Great mod love playing wotw , I'm playing on a Mac and haven't had a problem playing the last version and decided to play this one. Deleted the old file and replaced as normal. But I'm getting the following error.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
2018-07-24T16:59:07 29.508 ERR Loading and parsing 'blocks.xml' (Model '#WaterBarrel?WaterBarrelFullPrefab' not found on block with id 455)
2018-07-24T16:59:07 29.508 ERR Loading of blocks aborted due to errors!
2018-07-24T16:59:07 29.510 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0
at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0
2018-07-24T16:59:07 29.765 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )
2018-07-24T16:59:07 29.765 ERR Loading of items aborted due to errors!
2018-07-24T16:59:07 29.765 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
Exception: Block with name 'treeTallGrassDiagonal' not found!
at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0
at Block.LateInitAll () [0x00000] in <filename unknown>:0
at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0
at WorldStaticData+IA.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
any help please