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mpking

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Posts posted by mpking

  1. On 9/10/2023 at 10:47 AM, mpking said:

    Running a hosted server  of this and it seems to be mostly fine, but getting one issue with traders.  It seems like protection is only partially off.  Walls etc. are destructible (and the zombies love crashing through the gates), but are not repairable, and I can't put down blocks to fix holes either.  Can't even put down a campfire in the trader area.

    Trader is open 24x7, but won't trade during off hours.....has the "press E" dialog, but nothing happens until the opening bell.

    Is this just a glitch with my install, running on a server, or is this a current bug in  21.1?

    A a workaround, I did find that "Cloud's Trader Protection Removal" from Nexus Mods did fix most of the Trader issues.  It does make it so that the Trader only offers buried treasure quests.  In the comments there is reference to another mod that replaces all basic quests, and this does fix the buried treasure issue.  

    Not optimal, but it all works now.

     

  2. Running a hosted server  of this and it seems to be mostly fine, but getting one issue with traders.  It seems like protection is only partially off.  Walls etc. are destructible (and the zombies love crashing through the gates), but are not repairable, and I can't put down blocks to fix holes either.  Can't even put down a campfire in the trader area.

    Trader is open 24x7, but won't trade during off hours.....has the "press E" dialog, but nothing happens until the opening bell.

    Is this just a glitch with my install, running on a server, or is this a current bug in  21.1?

  3. 10 hours ago, RightWinger1 said:

    I am trying to add the Romero Mod to a hosted server. When I download the files, I am just getting the MOD folder and no 7DaystoDie_Data folder in the downloaded zip file. Any idea why this is missing and how I can get it? Love the mod but it's not working on the server with just adding the MOD folder.

     

    Thanks in advance for any help.

    Gary

    The Romero Mod is not a full overhaul, it's just a collection of mods....there is no data folder.  If you already have a mods folder, copy the contents of the downloaded mods folder into it, otherwise copy the mods folder to the top level directory (parallel with DATA, etc).  Copy the downloaded .xml file there as well (top level directory).

    That's it.

  4. Ok, so...I am running a server with Darkness Falls installed, which as far as I can tell is already using/including DMT.

     

    Other than just dropping this into the MODS folder, what else do I need to do to make this mod work? It seems like there is another, probably crucial step...

  5. Long shot but, there wouldn't happen to be a modlet out that that just added Darkness Falls style traders and guards, would there? IE, open all night, but not damage proof, and all that goodness.

     

    Looking at firing up a kind of "newbie" server to go with the mix of 17 and 18 DF servers I already have, for folks who aren't quite Darkness Falls ready. Yet.

  6. Crap. Okay. So what do we do about this? We've put a lot into that world and don't want to have to start all over.

     

    Actually, I think a better question would be this: Is Darkness Falls going to be updated so we can continue playing existing worlds? Or is that game going to be unplayable now?

     

    Well, going forward, use the mod launcher. http://7d2dmodlauncher.org/ If you've been on the forums and doing modded games I'm sure you've caught references to it. With the launcher you can have a separate install for each modded game, and keep the versions intact even when "vanilla" or the mod itself updates.

     

    The supposition that you updated is probably correct, but you might as well check to see what versions each of you are on. If you are indeed on a later version of 7DtD, you can probably go into STEAM and set your game version to an earlier one, to match the coop game.

  7. What do i need to unlock the metal workstation? I am level 52 an have no clue :jaded: Is it behind a class quest?

     

    It's the second level of the WORKSTATIONS perk, iirc. I believe the prerequisites are TOOL MAKING at level 2, and CONSTRUCTION TOOLS at 30. If you haven't been doing a lot of block improvement you are probably shy on the constructions tools......

  8. I have a question. For the cooking class tier 3, it says to craft bacon & eggs, but when I did that, it don’t show my progress. Am I doing something wrong? Thank you!

     

    Well, I haven't started playing the new WotW yet, but I will hazard a guess....in most mods quest type crafting requires you to keep the crafting window open until the crafting is complete, not start the crafting and walk away until it completes. Did you try that?

  9. I have gathered 5 fragments for craft the class paper, but the craft button is grey and it says "you do not know the required recipe. Can anyone tell me how to craft it? thanks

     

    Well, as a guess, you need to complete the class quest first. Assembling the fragments is the last step.

  10.  

    Also haven't found any POIs where there are Class Vending Machines.

    A while back I watched an earlier playthrough of WoW by Kage848 where he found a large building which had all the class vending machines.

    Are those still in 5.3.x? If so could someone let me know if they're still the same, or has the building been redone?

     

    Those are the "Class Stores" and they are very much still in the game. Actually, IIRC, there is a new, larger one with two traders inside...but I have yet to find one of those. The Regular building is pretty tally, and square, with one single entry way up a short flight of stairs, and no windows. They can be in cities, and they can be out in the middle of nowhere.

     

    As far as fragments...it's all random (AFAIK), so there really is no way to find a specific type of fragment. I've gotten quite a few from book shelves/magazine racks, so you might hunt for some of those. I know I've done well from "pirate" ships, and Canuck Super Stores too....

  11. So I’m trying to make the compound bow and it’s telling me for 2 parts I need calipers. But the furnace dosent take calipers does that mean I need a different work bench? As it shows white in the forge like it can be made but you cant @.@

     

    I believe you need the Weapon Smithing Station, not the forge or workbench for those parts.

  12. Is anyone having a problem with the null reference showing up, mainly when you are near a Class Store? I seem to get them at times, not all of the stores, but certain ones. In a seed Horizons, where the Asian city is at; a mixed biome of plains, maple forest and snow biomes. The town is close to a Retirement Center in the snow biome. There is a Class Store up the slope (plains biome), easy to see and it is mainly at that store. It doesn't happen all the time but most of the time I get a null reference so bad that I have given up going there. The more I play on that seed the wore it gest at that POI.

    It can happen after a hour of play, 15 minutes or 2 hours of play. Never know when or where it will happen at other places but it does most of the time at that spot.

     

    Pretty sure this has been traced to survivors. If there is a survivor within a certain distance of the trader (either class or regular, AFAIK) the null references will start to pop up if you are also in the vicinity. I'm not sure it is 100% of the time, and I have no idea of the exact distances, but there it is.

  13. I have lots of hours on this mod and have yet to find a Class trader :) Is there a method to finding them or is it just RNG?

     

    I am on day 12 and finally found 1 coffee seed so now the process begins.

     

    Well there you have me... but I tend to find them with about the same frequency as regular traders. Usually in the vicinity of a city, etc. Then again, most of the time I use the map viewer to scope out the area I am in, so there it is. Personally, I find the "fog of war" uncovering of the map to be non-immersive. From an RP view I figure I am trying to survive in a region of the world I lived in BEFORE everthing went to hell, so I should have at least a rough idea of where everything is...

     

    If you see them from a distance though, they will be a big square building with no windows, and one set of doors in.

  14. I am having no luck finding coffee beans or plants to get the quest done any hints?

     

    Try to find one (or more) of the Class Traders. The Scholar Class vending machine has a reasonable chance of having coffee seeds (and mushroom, and other seeds you can't ,make yourself without mastering Scholar first). Buy the seeds, plant them, harvest coffee....

     

    Remember to check BOTH Scholar Vending machines, and if you are lucky, other nearby Class Traders. Plus all the other options mentioned by other folks.

     

    The class traders, by the way, are the best early source for concrete too (Builder).

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