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stupid

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Posts posted by stupid

  1. 19 minutes ago, Laz Man said:

     

    As fun as the dungeon POIs can be, we definitely want to add more remnants as well since those offer a different gameplay experience.

     

    The new restore power quest will most likely undergo some more gameplay improvements as well.

    What are remnants?

  2. I finally got a chance to play A20, and damn there was a lot of work put into this. The new city prefabs look like actual city architecture, and everything fits together nicely. Clearing an entire town solo used to be easy, but I'll probably never be able to do that again with the size and complexity they offer now, which is cool.

     

    With how much content the game has, I think the trader missions could have a lot more variety, like destroying a radio tower, repairing a structure, refueling some generators, planting some food, or building and installing some turrets at the trader post. Maybe there could be some items which could only be obtained through trader missions.

     

    The one trope I'm not thrilled with are all of the surprise attacks behind every closet door, or trying to avoid the trigger which causes everything to wake up and fall from the ceiling at once, or other beginner traps. I would like to come across a regular building that seems empty, but is home to just one very nasty creature- so nasty that you would consider coming back later, or maybe using your construction skills to cordon off its paths with blocks and bars to give you an actual chance at killing it. Difficulty shouldn't be confined to turning every POI into a labyrinth.

  3. I hope in A20 they expand upon the weird noises at night. That deep pounding/fluttering sound is terrifying, and it's hard to describe what it is, which makes it even more disturbing.  I'd like to see more random noises at night that are difficult to make sense of. Maybe even some 20-23hz ambience. For some reason this sound frequency gives a really uneasy feeling. Here's a sample 

     

  4. I really like the prefabs in A19. Back in the day the prefabs weren't all that impressive; stores were generic brick buildings with a sign out front and crates inside. But now if I walk into a sporting goods store it actually looks like a real sporting goods store. The trashed up shelves are a nice touch, and with the new lighting everything really comes together and it feels like you're really there.

  5. I really love the new music. The night time music is pretty awesome.  

     

    Is there a way to turn off the combat music? Sometimes it alerts me that something is after me before I even realize. The directional audio is really useful in combat, but sometimes the combat music prevents me from hearing my surroundings. 

     

    Great job with this game and the dedication from the developers. I bought this game in Alpha 8, and right now I can say I'm proud that this game has more hours than anything else in my library.

  6. Whelp, I got to day 7 before realizing that I was playing a screwed up A18 map and needed to clear my files. I love the amount of buildings in A19. I have no idea how many days it will take to clear every building in the town I found. Some of these prefabs are stupidly big, which is cool.

     

    My only problem was spawning out in the map's far corner in a wasteland with dogs and land mines.

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