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jetta

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Posts posted by jetta

  1. 5 hours ago, arramus said:

    The crystals will spawn, in the same way as other entities spawn, and then stay on the ground to be chopped to collect the resources.

    Hi mate

    My map did not generate the Burnt Forest but in the wastland it is not spawning any

    thanks for your help I'll try to figure out what's wrong.

  2. Hello guys

     

    someone can help me?

    I want to know if it is possible to make a map with NitroGen WorldGenerator v0501 to play this Mod.

    if so ... what do I have to do for him to he assume the Prefabs of this Mod?

     

    Thank you very much

  3. I tried to manually install the files again. I've done several mods for this game and I know I'm putting the files in there right.

    I used the in-game launcher and turned off EAC. It STILL hangs at Connecting to Server. This is even at accepting his invitation to play.... we are on the same network.

     

    Hi,

     

    All Mod that my friends and I play is always via ModLuncher

     

    - In our case I have a dedicated server and all start the game via Modluncher

    - steam must be started

    - EAc off

    - the first time you start a new map and try to connect you stay awhile "Connecting to Server" or "wainting for server"... just wait a while

  4. The portal in the bunker shouldn't become red AT ALL. I didnt set it to downgrade to the demon portals in the radiated biome and there's no other particle effects on the actual model.

     

    As for the mixer, that one has basically been scrapped. Mythixdino basically rewrote the ENTIRE thing with way better results. So i'd either wait for 2.2 or grab the 2.2 experimental and play around with the mixer from that.

     

    Looking maybe a day or two for 2.2 if no more bugs are reported. :)

     

     

    Thanks for the information.

    In fact the portal went red but it did not happen anymore.

    let's wait for 2.2 and make a new map then.

    Thanks for the great work.

  5. It spawns stuff.

     

    The red portals exist in the radiated biome. I just tweaked it in the latest experimental build so it works more reliably. :)

     

    Hi KhaineGB

     

    It was not clear what I said.

    This blue portal in the bunker becomes red... it is not the portal exist in the radiated biome.

     

    by the way now the server generates a rwgmixer.xml and a rwgmixer-orig.xml and coincidentally I can not change the map as I did before (size of the biomes) I change the rwgmixer.xml but generates a default map there is a lot of wasteland when I give only 10% +/-

     

     

     

    <!-- ================== -->

    <!-- FINAL STEP IS TO MAP THE Y VALUES OF THE OUTPUT FUNCTION TO BIOMES -->

    <!-- ================== -->

    <module name="biomeOutput" type="BiomeIDMapper">

    <property name="sourceModule" value="fn6c"/>

     

    <property name="biomemap1.Name" value="wasteland_hub"/> <property name="biomemap1.Range" value="0.0,0.05"/>

    <property name="biomemap4.Name" value="burnt_forest"/> <property name="biomemap4.Range" value="0.05,0.18"/>

    <property name="biomemap0.Name" value="desert"/> <property name="biomemap0.Range" value="0.18,0.21"/>

    <property name="biomemap3.Name" value="snow"/> <property name="biomemap3.Range" value="0.21,0.24"/>

    <property name="biomemap2.Name" value="pine_forest"/> <property name="biomemap2.Range" value="0.24,0.90"/>

    <property name="biomemap5.Name" value="wasteland"/> <property name="biomemap5.Range" value="0.90,10"/>

    <!-- <property name="biomemap6.Name" value="alpine_forest"/> <property name="biomemap6.Range" value="0.75,20"/> -->

     

    </module>

  6. I can not find the bunkers. could you help me by showing a picture of how they are viewed from the outside?

     

    Hi

     

    there are two types of bunker:

     

    the bigger one appears in wasteland the door is under the first small tent this is where the portals are and the smallest appears in burning_forest and the entrance is a well

    B1.jpg.0a862345bceb51780c06f8126e86491d.jpg

    B2.jpg.b6b08558445a87758c5281047675dbf9.jpg

  7. lab bunker portal

     

    Hello guys

     

    Can someone explain to me the portal that exists in the lab bunker in wasteland what is it for?

    Me and my friends found two bunkers in one exist a blue portal but in the other the portal is red and the zombies spawn more.

    we do not know if the portal has changed from blue to red or if it is so.

    Capturar.jpg.5f3a6be9b030344685fe07df0b888915.jpg

  8. Hi

     

    In the rwgmixer.xml file we now have the following line:

     

    <property name="biomemap1.Name" value="wasteland_hub"/> <property name="biomemap1.Range" value="-1,0.10"/>

     

    what's it for?

     

    on all the servers I've ever modified for this:

     

    <property name="biomemap1.Name" value="wasteland"/> <property name="biomemap1.Range" value="0.97,1"/>

    <property name="biomemap4.Name" value="burnt_forest"/> <property name="biomemap4.Range" value="0.95,0.97"/>

    <property name="biomemap0.Name" value="desert"/> <property name="biomemap0.Range" value="0.90,0.95"/>

    <property name="biomemap3.Name" value="snow"/> <property name="biomemap3.Range" value="0.85,0.90"/>

    <property name="biomemap2.Name" value="pine_forest"/> <property name="biomemap2.Range" value="0.0,0.85"/>

     

     

    but now in this version V2.1 the server does not generate the map with this change...

     

    2019-05-18T10:57:25 545.207 INF WorldGenerator:Exporting Generated Data: Writing Biome data to file 88%

    2019-05-18T10:57:27 547.207 INF WorldGenerator:Exporting Generated Data: Writing Biome data to file 91%

    2019-05-18T10:57:29 549.207 INF WorldGenerator:Exporting Generated Data: Writing Biome data to file 94%

    NullReferenceException: Object reference not set to an instance of an object

    at WorldGenerationEngine.GenerationManager+<ExportGeneratedWorldData>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0

    at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

    UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)

    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

    WorldGenerationEngine.GenerationManager:<onFinish>m__0(TaskInfo)

    ThreadManager:UpdateMainThreadTasks()

    GameManager:gmUpdate()

    GameManager:Update()

     

     

    (Filename: Line: -1)

     

     

    What can I do?

     

    Thank you

  9. Hello guys

     

    I have one more doubt:

    when we in game chat I have the (ADMIN) xxxxx and the (co Admin) xxxxx prefix and color for especial players

    there is the possibility of adding more players? like (Mod) xxxxx (Vip member) xxxxx etc etc?

     

    There is a line listed "Special Player Name Coloring" but it seems that we can not add more players with different prefix and color.

     

    any suggestion?

  10. Hello guys,

     

    I'm new to this mod.

    I already installed it on the server and it is working.

    but I do not know the command to see the list of commands

     

    I try /list /help /commands and nothing works

  11. had the same thing happen a few times on a server i played at too.

    1st option. put a password on the server

    2nd option make a whitelist

     

    i can think only of these two options

     

     

    Yes, I thought of that too but the idea is to have a server open to all...

    we are two admins and we try to be as much time online only this month have already been banned 6

    Fortunately, it still did not happen significant damage

  12. Hello guys

     

     

    I have a dedicated server with the Mod WOTW

    Is there any way I can get cheaters/hackers out of the server? (without being put a pass)

     

    from time to time a hacker comes in and tries to destroy everything I put the Land Claim infinite this way they can not destroy the bases of the players but try to destroy the poi´s

     

    Thx

  13. It is passing the serverconfig.xml successfully, so it's working. I don't think all options in the serverconfig.xml is read by the client, so this could be what you are running into.

     

    Hi sphereii

     

    I already discovered what the error is...

    I started the new game and only then I remember to edit the serverconfig.xml

    I do not know why he knows he has to load the serverconfig.xml but it does not do

     

    So I deleted everything (mod and save included) and before starting a new game I edited the serverconfig.xml then in the menu when I start a new game the settings that I did already appear and they work in the game

     

    I appreciate the support

    Best regards

  14. Thanks for the log. In that same screen, can you change the drop down that says 7d2dlauncher.txt and select output_log.txt?

     

    I'm not really looking for an error, but rather confirming that the parameter is passed in. I don't think all settings in the serverconfig.xml are valid for local games.

     

    Hi mate,

     

    everything is still the same... you have no idea what can be?

    The game starts but ignores my serverconfig.xml

  15. Thanks for the log. In that same screen, can you change the drop down that says 7d2dlauncher.txt and select output_log.txt?

     

    I'm not really looking for an error, but rather confirming that the parameter is passed in. I don't think all settings in the serverconfig.xml are valid for local games.

     

    I changed the airdrops frequency to 1 day and DayLightLength = 21

    changes are easier to verify and and worked previously

    output_log.txt

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