Okay so I have given A17 a good try. Spent a good number of hours levelling, building bases, crafting (whats left of it) etc etc. And I have to say that some aspects I'm actually quite enjoying. The new traps, vehicles and randomised building designs are amongst the plus points. I dont like that the working jail cell doors were removed, I thought they were a pretty neat addition and the metal spike traps that chopped off the zombies legs...they need to be put back in also. However, I don't care what y'all say....its impossible and I mean IMPOSSIBLE to create a base that defends well against a blood moon horde. I just read in another thread where one of the mods commented about people being defeated and how there were ways to create defensive bases that lasted....perhaps if your base is guarded by superman sure but not that I could see with the current setup of the game. And il share why :
So, my first base was created from wood and then upgraded to iron with a few upgraded defensive doors, raised platforms, some spikes etc etc. I won't bore you with the full details of this one but I was overrun in less than 30 seconds. The blood moon horde with its insane damage pretty much went through iron like a knife through butter. I built a few other bases and the same things happened...I figured tho this was to be expected given the materials.
So this got me thinking. Given how strong the horde now is and given the ridiculous spawn factor....what would it take to actually defend against a blood moon horde. So I switched on the debug menu for no clip, opened the creative menu and set to work.
--Base 1 : Reinforced Concrete--
So I created this base with two block thick reinforced concrete walls. Four vault doors leading in on all four sides as I know the zombies seem to be attracted to doors first and foremost. Inside you go up a ramp to yet another vault door into a central room with a further four vault doors leading to an outside platform. Surrounding the base I had an electric fence and wooden spikes with two turrets at each entrance. And finally some bars extended out around the edge to prevent the jumping zombies.
This base lasted aprox 2 minutes 8 seconds. And no im not exaggerating. The zombies shrugged off a hail of turret bullets, came out unfazed from the electric fence and broke the fence inside of 5 seconds and pwnd the wood spikes like they were made of butter. Then came the vault door, ya know the strongest door in the game. They knocked their way through every single one and several walls in no time at all, overran the base, several of them just up and walked up a four block high concrete wall....somehow... and then death...good times.
Base effectiveness grade : 0/10
--Base 2 : Multi vault doors test base--
So after the previous base got utterly pwnd in a matter of minutes I started wondering about the effectiveness of the vault doors. So I set up a test. I placed four vault doors at the entrance of a simple square base and set the server time to a blood moon day and waited to see what happened...doors lasted less than 4 minutes, zombies overrun, death.
Multi vault door effectiveness grade : 0/10
--Base 3 : Underground hideout--
Wait....what underground hideout....every time I tried to mine the ground caved in on me....
Base effectiveness grade : -7/10 (RIP mining)
--Base 4 : Ultimate f**k you zombies house base in diresville--
So I went into Diresville and took over a house. I killed one zombie and then suddenly a further 6-7 from out of no where randomly appeared right next to me. I ran for the next room, whilst killing them with the AK only to disturb 3 more sleeper zombies which caused another group to pop pretty much onto of me....so you can imagine the outcome.
Then, once that house was dealt with i knocked out all of the lower outer walls up to four blocks in height and replaced them with stainless steel. Inside of the house I used the nail gun to upgrade all of the walls, especially ones surrounding doors to the max they would go. I then knocked out every single door from basement to top floor and then replaced them all with vault doors. I then destroyed the steps at the front and back of the house and used the stainless steel blocks to create some walls around the porch, 3 blocks high, and then put a double set of bars front and back over the rest so I could shoot at zombies if needs be. Then I went around the outside of the house placing iron spikes in a 2-3 height stacked row. In front of that I put two layers of electric fencing and then a further layer of barbwire fence. I then placed 4 turrets at the front of the house and four at the back. Two facing frontward and two facing out diagonally to the side. Added some candles running the exterior so I would have some light. Then inside...I added more iron spikes in front of all doors, both sides. In front of the walls next to the doors, both sides. These spikes pretty much ran all over the property. I knocked out any windows and replaced them front and back with bars. Then created two upper escape routes. One ladder to the roof with a vault hatch covering it and one door on the top outer wall that lead to a bridge that went over onto another building. A vault door covered this exit also. I did leave the interior stairs in place as I wanted to see how long it would take the zombies to reach me whilst on the upper levels. Oh and I added an extra layer of metal spikes running the very outer edge of the garden.
Then I went around and make sure that I had not missed anything and figured this should finally be a good enough base to survive a zombie horde night. How wrong I was...
I set the time on my server to 21.55 and waited and then at 10pm a horde charged straight at the front of the house and hopped straight over the first set of spikes and ignored them completely....doing well so far. The turrets started firing like mad but the zombies just shrugged them off and charged straight into the barbwire, destroyed it in seconds and then into both electric fences...both gone in about 30 seconds....then at the 3 stack high metal spike barrier surrounding the house. That succeeded in defending me for roughly 30 seconds until enough of them piled up to stand ontop of it..unfazed I might add...remember I said I only went four blocks up with stainless steel. Well standing on that gave them access to the 5th block which was now iron after being upgraded.. That went through after a minute and then not too long after that so did others. They hopped on up, hopped on in and jumped over most of the spike defences. Straight up the stairs, through the artificial upgraded wall I placed with a vault door in at the top of the stairs. Bare in mind by this point its realistically 2-4 minutes since the horde arrived. Then I turned on no clipping mode to see what else was happening quickly and found they had broken through all lower defences, into the basement, through several vault doors, and were now hammering on the ground floor vault door into the kitchen. I went back up top and within 5-7 minutes of starting the blood moon night....my base was overrun and death occurred AGAIN.
Base effectiveness grade 1/10 (it gets 1 because it lasted 2-3 minutes longer than my previous attempts)
That is insane....that base should hold up well against any horde and not be TOO badly damaged at the end of it. They pwnd that base....using the strongest block I could find and the strongest doors with a butt load of defences in no time at all. I couldn't even out run the horde due to their ridiculous spawning. They just kept popping around me no matter where I was.
What on earth are you supposed to build as a base so that you can survive a A17 blood moon horde. At the minute iv come to the conclusion that base building is now a pointless exercise and instead its best to build a few small wooden huts here and there with a bed and some storage boxes in and on the blood moon night just find a roof, destroy any stairs going up to the roof and sit there until its over. Even given that option, some of the zombies are jumping as high as the roofs themselves. Gotta be honest though, the latter option is way way way way less fun than having a base with at least SOME chance of defending like you did in A16. I am okay with a stronger horde...so long as we are given at least some chance to survive it and maintain some aspect of a base. At the minute it seems that, short of making a base with 20 block thick walls and 600 vault doors in a row with 63 layers of 10 block high metal spikes and 1400 electric fences, bases are a pointless endeavour.