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Posts posted by Curbolt
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Hey Curbolt,
can you reupload please? :3
Thanks for your work!
Which one? It should all work.
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Map updated from scratch for A16.4 B8, message me if you miss something (except Departure, coming soon).
Update, added Departure.
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your links are dead, http://www.hydroxtv.tk/download/ <-- says It redirecting then it got to an adware site then avast starts alerting me
maybe move to someplace reputable? like google drive or dropbox?
Here Is a Mirror of what I had saved: 7D2D
It's already fixed, maybe you should clear your cache.
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Hi, do you mind if i use your map and add some basic info to it ? eg. store locations, city names, farms, mines, caves etc etc .. I will ONLY reupload it to this thread if I complete it. thx
edit: Alright it's 50% done. I will wait for a response.
[ATTACH=CONFIG]21929[/ATTACH].
Reduced to 1080x1080 to show my progress.
I have saved this as a .pfi also so i can edit anything if needed.
Just do it
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Download Link Broken
Link works.
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Thanks the time and effort, now we gotten we wait a fullname A16 map.. Cheer !
Since i lost all my data, i don't know if i will do it again, we will see.
anyone have A15 or A16 map WITH regions please ?i can't seem to find it.
Added Map with Regions.
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Can you go in the red Zone?
You can, for aprox. 3 sec, then you are dead
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rendermap does not work in client console, only on dedicated control panel, intended?
2017-06-11T15:55:02 74.784 INF Error in RenderMap.Run: System.UnauthorizedAccessException: Access to the path "d:\Worls/Navezgane/NavezganeDedi/map" is denied. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in <filename unknown>:0at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0
at AllocsFixes.MapRendering.MapRendering.WriteMapInfo () [0x00000] in <filename unknown>:0
at AllocsFixes.MapRendering.MapRendering.RenderFullMap () [0x00000] in <filename unknown>:0
at AllocsFixes.CustomCommands.RenderMap.Execute (System.Collections.Generic.List`1 _params, CommandSenderInfo _senderInfo) [0x00000] in <filename unknown>:0
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Updated for A16 B105
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Thanks for Your work !
Thank you, Map has been updated, more in OP.
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Map has been updated to B104.
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I'm not sure how you build your maps but the new skate park PoI is located
<decoration type="model" name="skate_park_01" position="-1325, 62, -1123" rotation="0" />
The terrain of b94 seems to have changed a few areas, so this may not help, but if I'm wrong, I hope this saves you a minute of xml searching to add it. Thanks for your work, Curbolt.
Thanks for the info, must have been added with the new build.
Map has been updated.
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OP has been updated, more to come.
Update:
Added A15 Map with all names, added the map to the official Wiki.
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thx got it workingThey aren't loaded from files but from gamedata. Use the mod interface with custom item icons and they will work fine.0 -
Is it possible to Change the path where the Icons are loaded from like in previous Versions? With that we can add our custom Icons.
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Just to be clear, when you say "It can be left like it is, since it links to this forum." you mean the statement giving you credit can be left as is, correct?
Also, are you okay with the wiki using the full-sized version of the map as opposed to just the thumbnail size that was uploaded by the wiki user Layarion?
Lastly, when you say "But it would be nice if you could delete the old maps", which old maps are you referring to? The old versions of your map?
1. Yes, i added some text.
2. I added a 2k Map.
3. Yes, is it possible to rename the map? It says 14.3 and i can't edit the name when i upload an Image.
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Hi Curbolt,
I'm an admin for the 7dtd wiki (my username there is GrayBeard_Actual)
I just came across this map on the wiki and saw a comment on it that I assume is from you. Does the wiki have your permission to use the image? If not, I will remove it completely.
If the comment regarding credit for the image creator is from you I see no problem including the credit statement on the file page but I hope you understand that each time the image file is transcluded in an article, credit won't be included unless the editor does so manually.
Also, the image we have on the wiki is only a thumbnail at 120 × 115 pixels. The full-size map would be useful if you could upload your latest using this link
I've also posted on the user account on the wiki to ensure you get the message (if both accounts are indeed yours).
Let me know how I can help.
mcwresearch/GrayBeard_Actual
The comment on the wiki is not from me, but a user that used the old map there changed it. It can be left like it is, since it links to this forum. But it would be nice if you could delete the old maps.
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Thanks for the new map, Curbolt! However, would it be possible for you to add the names of the streets and roads to it?
Your Welcome, i've added most of the Roads & Streets.
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about how large is it now, coords wise?
From 2048N,2048W to 2048S,2048E, 4096x4096
Old Navezgane was 3072x3072
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Thanks a lot, saved me some time too.
Anyone know why there is those two large square areas to bottom left and bottom right? they look like they are town ready... but no town :/
EDIT: Large flat build area's maybe?!?
The Future will tell us, maybe Radiation Zone or something like that.
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This is the revealed Map from Navezgane for A21.
A21 Preview:
SpoilerNavezgane Maps for A14 to A21 available.
[ Download Map ]
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0.113.5586.28926 should fix the last remaining class load exceptions.
works now, thanks for your effort
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Next update, doesn't work:
2015-04-18T15:35:19 2.971 INF WorldStaticData.Init() needed 1.803s 2015-04-18T15:35:20 4.500 INF Loading permissions file at 'd:\7daystodie2\Worlds/serveradmin.xml' 2015-04-18T15:35:21 4.536 INF Loading permissions file done. 2015-04-18T15:35:21 4.554 INF [MODS] Start loading 2015-04-18T15:35:21 4.555 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_CommandExtensions\AllocsCommands.dll (this message is harmless) 2015-04-18T15:35:21 4.565 INF [MODS] Loaded Mod: Allocs command extensions (1) 2015-04-18T15:35:21 4.565 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_CommonFunc\7dtd-server-fixes.dll (this message is harmless) 2015-04-18T15:35:21 4.566 INF [MODS] Found ModAPI, creating instance 2015-04-18T15:35:21 4.566 INF [MODS] Loaded Mod: Allocs server fixes (1) 2015-04-18T15:35:21 4.566 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_WebAndMapRendering\MapRendering.dll (this message is harmless) 2015-04-18T15:35:21 4.568 ERR [MODS] Failed loading DLL 2015-04-18T15:35:21 4.568 EXC The classes in the module cannot be loaded. ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at Mod.md000b () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) Mod:md000b() Mod:LoadFromFolder(String) ModManager:LoadMods() GameManager:Awake() (Filename: Line: -1)
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Deleted AllocsPersistentData.bin from the save, now only one error from AllocsCommands.
2015-04-18T15:14:45 2.971 INF WorldStaticData.Init() needed 1.813s 2015-04-18T15:14:47 4.444 INF Loading permissions file at 'd:\7daystodie2\Worlds/serveradmin.xml' 2015-04-18T15:14:47 4.474 INF Loading permissions file done. 2015-04-18T15:14:47 4.489 INF [MODS] Start loading 2015-04-18T15:14:47 4.491 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_CommandExtensions\AllocsCommands.dll (this message is harmless) 2015-04-18T15:14:47 4.499 INF [MODS] Loaded Mod: Allocs command extensions (1) 2015-04-18T15:14:47 4.499 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_CommonFunc\7dtd-server-fixes.dll (this message is harmless) 2015-04-18T15:14:47 4.500 INF [MODS] Found ModAPI, creating instance 2015-04-18T15:14:47 4.500 INF [MODS] Loaded Mod: Allocs server fixes (1) 2015-04-18T15:14:47 4.500 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_WebAndMapRendering\MapRendering.dll (this message is harmless) 2015-04-18T15:14:47 4.501 INF [MODS] Found ModAPI, creating instance 2015-04-18T15:14:47 4.501 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (2) 2015-04-18T15:14:47 4.501 INF [MODS] Loading done Platform assembly: d:\7daystodie2\7DaysToDie2_Data\Managed\System.Configuration.dll (this message is harmless) 2015-04-18T15:14:47 4.527 INF Started Telnet on 25055 2015-04-18T15:14:47 4.540 ERR Error registering commands 2015-04-18T15:14:47 4.541 EXC The classes in the module cannot be loaded. ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at SdtdConsole.RegisterCommands () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) SdtdConsole:RegisterCommands() GameManager:Awake() (Filename: Line: -1)
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Improvements for the dedicated server
in Tools
Posted
Rendermap is not working