Hello, my dear,
congratulations for this mod
I have a dedicated server with 7 days to die installed in A17 B240 version with Darkness falls mode.
error occurs in loop on the server
Invalid Layer Index '1'
(filename: Line: 897)
also when you disconnect and want to connect to the server it doesn’t work.
there is an error when loading the player
NullReferenceException: Object reference not set to an instance of an object
at RequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at TargetedCompareRequirementBase.ParamsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at CVarCompare.IsValid (MinEventParams _params) [0x00000] in <filename unknown>:0
at MinEffectGroup.canRun (MinEventParams _params) [0x00000] in <filename unknown>:0
at MinEffectGroup.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single level, FastTags _tags, Int32 _multiplier) [0x00000] in <filename unknown>:0
at MinEffectController.ModifyValue (.EntityAlive _self, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, Single _level, FastTags _tags, Int32 multiplier) [0x00000] in <filename unknown>:0
at ProgressionClass.ModifyValue (.EntityAlive _ea, .ProgressionValue _pv, PassiveEffects _effect, System.Single& _base_value, System.Single& _perc_value, FastTags _tags) [0x00000] in <filename unknown>:0
at Progression.ModifyValue (PassiveEffects _effect, System.Single& _base_val, System.Single& _perc_val, FastTags _tags) [0x00000] in <filename unknown>:0
at EffectManager.GetValue (PassiveEffects _passiveEffect, .ItemValue _originalItemValue, Single _originalValue, .EntityAlive _entity, .Recipe _recipe, FastTags tags, Boolean calcEquipment, Boolean calcHoldingItem, Boolean calcProgression, Boolean calcBuffs) [0x00000] in <filename unknown>:0
at ItemActionRanged.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemActionCatapult.OnModificationsChanged (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemAction.StartHolding (.ItemActionData _data) [0x00000] in <filename unknown>:0
at ItemActionLauncher.StartHolding (.ItemActionData _actionData) [0x00000] in <filename unknown>:0
at ItemClass.StartHolding (.ItemInventoryData _data, UnityEngine.Transform _modelTransform) [0x00000] in <filename unknown>:0
at Inventory.updateHoldingItem () [0x00000] in <filename unknown>:0
at Inventory.SetItem (Int32 _idx, .ItemValue _itemValue, Int32 _count) [0x00000] in <filename unknown>:0
at Inventory.SetSlots (.ItemStack[] _slots) [0x00000] in <filename unknown>:0
at PlayerDataFile.ToPlayer (.EntityPlayer _player) [0x00000] in <filename unknown>:0
at GameManager.RequestToSpawnPlayer (.ClientInfo _cInfo, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0
at NetPackageRequestToSpawnPlayer.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
I installed the right version of the mod server
Would you have a solution?