Tourist
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i installed his x2 version last night. works fairly well, but i think i might try the x4 version soon.
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Just now, rev678 said:
Glad it worked out for you. You can have the WorldWarZ zombies. I'll stick with Romero zeds for my own gameplay.
Cheers,
REV6:7-8
i prefer Romero style zombies, but for the sake of streaming, i've split the difference. I don't have cops, demo, or radiated zombies and the fastest they can move is a jog.
I'd much rather have the slower Romero zombies, but lots and lots of them, though i'm sure the game can't really handle large numbers of zombies.0 -
the "kill all" worked. I have the feral zombies back.
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I will try the "kill all" command on the morrow, but i don't know how long it'll take the game start spawning zombies again. Or for that matter, how long 'til i'm supposed to see ferals.
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Will try that. Thanks much.
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So, even after removing a modlet the zombies are still replaced with ZombieMoe. Is this mod baked into the save file?
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I placed her down and she proceeded to walk around, healing my injuries if i was close enough, but i was unable to interact with her at all. I had to watch in horror as she climbed the stairs to the top of my wall and then just calmly walk over the edge into the spikes below. I couldn't pick her up and destroying her body yielded nothing in return.
I think the mod is interesting, but i'm not building another JenDroid until she's had some more work.
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I really like this mod. Bud is somewhat immersive breaking, that sleepers spawn just before my eyes in empty room. Is some setting which i can tweak to counter this ? Maybe spawn distance or something like that.
This happens in vanilla as well.
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i used the 7D2D Mod Launcher to install this and it didn't show any errors, however, i've noticed a few oddities.
1.The traders don't have their greeting dialogue, they only speak when i close the trade or mission selection window.
2. I was playing a vanilla save before installing this. When i started the game with this mod installed via the 7D2D Mod Launcher, the Ravenhearst screen didn't show my profile or save (which is fine), however, when i started a new game without selecting any option beyond, switching from Navesgane to Voluya Territory (probably misspelled that horribly), the new game started me on the same map and in the exact same spot i started on my vanilla save. So no i'm worried that when i start to explore, i will only see the same vanilla poi's as before. I'm currently getting killed a lot, so i cannot yet venture very far to ascertain this for myself.
So far, however, i have seen a lot of new changes and i do really like a lot of what i've seen thus far.
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Disappearing Building Parts as you turn.
in General Discussion
Posted
I had this with trees in A18 and 19.