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olig93

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Posts posted by olig93

  1.  

     

    Ignore the layer thing. I'm working on fixing it locally. Which basically means removing the trader guards for servers.

     

    The other thing is related to cvars, which means the action skills. Pretty sure it's fixed in the A17.1 version as cvars are stored differently now.

     

     

     

    .

     

    I took the last version on the discord. I still have the same problem. players can not join because of their backup. the only way is to delete their backup at each connection

  2. Try turning off steam networking? Or visa versa if it is off? Was a fix in experimental for the creating player thing.

     

    we tried everything. we have deleted the client-side backup, we even tried to install new client-side mod. nothing works. the only solution is to delete the backups on the server.

  3. Fire the line error issue does it list a file name? I had that when I adjusted a line in the progression file but forgot to add a " to it.

     

    there is no file name. the error is looping on the server. the log file exceeds 500 MB in 30 min of games

     

    The creating player bug is a pain in the butt :( the only way I found to fix that was to find the persons player #/profile in the server files and delete it.

     

    I found this solution the problem is that all player have issues at each connection eand get to restart

  4. Hello,

     

    nice job for this mods

     

    I have a dedicated server with 7 days to die install version A17 b240 with the server version of mod.

     

    I have a recurring error

     

    Invalid Layer Index '1'

     

    (Filename: Line: 897)

     

    I also have a backup problem.

     

    When a player tries to join and that already to play on the server it remains block to the creation of the player

     

    an error message is in the logs

     

    NullReferenceException: Object reference not set to an instance of an object

    at RequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0

    at TargetedCompareRequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0

    at CVarCompare.IsValid (MinEventParams _params) [0x00000] in <filename unknown>:0

    at MinEffectGroup.canRun (MinEventParams _params) [0x00000] in <filename unknown>:0

    at MinEffectGroup.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single level, FastTags _tags, Int32 _multiplier) [0x00000] in <filename unknown>:0

    at MinEffectController.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single _level, FastTags _tags, Int32 multiplier) [0x00000] in <filename unknown>:0

    at ProgressionClass.ModifyValue (.EntityAlive _ea, .ProgressionValue _pv, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, FastTags _tags) [0x00000] in <filename unknown>:0

    at Progression.ModifyValue (PassiveEffects _effect, System.Single& _base_val, System.Single& _perc_val, FastTags _tags) [0x00000] in <filename unknown>:0

    at EffectManager.GetValue (PassiveEffects _passiveEffect, .ItemValue _originalItemValue, Single _originalValue, .EntityAlive _entity, .Recipe _recipe, FastTags tags, Boolean calcEquipment, Boolean calcHoldingItem, Boolean calcProgression, Boolean calcBuffs) [0x00000] in <filename unknown>:0

    at ItemActionRanged.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0

    at ItemActionCatapult.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0

    at ItemAction.StartHolding (.ItemActionData _data) [0x00000] in <filename unknown>:0

    at ItemActionLauncher.StartHolding (.ItemActionData _actionData) [0x00000] in <filename unknown>:0

    at ItemClass.StartHolding (.ItemInventoryData _data, UnityEngine.Transform _modelTransform) [0x00000] in <filename unknown>:0

    at Inventory.updateHoldingItem () [0x00000] in <filename unknown>:0

    at Inventory.SetItem (Int32 _idx, .ItemValue _itemValue, Int32 _count) [0x00000] in <filename unknown>:0

    at Inventory.SetSlots (.ItemStack[] _slots) [0x00000] in <filename unknown>:0

    at PlayerDataFile.ToPlayer (.EntityPlayer _player) [0x00000] in <filename unknown>:0

    at GameManager.RequestToSpawnPlayer (.ClientInfo _cInfo, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0

    at NetPackageRequestToSpawnPlayer.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0

    at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x00000] in <filename unknown>:0

    at ConnectionManager.Update () [0x00000] in <filename unknown>:0

    if I delete the backup the player can join.

     

    It can also join when I restart the server for a few minutes

     

    would you have a solution?

    it's been three times since I put the server back to zero

  5. Hello, my dear,

     

    congratulations for this mod

     

    I have a dedicated server with 7 days to die installed in A17 B240 version with Darkness falls mode.

     

    error occurs in loop on the server

    Invalid Layer Index '1'

     

    (filename: Line: 897)

     

     

    also when you disconnect and want to connect to the server it doesn’t work.

     

    there is an error when loading the player

     

    NullReferenceException: Object reference not set to an instance of an object

    at RequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0

    at TargetedCompareRequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0

    at CVarCompare.IsValid (MinEventParams _params) [0x00000] in <filename unknown>:0

    at MinEffectGroup.canRun (MinEventParams _params) [0x00000] in <filename unknown>:0

    at MinEffectGroup.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single level, FastTags _tags, Int32 _multiplier) [0x00000] in <filename unknown>:0

    at MinEffectController.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single _level, FastTags _tags, Int32 multiplier) [0x00000] in <filename unknown>:0

    at ProgressionClass.ModifyValue (.EntityAlive _ea, .ProgressionValue _pv, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, FastTags _tags) [0x00000] in <filename unknown>:0

    at Progression.ModifyValue (PassiveEffects _effect, System.Single& _base_val, System.Single& _perc_val, FastTags _tags) [0x00000] in <filename unknown>:0

    at EffectManager.GetValue (PassiveEffects _passiveEffect, .ItemValue _originalItemValue, Single _originalValue, .EntityAlive _entity, .Recipe _recipe, FastTags tags, Boolean calcEquipment, Boolean calcHoldingItem, Boolean calcProgression, Boolean calcBuffs) [0x00000] in <filename unknown>:0

    at ItemActionRanged.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0

    at ItemActionCatapult.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0

    at ItemAction.StartHolding (.ItemActionData _data) [0x00000] in <filename unknown>:0

    at ItemActionLauncher.StartHolding (.ItemActionData _actionData) [0x00000] in <filename unknown>:0

    at ItemClass.StartHolding (.ItemInventoryData _data, UnityEngine.Transform _modelTransform) [0x00000] in <filename unknown>:0

    at Inventory.updateHoldingItem () [0x00000] in <filename unknown>:0

    at Inventory.SetItem (Int32 _idx, .ItemValue _itemValue, Int32 _count) [0x00000] in <filename unknown>:0

    at Inventory.SetSlots (.ItemStack[] _slots) [0x00000] in <filename unknown>:0

    at PlayerDataFile.ToPlayer (.EntityPlayer _player) [0x00000] in <filename unknown>:0

    at GameManager.RequestToSpawnPlayer (.ClientInfo _cInfo, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0

    at NetPackageRequestToSpawnPlayer.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0

    at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x00000] in <filename unknown>:0

    at ConnectionManager.Update () [0x00000] in <filename unknown>:0

     

    I installed the right version of the mod server

    Would you have a solution?

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