marcou44
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Posts posted by marcou44
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Really nice job, good mod, make me play again 7d2d and enjoy
Perhaps one small things to update, if it's possible to add the same big mecha spider but more more small can be funny too.
Thanks for this mod
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i got some error with the latest KingGen (no work)
Traceback (most recent call last):
File "crash_log.py", line 19, in handle_crash_log
File "gui_generation.py", line 27, in generate
File "ntime.py", line 11, in ntime
File "world.py", line 1301, in run
File "world.py", line 69, in __init__
File "hub_factory.py", line 14, in __init__
Exception: Cannot find default hubs0 -
Winterween
in Mods
Just now, sphereii said:Sorry for the delay, I was delayed last night
19.5 is now posted on the mod launcher.
No problem. Take the time you need was just a question.
BUT Thanks you
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Winterween
in Mods
Do you know when it will be ready ? today or later ? fora19.5 ty.
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For my side, i find a lot of ammo but not the gun, so I modify the loot.xml to work correctly and now is ok.
Ps: is not sale in trader, and for weapon can't be create.
After is possible to change that's, just need few lines in xml.
And i think you need to look more about some item like "DrugAntiradiation" ..... give nothing, it's no write the code in xml .... so i think the mod is not finish but not a pb, we can adjust, except that's it's a good mod
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Really beautiful mod
I like the sound during the night, I dont know if its wolf or other animals ^^ but I dont find in xml which menu it is for play sound.
it is possible to play the sound more often ?
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Looks really interested. thanks will try this week
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14 hours ago, PinkLed5 said:
EDIT: Nvm. I missed an area and when I went there the red dots appeared on the HUD.
I'm on a tier 4 clear quest (Cathedral) and I've killed all the zombies. There's no red or yellow dot on my HUD and yet it says I still have to clear the area. There's no zombies left.
Is there a way to complete the quest using the console? I'm running my own dedicated server and have access to all commands.
I already got this issue with quest 4 and 5.
Sometimes zombies not appear in yellow or red, so need to check all area again, and sometimes no work so I use directly the command killall, and that's work.
so try command -> killall at different level of the cathedral
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Thanks for your tool =)
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In my A18.1 environment, neither error spam nor MOD is reflected.
Folder creation and name rewriting are done according to the procedure, and the location is correct.
What is the problem?
My current environment is A18.1, and the 7D2D MOD launcher is not installed yet.
Isn't the 7D2D launcher introduced yet?
Please note that I am using Google translation and the text may be wrong.
Which error can you take screenshot about this ?
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Hi Sirillon, good job for your work it's amazing.
tanks
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I get the error when placing the Buggy. Is there a fix for that?
which error you got ?
I fix error by change "<property name="LootListAlive" value="77"/>"
inside the entityclasses xml in the mod fodler
Change the value and look, (I needed 2 or 3 times to change for find the good value)
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no they work fine
I just can't refuel any of them
Thanks,
i tried again with vanilla game A18 and same, i have all error when I put on the ground ^^ so perhaps bug due to the A18 for some people.
Edit : I find all error so now all work good except jetpack dont need fuel ^^
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they all work but i can't refuel any of them
Hi, you dont have any error with heli or bugy when you put on the ground (A18)?
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Did you change anything with the heli, for me it don't work "out of the box"?
Same for me, only heli made error out of the box ....
Have you find solution ?
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The new custom zones where just implemented. Also CompoPack 40 was just released. No prefablist for this yet.
In time...
(You can edit the prefablist accordingly of course, if you want to use the features now already)
Thanks, i just ask for information.
Already really good work, i only play with your tool.
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Does it works with the COMPOPACK_40 ?
i saw 39 in first post.
I read the post compoback where you wrote
"I have updated NitroGen to use custom zones.
So you can have your own Asia town etc. "
So Asian Tow is inside preab compo-pack ?
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Thanks Damockes for your work.
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i got same error than the message before, many blocks error
And many color map error ....
I deleted all, make clean install of the mod and totaly same.... Can't play with this mod
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I think we have one bug about toilet,
we can't made toilet in workbench ...
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i think i msy have removed the dropbox folder by accident. ill re upload them and add new links next few days.
When your link will be available please ?
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No matter the biome I generate 98% of the radiation map I died 36 times.
What can I do to get this radiation out?
See the map below.
[ATTACH=CONFIG]28461[/ATTACH]
The more easy is to remove the buff radiated, I did that's in other mod, and like this you can't loose heal because radiation.
of course is not the ebst solution but it works good
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I tracked down the lag to animal/zombie spawning... specifically non-vanilla ones. Working on a fix already.
And I know the translations are really bad. I only speak english but wanted to provide french and german at least, so I used google translate.
It's just some small things so it's ok
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I tried today and it's great mod many things to see to do.
I notice some error about translation items in french, but it's ok for me.
Some lag appear depend if you walk many or no, I think because many things need to charge in same time....
Anyway very good work.
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Voltralux's POIs
in Prefabs
Posted
Hello
It is possible to have a package ? than one by one ?
thanks you