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chandlore

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Posts posted by chandlore

  1. Finding the one trader was nuts. That generated map is huge! The amount of rewarding game time possible in each generated map is crazy, especially with all the extra Ravenhearst POI. I was running with Athletics 80 and Road Runner for 48 game hours without backtracking and only a little overlapping, and saw the outside of a LOT of cool buildings. I found about a dozen towns, but only one city, per the description above with the asphalt vs concrete.

     

    I have to figure out town relocation at this later stage in the game (class level 66, which is about as high as I've gotten before getting distracted) and grind for a minibike. It looks like I've found the city to live in if the trader pulls through. I'm just not sure how complicated the move will be. It seems like you can generate pretty much every station easily once you've built an Advanced Workbench & Forge, but I don't know how the new encumbrance is going to act carrying things like a forge, a cement mixer, every kind of building material and the rest of my needed gear for 9km. I'm going to need a lot of Red Bull and beef jerky, and I might have to grind more locally for the minibike first. If anybody has any tips for that kind of move LMK.

     

    Oh, I dropped a backpack about 7km from base. Is there anything I need to know about for how long it'll last in 4.3? I'd love to leave it a couple weeks but really don't want to lose it. It's like 70min realtime of running round trip tho.

     

    Encumbrance has been disabled, so don't worry about how much loot you can carry. Be more concerned that if you die with your backpack completely loaded up, you risk the chance of not being able to make it back to it before it disappears. In the past i've carried a bedroll and placed it in my toolbar. If things get harry i tend to drop it so if i do get wrecked i can spawn closer to my latest backpack. Doing this means your original base may have z's in it upon your return...

     

    There was a post in this thread not too long ago that talked about adjusting the length of time your backpack remains. It definitely isn't long enough for you to make the trip. The post also gives instructions on what change to make to have it remain in the world for longer. You can follow that to help. In the future, craft or find a box, and dump all your loot in that. Mark it on the map, and you'll be good to go.

  2. OK, I found a single trader in a single city after 48hrs of straight road running (thanks grain alcohol I found stashed in a car for helping with that case of dysentery - I didn't gear up because it was a suicide mission since I never thought I'd last the night). 7.5km as the crow flies, with a giant lake between home and it. But I give it a shot anyway, 9km of running filled with the priciest loot hoping for the best in my newly-pumped Secret Stash. An even sorer wrist later, I reach the trader. However, there is a bear sitting outside with a group of zombies fighting it, and despite trying to lure it away, it just manages to slip through the door before I close it. Fine, I know my way around and dash around some stairs and doors and finally meet with Trader Rekt and proceed to do my trades. However, there's kind of a lot of noise going on outside, and when I open the door to look, a zombie flies in and attacks me from the patio he's broken down. I kill it and slam the door shut, finish my trades as fast as possible, and bolt out the door. 2 rocket launches in the face fail to bring down the bear that follows me out, so I run on and out of the city thanks to some Red Bull. Only to be killed from excessive drunkenness in the next town after 10pm, but that's a different story.

     

    So...what do you suppose happened to the trader after I left? I can't ring him up, and it's more than a day's round trip travel. Did the zombies go dormant when I left the sector at least? Will they still be there and start back up when I return? I've heard you can buff the traders now, so I'm back at my forge and cement mixer and trap-crafting pumping out resources, but what happens when I get there? Do you still get kicked out of traders' at night or can I stay within the walls I put up and defend it until I can get it trapped properly? Or do I have to work on it during the day, and instead intend on finding a new base and pumping it up enough to defend regular nights? I'm still about 10 days out from horde... Is the horde attracted to the trader as well as the player?

     

    That just poses more questions!

     

    Thanks

     

    Great read, and likely a fun, little adventure. Also very curious if the trader kicks you off the premises as night falls. Want to stay and improve the defenses of the store front from would-be zombie looters, but haven't had a chance to test anything as i haven't actually found a store as of yet...also, i'm a coward and don't want to get kicked out at night and crap myself :D

  3. i have an issue can't finish research table quest cose there's no such skill to buy or to found

     

    not an issue. Scrap some books, and then read the pages. After 10 you'll have the recipe for the table. Bam.

  4. If i make a change to the recipes and items xml files, do i have to share them with players who join me, or will the world simply use my local versions as we play? I would like to surprise someone by adding a recipe or two for some chuckles :)

  5. Survivor quest for making a chicken coop seems bugged. Says to kill and harvest two chickens with butchers knife to get the 'live chickens'. Doesn't work. You get no chickens.

     

    Worked for me the first time i tried it. You can kill the chicken with whatever item/weapon you want, just don't obliterate it. Once dead, use butcher knife. There's a chance you get a live chicken (a few posts back someone said the odds were 25 or 50%). I lucked out...you will too :)

  6. Question is there any way my girlfriend, while having the mod installed on the launcher join my game and have the mod installed or how can I make this happen? So it's just us two in this mod online? Basically asking how do I start a co-op game with my gf and I. When using vanilla she can just join my game through steam. But when using the launcher it doesn't work. What's the work around?

     

    I play with a friend all the time doing just this. We both installed the mod. Launch the game. Make sure you have your game as a multiplayer map (recommend pw to prevent anyone else joining). Then, using Steam, she can either join (using the friends pop-up), or you can invite her to lobby. Either way she should be in without issue...

  7. Bobby's Treasure Map - Quest Failed

     

    I was playing with a friend, and we were heading to find the treasure to see what they provide in the mod. When i reached the area where the chest would be, with shovel in hand, it appeared above the ground and then crashed to the ground breaking! Immediately it said the quest was failed! We've never seen this happen in vanilla, or in any other mod! Is this a known bug? What are the odds of this sort of thing happening again?

  8. i crafted the armor but it didnt count is this a bug or am i doing something wrong ? i used the tailor station should i use something else?

     

    I had this happen to me, and the issue i had was i wasn't in/watching the station as it was crafting. If you watch when they are made, they count. Or at least they did for me.

     

    Stuck on boomstick for the shotgun class. I can't craft one...is this just an issue with having to find one? Best places to look if that's the case?

  9. Special Zombies

     

    As per this comment, i'm seeing a lot of new zombies in general, but nothing out of the ordinary on horde nights. Friends encountered bosses during these times, but that was back in 15. In 16 we're just not having this happen. Are they in place? Is it just bad luck?

     

    The mod is amazing! there's absolutely no way we could go back to vanilla now. Well done :)

     

    First: Thanks for the wonderful mod. I really enjoy it. But could it be, that no special zombies are currently into bloodmoon hordes? I've looked into entitygroups.xml and gamestages.xml and think, they might not be included yet. Am I right?

     

    The reason is: Days 28 horde and nothing but normal zombies around. Was too easy compared to the A15 Starvation :).

     

    Thanks for any answer to this problem.

     

    Latest available version of Starvation for A16.4.

     

    greetings

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