olig93
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Posts posted by olig93
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Try turning off steam networking? Or visa versa if it is off? Was a fix in experimental for the creating player thing.
we tried everything. we have deleted the client-side backup, we even tried to install new client-side mod. nothing works. the only solution is to delete the backups on the server.
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Fire the line error issue does it list a file name? I had that when I adjusted a line in the progression file but forgot to add a " to it.
there is no file name. the error is looping on the server. the log file exceeds 500 MB in 30 min of games
The creating player bug is a pain in the butt the only way I found to fix that was to find the persons player #/profile in the server files and delete it.I found this solution the problem is that all player have issues at each connection eand get to restart
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Hello,
nice job for this mods
I have a dedicated server with 7 days to die install version A17 b240 with the server version of mod.
I have a recurring error
Invalid Layer Index '1'
(Filename: Line: 897)
I also have a backup problem.
When a player tries to join and that already to play on the server it remains block to the creation of the player
an error message is in the logs
NullReferenceException: Object reference not set to an instance of an object
at RequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at TargetedCompareRequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at CVarCompare.IsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at MinEffectGroup.canRun (MinEventParams _params) [0x00000] in <filename unknown>:0
at MinEffectGroup.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single level, FastTags _tags, Int32 _multiplier) [0x00000] in <filename unknown>:0
at MinEffectController.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single _level, FastTags _tags, Int32 multiplier) [0x00000] in <filename unknown>:0
at ProgressionClass.ModifyValue (.EntityAlive _ea, .ProgressionValue _pv, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, FastTags _tags) [0x00000] in <filename unknown>:0
at Progression.ModifyValue (PassiveEffects _effect, System.Single& _base_val, System.Single& _perc_val, FastTags _tags) [0x00000] in <filename unknown>:0
at EffectManager.GetValue (PassiveEffects _passiveEffect, .ItemValue _originalItemValue, Single _originalValue, .EntityAlive _entity, .Recipe _recipe, FastTags tags, Boolean calcEquipment, Boolean calcHoldingItem, Boolean calcProgression, Boolean calcBuffs) [0x00000] in <filename unknown>:0
at ItemActionRanged.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemActionCatapult.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemAction.StartHolding (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemActionLauncher.StartHolding (.ItemActionData _actionData) [0x00000] in <filename unknown>:0
at ItemClass.StartHolding (.ItemInventoryData _data, UnityEngine.Transform _modelTransform) [0x00000] in <filename unknown>:0
at Inventory.updateHoldingItem () [0x00000] in <filename unknown>:0
at Inventory.SetItem (Int32 _idx, .ItemValue _itemValue, Int32 _count) [0x00000] in <filename unknown>:0
at Inventory.SetSlots (.ItemStack[] _slots) [0x00000] in <filename unknown>:0
at PlayerDataFile.ToPlayer (.EntityPlayer _player) [0x00000] in <filename unknown>:0
at GameManager.RequestToSpawnPlayer (.ClientInfo _cInfo, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0
at NetPackageRequestToSpawnPlayer.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
if I delete the backup the player can join.
It can also join when I restart the server for a few minutes
would you have a solution?
it's been three times since I put the server back to zero
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Hello, my dear,
congratulations for this mod
I have a dedicated server with 7 days to die installed in A17 B240 version with Darkness falls mode.
error occurs in loop on the server
Invalid Layer Index '1'
(filename: Line: 897)
also when you disconnect and want to connect to the server it doesn’t work.
there is an error when loading the player
NullReferenceException: Object reference not set to an instance of an object
at RequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at TargetedCompareRequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at CVarCompare.IsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at MinEffectGroup.canRun (MinEventParams _params) [0x00000] in <filename unknown>:0
at MinEffectGroup.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single level, FastTags _tags, Int32 _multiplier) [0x00000] in <filename unknown>:0
at MinEffectController.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single _level, FastTags _tags, Int32 multiplier) [0x00000] in <filename unknown>:0
at ProgressionClass.ModifyValue (.EntityAlive _ea, .ProgressionValue _pv, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, FastTags _tags) [0x00000] in <filename unknown>:0
at Progression.ModifyValue (PassiveEffects _effect, System.Single& _base_val, System.Single& _perc_val, FastTags _tags) [0x00000] in <filename unknown>:0
at EffectManager.GetValue (PassiveEffects _passiveEffect, .ItemValue _originalItemValue, Single _originalValue, .EntityAlive _entity, .Recipe _recipe, FastTags tags, Boolean calcEquipment, Boolean calcHoldingItem, Boolean calcProgression, Boolean calcBuffs) [0x00000] in <filename unknown>:0
at ItemActionRanged.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemActionCatapult.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemAction.StartHolding (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemActionLauncher.StartHolding (.ItemActionData _actionData) [0x00000] in <filename unknown>:0
at ItemClass.StartHolding (.ItemInventoryData _data, UnityEngine.Transform _modelTransform) [0x00000] in <filename unknown>:0
at Inventory.updateHoldingItem () [0x00000] in <filename unknown>:0
at Inventory.SetItem (Int32 _idx, .ItemValue _itemValue, Int32 _count) [0x00000] in <filename unknown>:0
at Inventory.SetSlots (.ItemStack[] _slots) [0x00000] in <filename unknown>:0
at PlayerDataFile.ToPlayer (.EntityPlayer _player) [0x00000] in <filename unknown>:0
at GameManager.RequestToSpawnPlayer (.ClientInfo _cInfo, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0
at NetPackageRequestToSpawnPlayer.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
I installed the right version of the mod server
Would you have a solution?
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Darkness Falls: They mostly come out at night...
in Mods
Posted
I took the last version on the discord. I still have the same problem. players can not join because of their backup. the only way is to delete their backup at each connection