do have purpose through game quests. I am talking about the books that scrap to paper, not schematics that teach you recipes.

  4. Hi Jax,

     

    Great mod but noticed a few of us have items randomly disappear from our backpacks. Hard to replicate but has happened a few times now. Also, if you mess up the water filtration quest, it wont let you make another.

     

    Cheers

  5. Re the upcoming update - would it be worth considering getting vehicles midgame rather than late game? By the time Ive leveled up enough to make a vehicle, ive pretty much explored the whole map and looted the worthwhile POI's and making a vehicle is the last thing I do before I know its time for a new map. A vehicle would make travel and exploring more fun.

     

    Perhaps consider a vehicle trader? Like the one that has a POI as a car yard? That way those who want to save and purchase one have such an option.

  6. Thanks - what is the name of the book that starts the quest in creative?

     

    I can't remember exactly. "Empty survivors handbook" maybe? Its a book with a red cover as an icon

  7. So my son joined my multiplayer and he is at the part to find a pen. He spawned the POI but it was corrupted and there is no pen.

     

    I entered creative to spawn a pen but that didn't satisfy the quest.

     

    Can someone tell me how we can restart his quest so he may continue and advance?

     

     

    I had a similar issue. What we did was I cancelled my existing quest, then the server admin spawned a new red book (the one to activate the quest) which I could then restart with.

     

    - - - Updated - - -

     

    It should be outside, it needs light like plants.

     

    It worked. Thanks!

  8. Hi There,

     

    I'm having trouble with the fertile egg quest. I lay down bedding 1x3x3 but it wont let me place the fertile egg. Any advice? I also upgarded the bedding but still no luck.

  9. Im not sure if intentional but I cant find iron deposits in the forest biome. A look in the xmls has mostly lead, with iron found in wasteland. Is that right? Or am I reading things wrong?

  10. Possible bug. Farming Questline

    I've just completed the make chicken coop / create a fertile egg. It now asking to either make or obtain a butchers knife, subheading obtain a meat cleaver. There is no design in crafting to make a butchers knife or meat cleaver. However I had found a butchers knife. But this part of the quest in not triggering. Any ideas, or have I missed something.

     

    Yeah, what you need is a meat cleaver. Can be found in cabinets. Its rare but I eventually found one.

  11. QUESTION:

    Did anyone find a live MALE chicken? I'm starting to wonder if it is not bugged.

     

    EDIT

    Just found a male chicken (after having killed over a 100 chickens) :D

     

    Yup - I just found a male one too

    Rare as hens teeth haha

  12.  

    So change your track of thought and let me know of anything in 16.2 True Survival that needs improvement/fixing before it goes into A17.

     

    Im not sure what where you are heading but it sounds interesting. I loved 16.2 TS, but for improvements I would suggest more balance:

    - Nailed bats would be a guarantee to survival once you find one, maybe they should tone down a bit. I never needed a gun once I had a nailed bat

    - Loot had variety but much of the stuff didnt have use unless to scrap. Suggest more complicated recipes and to make junk loot more worthwhile

    - Good diet was a great concept, but you became 'The Flash' once you got it. Maybe turn it down a little. The Flash with a Nailed Bat made things quite easy.

    - More moulds - for sense of realism. Couldnt accept how an engine block could be made without one

    - Puker damage quite brutal. Was OK if I was dumb enough to take them on face to face (as the Bat wielding Flash), but when they clipped through blocks they can spot you an spit through the blocks, making hiding useless.

    - sharpening stones should be used to repair axes and pickaxes rather than iron pipes.

    - Make steel tools rare in loot as it takes a while to reach and make your own.

     

    I havent been keeping a mental list about this or anything while I played 16.2 :)

  13. Hi Spider, I assume you want us to let you know of any bugs?

    - Seems 5th Lvl quality tools not working - I had a hunting knife that couldn't harvest, then bought an axe but had no option for mods. Not sure if this is a vanilla issue

    - cant upgrade wood frames as per your TS quest - hammer, nailgun etc dont have effect

    -Wood panels/planks have metal properties

    -how to improve crafting quality?

     

    thanks

  14. Hey Spider I have a thought. Considering mods for clothes can increase ability for encumbrance, maybe use it for Backpacks. So a mod that attaches to your shirt can act like different sized Backpacks. Different mods have different sizes. Small sizes easily found e.g satchel. Large BP's rare e.g Hiking Pack. Dunno if it is possible to add an extra slot in the character screen maybe so it doesn't have to be attached to a clothing item... but rather be a slot of its own together with clothing?

  15. Maybe for the perk/skill point system one branch could be mutations. The post-apocalyptic world with underlying radiation levels may cause these. Similar to your earlier idea - random perks occur, or bonus perks but at low frequency. Natural heat resistance, or faster healing, mutated muscles so strength goes up. So not so much as 'buying' perks like Vanilla but building a story of your characters evolution...

     

    In playing your current update I found a mod for my helmet that purifies water as I drink it, and I suddenly realized that opportunities abound when it comes to mod for equipment.

     

    Re guns - maybe have the parts findable, but have many different weapons to build therefore making the range of parts more spread out in loot. Sure you ca find 20 gun parts, but they may be each for a different weapon. A colt 45 and some other pistol may have similar stats, but which one you have depends on the parts you find.

  16. I like the old assembly of engine, and parts too, gave me something to work toward, and i liked scrapping cars lol

     

    Yeah me too. I forgot about that. Would be good to bring something similar back into TS. Can engines be modded? That would be cool.

     

    And maybe find different types of wheels. Bike wheels vs car wheels. Hard to imagine riding a push bike made with car wheels.

  17. @naxter60-

    Not sure if you played any past True Survival builds but it sounds like you got the idea.

     

    I have - (Its Sizemoe here haha). I guess I am suggesting that in TS 16.2 there were a lot of gun parts found, but I had little use for them since I was more of a nailed bat person. Perhaps upping the chance of finding working guns (random low to medium qual) is good enough for players like me, and for players who want to use working guns with mods need the right hobby/skillbook to do so, and players who want to build flawless guns (using parts for a recipe) need the right Profession.

     

    Just a thought

  18. @naxter60-

    Yes as far as I know weapon mods can have a negative effect, and that's a good idea I'll put it in. Yes this weapon system is real cool but I liked the old one for gameplay better. I wish they would of just allowed buffs on items and kept A16 gun parts then it would of been awesome, best of both worlds. Not sure if you read it but yes True Survival will have weapon parts again like A16 but how consequential the quality is to the completed gun is yet to be worked out. They may just end up being items for a recipe idk yet.

     

    I didn't know about the parts, so that is good to hear. If it is any help, I imagine that if there was a real Z apocalypse, and I found parts, I would have no idea how to put them together. If I found a working gun, I could use it until its broken but I dont know how to repair or maintain them. I wouldnt know how to attach or detach mods either. It is point and shoot until it stops shooting and for good measure I would then throw the gun at them :) But a person with the skill/profession would know how to build and mod a weapon. A gunsmith would know how to make good quality guns. So perhaps somehow that can be applied in game?

  19. Loving the ideas so far. I agree to gut the perk system and give it another purpose. It should almost be a secondary or inconsequential thing where as you level up, you may get a small added bonus to your current skills - much like a mod to a weapon, except this is a mod to your character that is gained with time (xp)..... Despite this, it doesn't need to be system that the character must depend on to survive or gain new skills. So theoretically, I should be able to play a game without using the system, but if I can be bothered to use it so I can push out that one extra point in damage (by strength increase for example) then that's my decision.

     

    Speaking of weapon mods - can they come with bonuses AND penalties? So a silencer mod reduces range? While I am sorry to see the loss of the parts system, perhaps it can be re imagined with having a range of mods available, but each has a penalty attached - so you never get the perfect weapon. Perhaps you need to keep 2 guns with you, each one modded to cope with a particular situation?

  20. Beat your fist on the bucket. The chance of mining is very low.

     

    Thanks I will try. It seemsthe survival machete doesn't work to harvest but other blades do.

  21. Hi There, hoping someone can help. Probably a very obvious answer but I cant work out fishing. I have a rod, click on water, get fish, then click on ground and a bucket appears. But no fish? I destroy the buckets with tools, but still no fish. Am I missing something?

     

    Thanks.

  22. Hey Kamakazi, the game is hard, but it can be beaten. Changing play style is key. A few of us struggled, but we learned, and then mastery kicked in. TS kept us playing every day for months so it certainly revived the the game for us. Check out McBovrils server (I think it is still up). A few tips:

    - Run away if you need to. Its nothing to be ashamed of in TS. In fact it is critical.

    - Kabobs is your answer to regaining wellness after a few deaths

    - MiniBikes are somewhat easy to find. Traversing the map early in game without one would be dangerous.

    - Playing alone is hard. If you can, join a group of other players. TS encourages co-op.

     

    Patience too. End game is a lot further away than vanilla. It will take time to build your skills, but a few if us agreed that once you hit that end point, the game kind of lost its flavor... so we often started a new map at that point to go back to that constant 'on edge' feeling.

  23. I can't seem to load steel arrows, no slot for them in the ammo wheel with the wooden bow. do you need the composite for them?

     

    You need to find a compound bow I think. TS has removed carbon arrows from game.

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