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Posts posted by Curbolt
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On 6/22/2023 at 11:27 AM, AWU said:
Hi, Curbolt
Can you make revealed maps for pregen maps?😉
i think this nice idea
I could do it but it would take a while and i don't think there are many people who would like to have these maps.
Updated A21 Map to B234.
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On 6/19/2023 at 12:57 PM, Teezer said:
Possible to make a reveal here pls ?
No sorry
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Navezgane A21 Map is now online.
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Maybe, I've already prepared it.
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Navezgane Map has been updated for A20 B238.
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Navezgane Map has been updated for A20 B233.
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Navezgane Map has been updated for A20 B231.
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The 7 Days to Die A20 B218 Navezgane revealed Map is now available.
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Navezgane A19.4 B7 Map is available for download.
No changes since Navezgane A19.1 B4.
Added A19 with names and roads. 🥳
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Navezgane A19 B157 Map is available for download
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Corvid said:Available where? I've followed your link from Steam, but it just shows updates "no changes" and no link to the actual map in any of the updates? What am I overlooking?
On the first page is the link.
Navezgane A18 B149 Full Map with Names & Roads is the Map with the latest changes. So you can say it's the same like A18.1 B8.
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Navezgane A18 B149 Map with Names & Roads is now available
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Navezgane A18 B139 Full Map published
I had to change my domain again, but this is the last time.
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I am playing stable a17.4 and the cave in the middle of the burntland (near shamway factory) isn't there.
That is correct, i removed the text. Thank you.
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It seems to be that the link is down.
Some provider issues currently.
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2019-02-09T11:15:56 67.183 INF Error in Web.ctor: System.ArgumentException: Path is empty
booted it up and did nothing so not sure what caused it
Update to the latest fixes should resolve this.
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Update A17 B238:
- Changed bombshelter_lg_01 rotation
- Changed Minor Map surface change to fit prefab at Private Road
Update A17 B240:
- Fixed cave02 position
- Changed Minor Map surface change to fix collapsing bridges in wasteland
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Hi, all
in the House at the Crossing Raner Boulevard / none named northbound Road, is a Workbench in the sub.
Thanks for the info, will check that and add later.
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Update A17 B231:
- Added bridge_wood2
- Added cabin_06
- Added cabin_14
- Added cabin_15
- Added fastfood_02
- Added fastfood_04
- Changed cabin_02 position
- Changed cabin_04 position
- Changed cabin_05 position
- Changed cabin_08 position
- Changed cabin_12 replaces cabin_04
- Changed cabin_13 replaces cabin_01
- Changed cave_01 position
- Changed sign_camp_fish position
- Changed store_pawn_01 position
- Changed street_light_02 position
- Removed cabin_02
- Removed cabin_04
- Removed cabin_06
- Removed cave_01
- Removed cave_02
- Removed cave_03
- Removed gas_station1
Update #1 A17 B231:
- Added Radiation Zone
- Added Workbench Position, thx @ Kywien
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Update A17 B221:
- Added Cabin_08
- Added Cabin_11
- Added Diner_03
- Changed Docks position
- Changed Caves
- Removed Dock duplicate
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Update A17 B208:
- Added new Gas Station in Desert
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Thanks for updating your map Curbolt, much appreciated, looks to me like they plonked the old map down in in the middle of a bigger map, lots of space going to waste.
Yeah but as always the map is not finished.
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Added Map with Names & Roads
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Here it is
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Should remove that one ... anyway, just use the game's visitmap command. Unless you really want to just have the webmap render only the parts that you already uncovered anyway. In this case though it only would do you any good if you installed the mod after starting the savegame. So unlikely to be of any help.
what are the arguments for visitmap?
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Navezgane revealed Map
in Tools
Posted
Navezgane is a pregenerated world and does only exists in 6k. In the past it had a size of 4k.
There is only one pregenerated World that has the size of 10k: PREGEN10k
Bigger sizes have to be generated by the player.