Jump to content

DocRabbit

Members
  • Posts

    9
  • Joined

  • Last visited

Posts posted by DocRabbit

  1. Having issues with joining different servers using Nitrogen created maps. Having to download map every time we join. Searching thru the saves local, looks like they are all trying to save to same Hashnamed folder... DE4B5E... also seeing the same number inside the main.ttw file. Just wondering if this is hardcoded or can be randomized to avoid this issue.

  2. A bit of gui modification I did to add % and numbers for stats. Thought I would share these for anyone interested in that sort of thing.

     

    This is from Data/Config/XUi/windows.xml

     

    <!-- QUEST DETAILS -->
    <window name="windowOut" anchor="LeftBottom" style="time.window" controller="CompassWindow">
    	<rect name="position" pos="0,63">
    		<texture style="time.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" />
    		<texture name="ItemBG2" depth="1" size="300,200" texture="[lefttop]" material="Materials/Transparent Colored" pos="-75,135" />
    		<texture name="Itemday" depth="1" size="20,20" texture="[day]" material="Materials/Transparent Colored" pos="30,75" />
    		<texture name="Itemlevel" depth="1" size="20,20" texture="[level]" material="Materials/Transparent Colored" pos="30,0" />
    		<label depth="5" pos="18,83" width="100" height="30" text="{day|always}" font_size="30" effect="outline" upper_case="true" justify="center" />
    		<label depth="5" pos="18,58" width="150" height="60" text="{time|always}" font_size="60" effect="outline" upper_case="true" />
    		<label depth="10" name="levelNumber" pos="18,3" width="100" height="30" text="{playerlevel}" font_size="30" effect="outline" upper_case="true" justify="center" color="[white]" controller="PlayerStatsWindow" />
    		<rect depth="10" width="208" height="25" pos="0,100" controller="PlayerStatsWindow">
    			<sprite depth="3" pos="60,33" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,137,167" type="filled" filldirection="vertical" height="46" width="46" fill="{playerwaterfill}" globalopacitymod="2" />
    			<sprite depth="4" name="windowIcon" size="20,20" pos="73,12" sprite="ui_game_symbol_water" color="[white]" foregroundlayer="true" />
                   <!-- Added water text display to HUD here, also adjusted icons for water/food down to compensate -->
                   <label depth="10" pos="33,30" width="100" height="20" text="{playerwater}%" font_size="20" effect="outline" upper_case="true" justify="center" />
    		</rect>
    		<rect depth="10" width="208" height="25" pos="0,75" controller="PlayerStatsWindow">
    			<sprite depth="3" pos="107,38" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,174,86" type="filled" filldirection="vertical" height="46" width="46" fill="{playerfoodfill}" globalopacitymod="2" />
    			<sprite depth="4" name="windowIcon" size="20,20" pos="120,18" sprite="ui_game_symbol_fork" color="[white]" foregroundlayer="true" />
                   <!-- Added food text display to HUD here, also adjusted icons for water/food down to compensate -->
                   <label depth="10" pos="80,35" width="100" height="20" text="{playerfood}%" font_size="20" effect="outline" upper_case="true" justify="center" />
    		</rect>
    		<rect depth="10" width="208" height="25" pos="0,50" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
    			<sprite depth="3" pos="132,20" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="0,0,255" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
    			<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="145,5" foregroundlayer="true" />
                   <!-- Added Stamina current/max text to HUD -->
                   <label depth="10" pos="160,5" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
    		</rect>
    		<rect depth="10" width="208" height="25" pos="0,25" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
    			<sprite depth="3" pos="131,-5" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="[red]" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
    			<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="143,-18" foregroundlayer="true" />
                   <!-- Added Health current/max text to HUD -->
    		    <label depth="10" pos="158,-18" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
               </rect>
    	</rect>
    </window>
    <!-- OUT -->
    <window name="windowIn" anchor="LeftBottom" style="time.window" controller="CompassWindow">
    	<rect name="position" pos="0,63">
    		<texture style="time.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" />
    		<texture name="ItemBG2" depth="1" size="300,200" texture="[lefttop]" material="Materials/Transparent Colored" pos="-75,135" />
    		<texture name="Itemday" depth="1" size="20,20" texture="[day]" material="Materials/Transparent Colored" pos="30,75" />
    		<texture name="Itemlevel" depth="1" size="20,20" texture="[level]" material="Materials/Transparent Colored" pos="30,0" />
    		<label depth="5" pos="18,83" width="100" height="30" text="{day|always}" font_size="30" effect="outline" upper_case="true" justify="center" />
    		<label depth="5" pos="18,58" width="150" height="60" text="{time|always}" font_size="60" effect="outline" upper_case="true" />
    		<label depth="10" name="levelNumber" pos="18,3" width="100" height="30" text="{playerlevel}" font_size="30" effect="outline" upper_case="true" justify="center" color="[white]" controller="PlayerStatsWindow" />
    		<rect depth="10" width="208" height="25" pos="0,100" controller="PlayerStatsWindow">
    			<sprite depth="3" pos="60,33" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,137,167" type="filled" filldirection="vertical" height="46" width="46" fill="{playerwaterfill}" globalopacitymod="2" />
    			<sprite depth="4" name="windowIcon" size="20,20" pos="73,12" sprite="ui_game_symbol_water" color="[white]" foregroundlayer="true" />
                   <!-- Added water text display to HUD here, also adjusted icons for water/food down to compensate -->
                   <label depth="10" pos="33,30" width="100" height="20" text="{playerwater}%" font_size="20" effect="outline" upper_case="true" justify="center" />
    		</rect>
    		<rect depth="10" width="208" height="25" pos="0,75" controller="PlayerStatsWindow">
    			<sprite depth="3" pos="107,38" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,174,86" type="filled" filldirection="vertical" height="46" width="46" fill="{playerfoodfill}" globalopacitymod="2" />
    			<sprite depth="4" name="windowIcon" size="20,20" pos="120,18" sprite="ui_game_symbol_fork" color="[white]" foregroundlayer="true" />
                   <!-- Added food text display to HUD here, also adjusted icons for water/food down to compensate -->
                   <label depth="10" pos="80,35" width="100" height="20" text="{playerfood}%" font_size="20" effect="outline" upper_case="true" justify="center" />
    		</rect>
    		<rect depth="10" width="208" height="25" pos="0,50" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
    			<sprite depth="3" pos="132,20" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="0,0,255" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
    			<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="145,5" foregroundlayer="true" />
                   <!-- Added Stamina current/max text to HUD -->
                   <label depth="10" pos="160,5" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
    		</rect>
    		<rect depth="10" width="208" height="25" pos="0,25" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
    			<sprite depth="3" pos="131,-5" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="[red]" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
    			<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="143,-18" foregroundlayer="true" />
                   <!-- Added Health current/max text to HUD -->
                   <label depth="10" pos="158,-18" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
    		</rect>
    	</rect>
    </window>
    <!-- IN -->

  3. Curious what we use spider eggs for. So far, I can only figure out they can be sold. If that's all they can be used for, can someone let me know. If there is a better use of them, don't tell me what it is, just that there is. :)

×
×
  • Create New...