451443625
-
Posts
45 -
Joined
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Events
Posts posted by 451443625
-
-
^That block is vanilla
What part(s) do you want?, I might be able to be more specific to help
Just want texture, nothing else
- - - Updated - - -
Just want texture, nothing elseGeological texture
0 -
I don't want treeTallGrassDiagonal or anything
0 -
I want the original plants. What should I do
0 -
How to use SDX 0.7.3-alpha 17? Is there a video tutorial
0 -
Almost ready for what I think will be 1.0 for A17
nice
0 -
However, P_E_T_E's mode.dll cannot be directly turned on/off any POI lighting in the game in real time without using the world editor, as stated by FastBurst. POI lights can only be created to realize this. The world's own lights cannot be turned on/off in real time
0 -
Then you would need sdx yeh or not anymore
P_E_T_E 的mod.dll直接放到 7 Days To Die\7DaysToDie_Data\Managed 里就生效了,不需要SDX
0 -
Can you make something like mod.dll? This makes it compatible with any Assembly-CSharp. DLL
1 -
Search BlockLight
Look in the window for _world.iseditor () and change it to true
Did you modify it that way
if (true)
if (true)
if (true && this.updateLightState(_world, _cIdx, _blockPos, _blockValue, true, false))
this.cmds[0].enabled = (true || this.bRuntimeSwitch);
this.cmds[1].enabled = (true && flag);
0
HDHQ - Textures/Lighting/Environment
in Mods
Posted
I see. Thank you