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DocRabbit

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About DocRabbit

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  1. That interior texture is a custom layer of paint we can't seem to access using paint tools ingame. Best solution, remove blocks that have it, and paint the waynescoating back in place after replacing block. Also have noticed both window trims and wood crown have issues of unpaintable areas that will hopefully be addressed at some point, makes using those blocks kinda useless when we can't paint them correctly.
  2. Ok, that is what I was thinking of trying, since it holds the folder name when you RWG a map.
  3. Having issues with joining different servers using Nitrogen created maps. Having to download map every time we join. Searching thru the saves local, looks like they are all trying to save to same Hashnamed folder... DE4B5E... also seeing the same number inside the main.ttw file. Just wondering if this is hardcoded or can be randomized to avoid this issue.
  4. contrary to release notes on A18, the correct folder for your modlet customicons is: Mods\YourMod\UIAtlases\ItemIconAtlas nm, looks like it got updated to correct path.
  5. A bit of gui modification I did to add % and numbers for stats. Thought I would share these for anyone interested in that sort of thing. This is from Data/Config/XUi/windows.xml <!-- QUEST DETAILS --> <window name="windowOut" anchor="LeftBottom" style="time.window" controller="CompassWindow"> <rect name="position" pos="0,63"> <texture style="time.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" /> <texture name="ItemBG2" depth="1" size="300,200" texture="[lefttop]" material="Materials/Transparent Colored" pos="-75,135" /> <texture name="Itemday" depth="1" size="20,20" texture="[day]" material="Materials/Transparent Colored" pos="30,75" /> <texture name="Itemlevel" depth="1" size="20,20" texture="[level]" material="Materials/Transparent Colored" pos="30,0" /> <label depth="5" pos="18,83" width="100" height="30" text="{day|always}" font_size="30" effect="outline" upper_case="true" justify="center" /> <label depth="5" pos="18,58" width="150" height="60" text="{time|always}" font_size="60" effect="outline" upper_case="true" /> <label depth="10" name="levelNumber" pos="18,3" width="100" height="30" text="{playerlevel}" font_size="30" effect="outline" upper_case="true" justify="center" color="[white]" controller="PlayerStatsWindow" /> <rect depth="10" width="208" height="25" pos="0,100" controller="PlayerStatsWindow"> <sprite depth="3" pos="60,33" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,137,167" type="filled" filldirection="vertical" height="46" width="46" fill="{playerwaterfill}" globalopacitymod="2" /> <sprite depth="4" name="windowIcon" size="20,20" pos="73,12" sprite="ui_game_symbol_water" color="[white]" foregroundlayer="true" /> <!-- Added water text display to HUD here, also adjusted icons for water/food down to compensate --> <label depth="10" pos="33,30" width="100" height="20" text="{playerwater}%" font_size="20" effect="outline" upper_case="true" justify="center" /> </rect> <rect depth="10" width="208" height="25" pos="0,75" controller="PlayerStatsWindow"> <sprite depth="3" pos="107,38" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,174,86" type="filled" filldirection="vertical" height="46" width="46" fill="{playerfoodfill}" globalopacitymod="2" /> <sprite depth="4" name="windowIcon" size="20,20" pos="120,18" sprite="ui_game_symbol_fork" color="[white]" foregroundlayer="true" /> <!-- Added food text display to HUD here, also adjusted icons for water/food down to compensate --> <label depth="10" pos="80,35" width="100" height="20" text="{playerfood}%" font_size="20" effect="outline" upper_case="true" justify="center" /> </rect> <rect depth="10" width="208" height="25" pos="0,50" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}"> <sprite depth="3" pos="132,20" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="0,0,255" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" /> <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="145,5" foregroundlayer="true" /> <!-- Added Stamina current/max text to HUD --> <label depth="10" pos="160,5" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" /> </rect> <rect depth="10" width="208" height="25" pos="0,25" controller="HUDStatBar" stat_type="Health" visible="{statvisible}"> <sprite depth="3" pos="131,-5" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="[red]" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" /> <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="143,-18" foregroundlayer="true" /> <!-- Added Health current/max text to HUD --> <label depth="10" pos="158,-18" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" /> </rect> </rect> </window> <!-- OUT --> <window name="windowIn" anchor="LeftBottom" style="time.window" controller="CompassWindow"> <rect name="position" pos="0,63"> <texture style="time.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" /> <texture name="ItemBG2" depth="1" size="300,200" texture="[lefttop]" material="Materials/Transparent Colored" pos="-75,135" /> <texture name="Itemday" depth="1" size="20,20" texture="[day]" material="Materials/Transparent Colored" pos="30,75" /> <texture name="Itemlevel" depth="1" size="20,20" texture="[level]" material="Materials/Transparent Colored" pos="30,0" /> <label depth="5" pos="18,83" width="100" height="30" text="{day|always}" font_size="30" effect="outline" upper_case="true" justify="center" /> <label depth="5" pos="18,58" width="150" height="60" text="{time|always}" font_size="60" effect="outline" upper_case="true" /> <label depth="10" name="levelNumber" pos="18,3" width="100" height="30" text="{playerlevel}" font_size="30" effect="outline" upper_case="true" justify="center" color="[white]" controller="PlayerStatsWindow" /> <rect depth="10" width="208" height="25" pos="0,100" controller="PlayerStatsWindow"> <sprite depth="3" pos="60,33" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,137,167" type="filled" filldirection="vertical" height="46" width="46" fill="{playerwaterfill}" globalopacitymod="2" /> <sprite depth="4" name="windowIcon" size="20,20" pos="73,12" sprite="ui_game_symbol_water" color="[white]" foregroundlayer="true" /> <!-- Added water text display to HUD here, also adjusted icons for water/food down to compensate --> <label depth="10" pos="33,30" width="100" height="20" text="{playerwater}%" font_size="20" effect="outline" upper_case="true" justify="center" /> </rect> <rect depth="10" width="208" height="25" pos="0,75" controller="PlayerStatsWindow"> <sprite depth="3" pos="107,38" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,174,86" type="filled" filldirection="vertical" height="46" width="46" fill="{playerfoodfill}" globalopacitymod="2" /> <sprite depth="4" name="windowIcon" size="20,20" pos="120,18" sprite="ui_game_symbol_fork" color="[white]" foregroundlayer="true" /> <!-- Added food text display to HUD here, also adjusted icons for water/food down to compensate --> <label depth="10" pos="80,35" width="100" height="20" text="{playerfood}%" font_size="20" effect="outline" upper_case="true" justify="center" /> </rect> <rect depth="10" width="208" height="25" pos="0,50" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}"> <sprite depth="3" pos="132,20" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="0,0,255" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" /> <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="145,5" foregroundlayer="true" /> <!-- Added Stamina current/max text to HUD --> <label depth="10" pos="160,5" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" /> </rect> <rect depth="10" width="208" height="25" pos="0,25" controller="HUDStatBar" stat_type="Health" visible="{statvisible}"> <sprite depth="3" pos="131,-5" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="[red]" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" /> <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="143,-18" foregroundlayer="true" /> <!-- Added Health current/max text to HUD --> <label depth="10" pos="158,-18" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" /> </rect> </rect> </window> <!-- IN -->
  6. Just wanted to pop in and thank you guys for a great Mod. Was nice meeting you in stream today TormentedEmu.
  7. It's been a cross-country trip to A17, so we can hold on after that last gas stop to reach Wally World..
  8. Curious what we use spider eggs for. So far, I can only figure out they can be sold. If that's all they can be used for, can someone let me know. If there is a better use of them, don't tell me what it is, just that there is.
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