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Purpendicular

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  1. The issue I have with demolishers is that it renders like 95% of the end game content of the game, pointless unless you cheese/exploit it. Turrets? Blade Traps? Not viable end-game. In terms of game design, the existence of demolishers contradict a lot of the skills and end-game trap design. From the casual player's point of view, and not the person who is insanely good at video games and plays on nightmare difficulty with zombies at 3294x speed at all times... Instead of investing in guns, you can choose to build a base with lots of traps and such. Some people have fun doing that, and seeing their hard work pay off on horde night. Oh sweet. You can build a base full of traps and let the traps do most of the work for you... a lot of the content of the game is designed for that. Only... none of that is true, because demolishers exist. It renders a lot of the Intelligence skill trees effectively pointless. I mod out demolishers; I have a lot more fun with the game that way.
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