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RippedWarrior

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Posts posted by RippedWarrior

  1. Hello, I had hired an NPC and she was happily gunning alongside me. When I logged out and then logged back in the next day, my NPC is gone (which is fine, it's a dangerous world) but I still have the (status effects? Buffs? - not sure what the correct word is) for the NPC actions.

     

    Is there a way to remove these? 

     

    Thanks!

  2. Hi saminal, thank you for the great quality of life mods.

     

    I am currently getting this error with Sam's Working Stuff

     

    2024-03-13T19:36:57 295.921 WRN XML patch for "progression.xml" from mod "Sams_Working_Stuff" did not apply: <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@unlock_level='30']/unlock_entry/@item"  (line 26 at pos 6)
     

     

  3. EDIT: After sleeping on it I figured it out this morning. I had put the entity in the node path, not the entity group :)

     

    I am trying to exclude any "fresh" zombies from DarksZombies from appearing in random spawns:

     

    <csv xpath="/entitygroups/entitygroup[@name='ZombiesAll']/text()" delim="\n" op="add" >
            zombieParasite
            zombieFatParasite
            zombieExperimentZ
            zombieArmy1
            zombieFreshFemale1
            zombieFreshFemale2
            zombieFreshFemale3
            zombieFreshFemale4
            zombieFreshFemale5
                    zombieFreshMale1
                    zombieFreshMale2    
                        zombieFreshFemale1Feral, .25
            zombieFreshFemale2Feral, .25
            zombieFreshFemale3Feral, .25
            zombieFreshFemale4Feral, .25
            zombieFreshFemale5Feral, .25
                    zombieFreshMale1Feral, .25
            zombieFreshMale2Feral, .25
        </csv>

     

    I've created a modlet, (which loads after DarkzZombiez) and tried the following lines of code:

     

    <csv xpath="/entitygroup[contains(@name, 'zombie') or (contains(@name, 'Fresh'))]/text()" delim="\n" op="remove" >zombieFresh*</csv>
     

    <csv xpath="//entitygroup[contains(@name, 'zombie') or (contains(@name, 'Fresh'))]/text()" delim="\n" op="remove" >zombieFresh*</csv>

     

    <csv xpath="/entitygroups/entitygroup[contains(@name, 'zombie') or (contains(@name, 'Fresh'))]/text()" delim="\n" op="remove" >zombieFresh*</csv>

     

    <csv xpath="//entitygroups/entitygroup[contains(@name, 'zombie') or (contains(@name, 'Fresh'))]/text()" delim="\n" op="remove" >zombieFresh*</csv>

     

    ...but I am still getting "fresh" zombie spawns in the wild.

     

    If anyone sees the error in this I'd really appreciate it!

     

    Had a sleep on it and discovered it in the morning. 

  4. 2 hours ago, Guppycur said:

    Can you tell me what it does or does not do on the server?

    It makes the sound when fired but nothing spawns. The dukes are not deducted from my inventory.

    I can try and grab a video when I get back home.

     

     

  5. HI, regarding the reinforcement mod - it works for me in SP mode but not on dedicated server. Is there something I need to do to activate this for multiplayer?

     

    Thanks again!

  6. On 2/21/2024 at 1:44 PM, Guppycur said:

    I can't duplicate the issue.

     

    image.thumb.png.39ef2ae8b13a374d5ab208e3faa3d058.png

    I still can't them to light up. I can teleport between them, that part is working. 

     

    Considering that you can't duplicate the issue, perhaps it has something to do with my local machine. I'll try the mod on a dedicated server and see if there's any difference.

     

    Thanks for looking!

  7. Hey Guppycur, thanks for chiming in.

     

    Latest version of SCore - yes -   <Version value="21.2.54.843" />

     

    I was testing with guppyFuturePortal5 and guppyMagicPortal01

     

    Both work as far as teleporting goes (once I set the name) , but I'm not getting any particle effects when connected or using

     

    <block name="guppyFuturePortal5">
                <property name="Extends" value="portalMaster"/>
                <property name="DisplayType" value="blockMulti"/>
                <property name="MultiBlockDim" value="3,3,3"/>
                <property name="Model" value="#@modfolder:Resources/gupFuturePortal5.unity3d?guppyFuturePortal5.prefab"/>
                <property name="CustomIcon" value="guppyFuturePortal5" />     
                <property name="Location" value="" /> 
                <property name="RequiredPower" value="0" />

    </block>

     

    <block name="guppyMagicPortal01">
                <property name="Extends" value="portalMaster"/>
                <property name="DisplayType" value="blockMulti"/>
                <property name="MultiBlockDim" value="3,3,3"/>
                <property name="Model" value="#@modfolder:Resources/gupMagicPortal1.unity3d?guppyMagicPortal1.prefab"/>
                <property name="CustomIcon" value="guppyMagicPortal01" /> 
                <property name="Location" value="" />
                <property name="RequiredPower" value="0" />

    </block>

     

  8. Hi there, I'm having some issues with the portal mod, hoping for a push in the right direction. 

     

    1. When I place a portal, there is no connected/unconnect message:

     

    spacer.png

     

    2. After placing both, and editing the sign to have the same name, I AM able to teleport between them, but:

     a) there are no particle effects

    b) the hover message continues to read "Teleport To..."

    c) after placing, I am unable to teleport until I log out and log back in

     

    The only mods installed are 0-SCore, 0-XNPCCore and gupSCorePortals

     

    Thank you

     

     

  9. EDIT: Thank you @arramus for what you do!

     

    After installing the mod on server-side and resetting the server, I added points to Advanced Engineering taking the perk  from level 1 to level 5, but these two items remain locked for crafting. Players are reporting the same. Is there something more I need to do to unlock these? 

     

    Thanks!

     

    https://imgur.com/a/tOhy24x

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