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Bacon Overlord

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Posts posted by Bacon Overlord

  1. 35 minutes ago, Dethar said:

    That would sort of break part of the mod. Otherwise why would he add all the gun parts back in if you're just going to loot all the guns easily. In vanilla when there was parts, I would never have looted parts if not for the combine feature. One of my favorite things about 7D2D is looting. Having to find all the parts makes looting more fun, just like trying to complete full book series.

    Plus I believe it will also break all the progression he put into his mod.

    Otherwise its pretty easy to change it in xml's. If you care about balancing the loot, might be more time consuming for you.

    Please dont ask him to change what he thinks should be in game, or what other people enjoy having to do the way he set it up.

    Sorry this was so long. This is probably the longest post I have written.

    What are you talking about?

     

    We're talking about War3zuk's HD weapons and ammo.

     

    Are you?  :)

     

    Thanks for the response though.

  2. 12 hours ago, Pra3t0r 0f R0m3 said:

    I am using a few mods, for vehicles, Bdubs vehicles work for the most part, from what I remember in early A18.

    For weps I am using War3zuks HD Weapons and Ammo, which has some quirks (could be due to a conflict with any of the modlets I am using or DF itself).

    Long story short, the guns work, the ammo bench works, but the gun bench to build them limits you to level 1's only ( the work around I use is that since there is that limit, I would just spawn one in at the appropriate level of the normal guns I can build. Also, this mod uses the original weapon parts for repair kits, which DF has removed from the natural game (though can still be accessed in the creative menu) however, sometimes the added guns will show up with 0 durability, thereby making repair kits not needed anyways heh.

     

    Do the weapons get added to the loot tables ok?  I couldn't care less if people can make them, finding them is far more fun IMHO.

  3. Geez, Khaine... you reply to everyone, huh?

    Well... I have a question.

    Can we maybe start an updated list of compatible mods? 

    I know UVM (Ultimate Vehicle Mod) works except the progression (rank 4 and 5 of grease monkey) and hence some of the schematics can't be learned, but all of the vehicles spawn (assuming you haven't done a bunch of exploring before you load the mod) and upgrades work as well as basic upgrades, etc.

    I know sorcery isn't working with A18 and he's holding out for A19 to push an update (per his posts) to make it work again

    I tried running Firearms 2.0, but it had some serious issues with schematics and corrupted my character save, lol.  Which is why I'm looking for a "better" list of mods that work with DF A18.

    Anyone running mods they like with DF that run seamlessly or can maybe give some pointers on how they get them to work?  DF pretty much does EVERYTHING, but adding some weapons and vehicles (especially fliers) would be great for a bit more variety post level 150ish.

    Thanks for the awesome mod and sorry for the long post.

  4. Except I always tell folks not to use RWG because there's no guarantee it'll spawn the required POI's and stick to the pre-made maps. :p I've TRIED to make sure the POI's spawn, but it's not perfect.

     

    EDIT: It's also WAY better to generate the world on your home PC first (cos it's faster), make sure it has the required POI's and then upload it to the server.

     

    Hey, that would be why it doesn't work when I try to connect then.

     

    I read in a post just above this that there are maps that come with it. In the instructions for installation it doesn't mention that. Maybe I'm just a newbie when it comes to this, but maybe adding that would be helpful also?

     

    For us newbies :)

     

    Thanks for the response!

  5. I can't even get this to start.

     

    I have a fresh install of the server, it runs before I add this mod.

     

    I add the mod (directories/files overwritten, using server version and mods endup in the /MODS folder)

     

    I hit the old "start dedicated server" and it sits here:

     

    Indefinitely

     

    https://prnt.sc/s4gds5

     

    Any suggestions?

     

    EDIT: Looks like I had to let the server map generate BEFORE I loaded this. That's kind of handy to include in the instructions :)

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