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LoboFH

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Posts posted by LoboFH

  1. Ey iv been wondering about farming... maybe im doing something wrong but crops dont seem to be growing. Do they need water or anything else? Iv put them on tilled soil and outside (duh) but 3 days have passed and they dont grow at all... If i hover them i get the option to pickup the seeds.

     

    Im using increased gather rated and +1 skill point per level modlets, nothing else.

     

    Yes, you need to place rain barrels (within 4 blocks of crops)

  2. Strange. I had so many mod recipes that I just scrap each one I see. I had tons of paper and very little ink. It was rather difficult to find ink, but then someone mentioned you can make ink... and well it kind of took the fun out of the whole process.

     

    The no ink was a reason to go looting. Once I could make it, it was over in a day. So shrug. Somethings should be left to RNG because otherwise it's to easy and removes much of the need to go loot.

     

    As for finding schematics, there is one in almost every bookshelf you look at, and there are several libraries and houses with them. I suppose with random world Generator it may alter how many you find.

     

    Next time I play I think I'd want to remove the compo pack. Those houses can be... neat, but soooooo much loot. That casino was a jackpot of loot and Sirilion's old folks home/research facility(I believe it was Sirilion), as cool as it was, was again an insane amount of loot.

     

    Most of it I just scrap of course, but still.

     

    Well, RNG is always an important factor and changes the experience for everyone. Around Day 40 and I still didn't find a welder torch (so no Steel Age for me at the moment)

     

    I even looted the big Crack'a'Book and I am round 90 papers, so not even a class book craftet yet.

  3. Still going on about the feelings thing? If you had hurt my feelings, you'd know about it. I'd be considerably less polite.

     

    Again, because you apparently cannot understand this.

     

    Your post was not presented as a request, feedback or even a suggestion. It was presented as a demand.

     

    I don't give in to demands. I tell you to walk.

     

    So... go on. Off you pop.

     

    Plenty of other folks have given me feedback and it has been accepted. My discord users are VERY helpful with suggestions and critique. Are they always accepted? No. But they're well written and well presented.

     

    Not just "I don't like this. Change it."

     

    The fact several other modders have now jumped in on this to make comments should be evidence that you presented your argument REALLY badly... not that you "hurt my feelings."

     

    Good lord.

     

    As I said, you are running in circles with the silly debate "demand/request", as modder/developer I sugest you learn to read between the lines, I am very frustrated with this "feature" and still I wasn't harsh or mean in my feedback.

     

    I like lot of things in your mod, Vanilla should never be released with the absurd change to skills leveling, your mod is an interesting common ground. But with a lot of things set I have hit a wall, hard, I don't know if it's different in your experimental branch but in stable build is 120 papers in the writing desk. I didn't start as civilian, no better barter, and my farming of books is slow like a snail, so I am stuck in a slow grind to get access to the content of the mod.

  4. No, you didn't request. You demanded.

     

    Your post literally could've been summed up as "I don't like this. Change it." That's not a request. It's not even a suggestion on how to make it better.

     

    Also the fact you seem to think my feelings were hurt by that is... kinda laughable. The fact ONLY YOU seem to think it's a flaw when it's been in the mod for over a year speaks volumes IMO.

     

    It's still not getting changed. There are extra ways to get skill notes being put into the mod because I had them in A16 and couldn't find an acceptable way to do it when A17 came out. I now DO have an acceptable way to do it. You're still going to have to work for it. That is intended.

     

    You. Don't. Need. Every. Class.

     

    You just want several of them. That's not a mod-design issue. That's a you issue.

     

    I will not run in circles around your hurteds feelings, whatever, I said what I think about a major issue in your mod and I am done with you.

     

    Learn to accept feedback, you don't need to comply to every request, just don't make a big drama about it.

  5. And here's an example of how to get me NOT to change something.

     

    It's not supposed to be easy. It's supposed to be a grind. It's designed to keep you constantly looking.

     

    Short answer: It's not getting changed. You don't need all the classes. Rethink how you're playing the mod, or don't play it. But don't come in and try to make a demand because that's not gonna go well.

     

    An example of what?

     

    Did I hurt your feelings stating an obvious flaw of your mod?, in my opinion, indeed, perhaps I am wrong but I am just a player of your mod, giving feedback to improve it, you can ignore it or think about it in more depth.

     

    You need to understand the difference of "easy/hard" and "grindy", also you need to understand the flow of 7Days to Die and how to catch the interest of players in the late game. In early game we are plebs in rags, but soon we are fine, we solve easily the feeding, the house, the anti BM horde base and the game gets stale. With your classes system you can give some purpose to the player in late game but you hide it behind a grind wall, and perhaps you will lose the interest of the player in the meantime.

     

    I am demanding nothing, I am requesting a change.

     

    Demanding ANY modder to change something because you do not like it is a practice that needs to go away. Its fine to discuss alternate solutions and make suggestions bt its a free world. Khaines intentions are his intentions. Just like with my mod, if you go into this with vanilla expectations prepare to be disappointed in an awesome way.

     

    Khaine has put a LOT of work into making sure balance and progression play out a certain way. RNG can be tough sometimes, and mods, especially Khaines and mine, are intended to extend gameplay.

     

    Why do people bother to download mods that literally say "Im challenging love me" and then demand easier?

     

    The same, I demanded nothing, I requested a change, he can ignore it or think about it. I think I have adressed the same issue in my reply to him but I repeat it, you can extend gameplay with a well thought mechanic or with an annoying grind, the later is never a good idea.

     

    This doesn't make the mod harder, only grindy, an artificial wall to make the progression longer, but not specially satisfying.

  6. Is the only way to get "bundle of skill notes" to salvage mod schematics? To get the required 120 (60 @ station) at only 3 a pop seems like it would take ages to get a new class skill. I am ok with the grind, I just want to make sure I am not overlooking other ways.

     

    These insane requeriments are ruining the fun for me. The grind to get new class books is obnoxious. Day 26 and still didn't craft one.

     

    To the modder: change this, the unlock of new classes is one of the major features of the mod and is behind an annoying grind.

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