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Curbolt

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Posts posted by Curbolt

  1. On 7/6/2023 at 9:24 AM, Blackmadman said:

    I don't know if this is the right place, but does Navezgane actually exist in a larger size? 14k or 16k?
    Or does anyone know a way to create Navezgane in these sizes?

    Navezgane is a pregenerated world and does only exists in 6k. In the past it had a size of 4k.

    There is only one pregenerated World that has the size of 10k: PREGEN10k

    Bigger sizes have to be generated by the player.

     

  2. On 6/22/2023 at 11:27 AM, AWU said:

    Hi, Curbolt

    Can you make revealed maps for pregen maps?😉

    i think this nice idea

    I could do it but it would take a while and i don't think there are many people who would like to have these maps.

     

    Updated A21 Map to B234.

  3. Corvid said:
    Available where? I've followed your link from Steam, but it just shows updates "no changes" and no link to the actual map in any of the updates? What am I overlooking?

    On the first page is the link.

     

    Navezgane A18 B149 Full Map with Names & Roads is the Map with the latest changes. So you can say it's the same like A18.1 B8.

  4. Update A17 B238:

    - Changed bombshelter_lg_01 rotation

    - Changed Minor Map surface change to fit prefab at Private Road

     

    Update A17 B240:

    - Fixed cave02 position

    - Changed Minor Map surface change to fix collapsing bridges in wasteland

  5. Hi, all

     

    in the House at the Crossing Raner Boulevard / none named northbound Road, is a Workbench in the sub.

    Thanks for the info, will check that and add later.

     

    - - - Updated - - -

     

    Update A17 B231:

    - Added bridge_wood2

    - Added cabin_06

    - Added cabin_14

    - Added cabin_15

    - Added fastfood_02

    - Added fastfood_04

    - Changed cabin_02 position

    - Changed cabin_04 position

    - Changed cabin_05 position

    - Changed cabin_08 position

    - Changed cabin_12 replaces cabin_04

    - Changed cabin_13 replaces cabin_01

    - Changed cave_01 position

    - Changed sign_camp_fish position

    - Changed store_pawn_01 position

    - Changed street_light_02 position

    - Removed cabin_02

    - Removed cabin_04

    - Removed cabin_06

    - Removed cave_01

    - Removed cave_02

    - Removed cave_03

    - Removed gas_station1

     

    Update #1 A17 B231:

    - Added Radiation Zone

    - Added Workbench Position, thx @ Kywien

  6. Thanks for updating your map Curbolt, much appreciated, looks to me like they plonked the old map down in in the middle of a bigger map, lots of space going to waste.

    Yeah but as always the map is not finished.

  7. Should remove that one ... anyway, just use the game's visitmap command. Unless you really want to just have the webmap render only the parts that you already uncovered anyway. In this case though it only would do you any good if you installed the mod after starting the savegame. So unlikely to be of any help.

     

    what are the arguments for visitmap?

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