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quahkarl

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Posts posted by quahkarl

  1. Great mod love playing wotw , I'm playing on a Mac and haven't had a problem playing the last version and decided to play this one. Deleted the old file and replaced as normal. But I'm getting the following error.

     

    (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

     

    2018-07-24T16:59:07 29.508 ERR Loading and parsing 'blocks.xml' (Model '#WaterBarrel?WaterBarrelFullPrefab' not found on block with id 455)

    2018-07-24T16:59:07 29.508 ERR Loading of blocks aborted due to errors!

    2018-07-24T16:59:07 29.510 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

    at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

    2018-07-24T16:59:07 29.765 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

    at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

    2018-07-24T16:59:07 29.765 ERR Loading of items aborted due to errors!

    2018-07-24T16:59:07 29.765 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

    at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

    Exception: Block with name 'treeTallGrassDiagonal' not found!

    at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0

    at Block.LateInitAll () [0x00000] in <filename unknown>:0

    at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

    at WorldStaticData+IA.MoveNext () [0x00000] in <filename unknown>:0

    at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

     

    (Filename: Line: -1)

     

    any help please

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