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marchthroughathens

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Posts posted by marchthroughathens

  1. This mod is awesome. Seriously, one of my favourites. Playing this with Darkness Falls (17.4 v2.11), and it's so much fun. Having giant bikers attacking your guarded Trader is next level.

  2. 259019435_ScreenshotAGRUTRADBUG.thumb.jpg.d384d04445a96a23cb6d5e3fbfb34944.jpg

     

    Getting Argument is out of range console warnings while at select traders. Sometimes, a trader will be fine, but when the 'restock date' comes along, all of a sudden I get the Argument warning.

     

    Didn't touch the Trader.xml files, but did lots of "EconomicValue" changing in item.xml's.

     

    Thank you

  3. [ATTACH=CONFIG]28602[/ATTACH]

     

    Started a new Random Gen World in 17.4 (v2.11), and 2/3 of the map is Radiation Biome. Even when I leave and go to the Desert and Forest I still get Radiation Warning Bluff. Not really a complaint, because it makes the game super fun, but is this a weird glitch or planned?

    1578146649_Screenshot2019-06-047daystodie.thumb.jpg.8290a8f9e335ca5910044c472226d370.jpg

  4. Thank you so much for all of the time and effort making this mod! It's great and I will enjoy playing it :D

     

    I do have a question, however (and maybe a solution to people with Mac issues):

     

    The way the graphic files are called in the xml files (specifically controls.xml, styles.xml, and windows.xml) doesn't really work with the Mac system. I've gone through and changed them to the correct file path no problem.

     

    However, within the game, the Mod itemicons don't show up (vanilla itemicons are fine). So, for example, any of the items added to the mod are blank with just the quantity or quality number in the inventory, toolbelt, or craft list. I'm making do with hovering over to get the description for now, but being able to quickly search through my inventory would be such a timesaver.

     

    Will you please let me know which files those "itemicons" are called in to so I can update the file paths properly? Sorry if listing out all the filenames is a pain. I've tried searching on my own and I can't find them myself.

     

     

    I'm playing this on a Mac as well, and all I had to do was replace the files in "Config" "Prefab" and "UMAtetures" then I dropped the "Mods" folder in the 7DTD folder, next to the launcher. Like with Valmod. No extra files or editing. You probably already figured this out, but I bet there's other mac folks out there searching.

  5. Fetch and craft these items Bug?

     

    Playing v5.1.7 B64 on A16.4(b8), on a MAC and noticed that I cannot get credit for more than 2/5 grilled pork crafted, on Survivalist Class Training Level 2. No matter how many pigs I harvest, or different grill/campfire combos I use. Am I doing something wrong? I can upload a video or output logs if they are of any help.

     

    Great Mod otherwise

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