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Oberion

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  1. ok i done exactly what you said.. I made a folder called UIAtlasess then another called ItemIconAtlas then dropped diamondaxe icon in there still shows no icon you wouldnt think adding an icon would be this difficult
  2. So can you not make a custom icon for Items? or am I just doing something wrong? <append xpath="/items"> <item name="FryingPan"> <property name="CustomIcon" value="diamondaxe"/> <property name="CreativeMode" value="Player"/> <property name="HoldType" value="45"/> <property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Miron"/> <property name="Stacknumber" value="250"/> <!-- STK loot --> <property name="EconomicValue" value="26"/> <property name="Group" value="Tools/Traps,Food/Cooking"/> <property name="ItemTypeIcon" value="campfire"/> <effect_group tiered="false"> <passive_effect name="CraftingTime" operation="base_set" value="10" tags="boiledWater"/> </effect_group> </item> </append>
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