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father123

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Posts posted by father123

  1. my personal comment and perhaps suggestion for the food recipe balances:

     

    1. all foods with "Bad food" status ? this is basically eating poison, as it reduce quite a lot of wellness, i forgot how many it is, but it's around 3-5 wellness per food if i'm not mistaken. eating two or three of it are basically the same like killing yourself, as it reduce almost the same amount of wellness. either the buff need some tweak, (maybe not reduce wellness at all, but perhaps increase addiction /reduce stamina per-second /prone to catch flu /reduce movement speed by 10%) or the bad food recipe should be removed entirely, since there's really no point in making it, especially the troublesome effort required to make em. might as well just eat a zombie's meat.

     

    2. end-game recipe food such as pizza / goulash / apple pie, mixed salad etc might need more extra bonus, maybe movement speed bonus or stamina regen bonus? considering the effort and resources needed to make em. (why i consider it end-game recipes is because we will need a farm established and founded all the rare seeds required for these foods). as of now, the bonus is only "good food" buff, which we can also get from making all type of fruits cake, which is much more easier to make and much more resource efficient instead of those end-game recipes. (can simply pluck all the resources needed which naturally spawn in the world, basically just fruits, wheat, sugar and water), therefore almost no point in making the end-game recipe as well, (of course other than if we just wanna messing around in the kitchen). Easier to just make the fruit cakes.

     

    3. meat stew is still OP. still render all the starvations recipes pale in comparison. still the most ultimate food of all the available foods.

    *cough..wellness.. *cough ....

     

    4. can make the working fridge be upgradable into a lockable container ? have a case that all my 12 meat stew got stolen from my fridge, well my fridge half-exposed in the open for my farmer npc later.

     

    5. Starvation ration canned food now increase 0.2 wellness, ummm... still pointless to make i think. might easier to make beef jerky instead for long journey, which gave 0.1 wellness per-unit, never see it getting spoiled, and we get 7 beef jerkies per 2 raw meat.

     

    and considering in the planned A17 update, later the wellness system is gonna be removed, we can conclude that we can forget whatever i said above and just go back to sleep.

     

    thanks for reading btw xd

  2. More feedback after playing some more with 16.0.1.02:

     

    2. I still haven't found strawberries at all. Do they grow in the forests? Or where can I find them?

    3. Still haven't found the ore scanner. What container(s) is/are defined as 'rare tools'?

     

    Thanks.

     

    2. i've got mine from cabinet and traders

    3. i've got mine from airdrop

  3. Two things...

     

    ....

    Two: The mini nukes lack "penetration". Is that vanilla issues, or something else? IE: no matter how much damage you set the nuke to do, it only breaks one layer of material (as in, a military tent with a mininuke atop it only lost the top layer of the tent, but the rest of the tent was fine.)

     

     

    regarding the mini nukes, i think this is for pvp rather than destroying blocks. the devastating effect of the nukes as far as i remember is, it makes the area around the point of explosion became radiated area. if you blew one up inside someone else base, they practically cannot live there anymore, as the radiation block even goes underground, someone else says the radiation goes approximately 30 blocks deep from the surface. i haven't checked this myself tho, just reading from someone else chat in which they grumbling on how they really fxxxed up in testing that mini nukes inside THEIR own base. and now they have to dig all those radiated block with their auger. lol.

  4. my animals wont breed, :( damn prudes.

     

    ......

    By default all animals look for troughs for food, and eat hayBale.

    -----------------Haybales on the ground, or do they need to be placed in the trough? do they need water access? does it need to be in the trough, or in the environment??

     

    can only answer this one xD

    you need to convert Haybales into animal feed.

  5. I'm supposed to kill 100 zombies with a Lucille but where can I find one?

     

    you can craft one if your blunt skill already reach level 80 or something if i'm not mistaken

  6. Good suggestion. I doubt we will mess with buffs much more as A17 has a complete rewrite of the buff system, so whatever new we add now will just be more work to rewrite in the A17 conversion. I think if the NPC PSG1 is over-powerered, we can just tune that weapon down a bit. I'm guessing hes carrying the "gunBanditSniperRifle", which has a headbonus of 9x rather than all the other NPC guns which has a head bonus of .5 , meaning it does 18x more damage to the head than other NPC guns. Probably an oversight on our part.

     

    anything that's help in preventing insta-killing us would still be a good deal to me xD

  7. Another war story for you Morte...

     

    So after finding the bandit clunky oil factory out in the wilderness all I gotta say is... DAMN that PSG1 bandit is brutal!

     

    Went in with full health (159) and Q400+ iron armour and a mining helmet... and thought alright, I got about 60% pierce protection so I should be alright... I was wrong. Very very very wrong.

     

    Got close to the wall of the factory, and saw one running at me with a pistol. OK no prob, made a hole in the wall and shot him a few times with the crossbow. One bandit down. Moved in and there were 4 bandits inside the main section of the POI. Most wielding more pistols. No problem, one guy got some hits on me, but the armour seemed to be protecting me well. Killed them all. Doing well so far! Looted their bodies to find... No guns or ammo. Dammit. I wanted that ammo they seem to have endless supply of... :p

     

    Moved up a level and there were some behind the doors. Got those guys too. Think I found a boss type one, he had a big machine gun (wasn't an AK or SMG but looked like a custom model one) but he took time reloading so I managed to kill him easily with the nailed bat. Good stuff. Inner POI cleared.

     

    I heard 2 more bandits outside and they were the last 2. So I move outside looking on the ground, can't see where they're at... *BOOM!* goes a PSG1 and a round just misses. 150 health still remains, so doing all good. I think 'sure, I may survive 2 or 3 hits from this, I can kill them if only I can see them...' *BOOM!* goes a second round, missing again. Still can't see where the bugger is firing from.

     

    *BOOM!* followed by instant death from 150HP and full armour.

     

    DAMN that PSG1 bandit is brutal!

     

    Went back to try retrieving my stuff. No armour this time, I thought maybe I could get past the last one if I came in and just made a run for it.

     

    *BOOM!* followed by another instant death from 149HP and no armour. Well, the instant death was expected this time, I suppose :p But I guess I was hoping they'd not aimbot me... but they aimbot me :D

     

    DAMN that PSG1 bandit is brutal!

     

    I still didn't find where they were until I went in creative mode to fly and just see (I have vision issues in real life so thought I should give myself at least a shot at seeing them) and found them up the top of the trussing tower, one stood on another's head. No wonder they could get me from anywhere... No idea how they got up there though. Didn't see a ladder so can only assume they spawned up there.

     

     

     

    So... I know the answer is 'Don't get shot' but... How the hell can I get that PSG1 bandit when they got such high damage output and near perfect aim? Does any sort of armour protect against a PSG1 instakill? I probably could avoid them if I could see where they were and take them out but unfortunately that's not an option for me... So I thought with the armour I had I could sustain at least 1 shot maybe 2 before being badly hurt. I guess they got a headshot on me being higher up? I think all the other bandits are done just right but that PSG1 dude is something else :p The -20 wellness is gonna sting for a while...

     

    DAMN that PSG1 bandit is brutal!

     

    lol yea pretty unfair on that i think. especially anyone with PSG1 should have low accuracy shot if we're constantly moving.

    PSG1 have a bonus 9x damage to the head if i'm not mistaken. and if difficulties level is above 3, they have god-like aim as well if i'm not mistaken.

  8. i believe its your original 7dtd game folder that have issues, maybe there's other mod in that folder before. try to delete /reinstall the 7dtd original game?

  9. funny about this twine rarity things, as for me myself, i got pretty abundant of it. i guess perhaps for those that have a hard time finding twine, perhaps they're rarely / skip looting ordinary houses and just focus on special poi such as bookstore, gunstore or big building poi. as far as i remember, in cardboard box loot that usually available in normal houses, 60-70% of the time i always found twine in it.

  10. Not sure if I am in the right place to ask questions. I have installed the launder and attempted to install Ravenhearst a few times and I know for sure the stick recipe is missing from my game. I verified my 7d2d original game was up to date. I tried both the 7 day horde and 21 day horde version. Not sure what I am doing wrong. Sorry if this isn't posted in the correct place.

     

     

     

    scrap wood for sticks

  11. unlike them I do not agree. The best mod is valmod. This generation of the world is amazing. The terrain is flat - this is a plus of this mod. Foolish mountains, in other modes, make nervous and eat up a lot of computer resources. In occasion of mines and strong monsters. And do not climb at night, stay at home! The first page warns that it is dangerous at night. Mina must kill, otherwise why she needs it. Do not ask to cut the bow and strengthen the usual zombies, this is not a hardcore mod. If it's easy for you, put the maximum difficulty settings, the duration of the day is 60 minutes and the zombie runs always. I agree with the cooking, it needs to be finalized.

     

    well maybe each person just have their own taste preferences, i've played valmod and reached end game, but not really feels that's strong attachment. maybe each mod has their strong point in some categories. for example, from my own personal opinion,

     

    in term of difficulties :

    1. True Survival

    2. Starvation

    3. Ravenhearst

     

    in term of 'vast options of things to do' and end game activities :

    1. Starvation

    2. Ravenhearst

    3. True survival

     

    in term of zombie's spawn and vast options of crafting items :

    1. Ravenhearst

    2. Starvation

    3. True survival

     

    so yeah, i think there's no mod that is "best at everything", each mod have their own best "strength" at some categories.

  12. I'm having some issues with wellness still. I have been eating bacon and eggs and turned on cheats so I could test why I am not gaining any wellness. Meat stew and bacon/eggs doesn't heal me nor does it give me any wellness back. I had 79/98 health and ate 5 bacon and eggs and nothing happened.The only way I gain health is by first aid kit and still no wellness gain. After eating 9 bacon and eggs and 1 meat stew total my wellness is still stuck at 98. This is gamebreaking for me and I have a really good game going except for this and unfortunately this is major. If I am doing something wrong I would appreciate any help someone could offer to help me get this figured out. Thank you in advance.

     

    check the food status, how many welness it gave? in this mod, the wellness gain is reduced significantly to gave more progress. so for example, by my memory, meat stew gave 0.4 wellness, means you need 3 meat stew to raise your wellness by 1.

     

    - - - Updated - - -

     

    Hi, Great mod. I was really enjoying it, but after a trip into a tower, the game hit 4FPS (Totally unplayable). Shame as it ran fine outside of the towers, apart from some ui lag.

    Guess I`ll try again when we get some optimisation of the game.

    Anyway, thanks for all your work, look forward to trying again in the future (Hopefully with a better PC!)

     

    hi, from what i know, the lag is caused by the zombie's texture, try to reduce your display setting of UMA texture to the lowest. usually it helps.

  13. I've had blade traps out for my last two blood moons, day 42 and 49, and majority of the zombies will walk right through them without anything happening. You don't hear the sound of the blades cutting through something and you don't see the any animation of the zombies getting hit. I have the blades at the bottom of a pit and they are all next to each other, no spaces between them.

     

    This might be just my wild guess, but do you happened to put the blade trap at bedrock? because that also the bug that i encountered in other mod as well, it seems it might be from vanilla. i suspect the bug only happened when we put the blade trap very deep down underground, near bedrock. the blade will not work / touch any zombies. but if you put the blade trap near surface, (0-10 m deep from surface ground), it will never have that bug and will always hit the zombies properly.

     

    (i've tested this by making a pitfall trap next to each, one is 57m deep, other is only 7m blocks deep. the 57m deep blade trap always have that bug, while the 7m block deep one works properly).

  14. as far as i know, all mods that have a lots of recipes or big backpack are having the lag issues. well, the lag issues not really a matter to me as well tho as far as i experience it. For me, same with what other suggested, either i just use favorite, or just sort our bag in safe place.

  15. Thanks, I'll have to look into this rwgmixer.xml further. I used the instructions provided by the Starvation team: download the mod tool and deploy from there.

     

    As for regular crossbows shooting through trussing: it does work. I tested it immediately after noting the advanced crossbow does not.

     

    Thanks guys.

     

    If anyone else has info to add - PLEASE, I am all ears!

     

    hi Xyth, i can confirm on the advanced crossbow issue as well. it even cannot goes pass the normal wood frame. while ordinary crossbow or bow can.

  16. I'm looking to make the antivenom but to do so I need to make snake venom which comes from rattlesnakes. I'm assuming carving up snakes I've killed should give me that? I tried multiple times maybe I'm unlucky?

     

    yes, its a rare harvest from snakes, but it's the only option to get that.

  17. I think the bosses show up but at later gamestages now. I loved having a boss on day 7 back in A15 as well. I think they should still show up as well, really punish unprepared players... Especially if the Beastmaster shows up. He's probably the hardest one due to rad spiders and rad scorpions having so much health, and he usually summons another one before you have time to kill the first one until you get better weapons.

     

    i hear that you must raise the difficulty level to the max in current version for it to happen like what you wished it to.

  18. Hi Zingo,

     

    from my previous post:

     

    >>the fire traps bugs, i've had it as well. it seems you must put the gas pipe in a very neatly order from the main source gas tank to prevent the game from being confused by how the energy gas flowing from the main gas tank.

    for example, before i put the gas-pipe line in somewhat like following order :

    ----------------------1---2---3---4

    gas tank=======10-11--12--5

    ----------------------9---8---7---6

    and that bug changing firetrap into gas pipe randomly appear, and only a few random of the fire-trap are working, the rest of it are not active. i also got some message "cannot define main energy" or something like that when stepping in some of the fire-trap.

     

    but later when i wrenching back all the pipe and i re-put the gas pipe line again in a more neatly order :

    --------------------- 1----2---3---4

    gas tank ====== 5----6---7---8

    --------------------- 9----10--11-12

     

    all fire-trap can work properly now.

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