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GreenGril76

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Posts posted by GreenGril76

  1. I think the stealth mechanics are still buggy, even with "feral instincts" turned on.

    As an example, the smaller savage outdoor store. Once you're through the front door, the paths go both to the left and right. If you go to the right, you will trip a zombie closet with two zombies (no matter what). If you go left, you'll enter a bathroom with a broken wall into that same zombie closet. 

    However, you can sneak in and stealth kill both zombies, without alerting either one. You can  sneak up to them, placing your head up their ass, and they still won't activate. This is regardless to whatever your "feral sense" settings are, or stealth level.

    I've also sneaked into houses, usually through a window, only to realize I past two zombies that didn't trigger until I reached the stairs. 

    I just don't know which is worse. Zombies closets and other script events that override stealth, or an "improved" zombies AI that breaks every other map that you load into.

  2. Good evening.

    Has anyone else realized the cops and soldiers are far too easy now? I usually play on Adventurer or higher, and I've been taking them out with either a R3 club or baseball bat.

    It's too easy to crit a cop, taking off their leg or head, before they explode. I lost my fear in taking them on.

    The soldiers don't "ring" when you hit them, and crumple far faster than a hazmat guy.

    I'm really disappointed in these changes, and want to know why someone thought this was a good direction to go in?

  3. 3 hours ago, Morloc said:

    I'm trying to remember...

     

    Didn't POIs previously randomize the state of containers when they were reset by a quest?

    In other words, if I had 4 cash registers which were loot-able (closed drawers), when I reset the POI the number of registers with closed drawers might change....no?

    It seems like this no longer happens....or did I imagine it in the first place?

     

     

     

    -Arch Necromancer Morloc 💀

    In alpha 19, yes.

    In alpha 20, I haven't noticed any changes when I clean out a POI before starting the Trader's mission. 

  4. On 12/29/2021 at 3:13 AM, Survior said:

    During alpha 19 my longest play though was like 150 days and had 7-ish deaths. Now in alpha 20 I've died 7 times in 5 days, I don't even get 7 days to die. I took over a house at the edge of a farming town, I've never built a campfire and I don't have any torches and even if I don't move,  still, my base it attacked every night. It's usually zombies, but once it was 2 brown bears, once it was a single brown bear another time it was a black wolf and yet another time it was five smaller dogs/wolves. Mind you I'm only on day 5.  That house was also ridiculous to clear out as it contained 2 feral zombies on day1.

     

    It is not really fun to know that you cannot avoid death (as in the case of the two brown bears that attacked me at 4am on the 3rd day), there wasn't really anything I could do, they take something like 50 stone arrows and 10 hits with a spear (both).

     

    Additionally it seems everything was nerfed, farming, stumps, skills (need more, get less).

     

    I'm concerned that the Funpimps are now designing their game balance around those people with over a thousand hours in who probably play dark soul games when they are not playing 7d2d otherwise the game is heavily skewed towards 4-8 man groups and single player efforts kind of suck.  I consider being able to build the basic stuff, farm the basic stuff, cook the basic stuff and craft the basic stuff while fighting with basic abilities to be early game, but now you need to a ton of levels.

     

    Funpimps by all means make your game brutal on the highest settings to challenge groups of heavily experienced players, but don't forget the the casual players and new players who probably don't find spam deaths to be enjoyable or balanced on normal settings.

     

     

    It was the Devs intention to "ramp up" A20. They stated that in theor livestreams, and I believe it was due to the previous feedback in the forums.

    I've noticed that forest biomes are spawning bears and wolves again. They usually spawn in at dusk. I don't have trouble killing wolves and dogs with a club, but I was lucky enough to loot a pipe pistol early. Spiked traps will also help since they cause bleed damage.

    They also made the boar hostile now, and pop out of hiding places as zombies do. I hate looting the farms now.

    Spears are garbage, until you start reading the books and build/loot an iron one. They do slow down zombies if you jab them in the knees.

    Those "nerfs" everyone keeps talking about, were just the removal of brain-dead mechanics that made the game easy. I don't agree with them, such as you don't always pull a plant from the ground ( potato ). 
    You need to rely on looting and the wasteland book that improves your chance of find honey from any tree. I miss stabbing giant hornet heads and burning down hives for honey. 
    Meds could due with a nerf. On a solo game, with looting and air drops, I'd have 3 storage boxes of meds by day 20. Trader Jen specializes in meds so that ain't bad.

    Nah. The devs are making 7days more realistic, but are cutting corners in doing so. As with farming before, you don't always pull the plant out of the ground. Pumpkins, potatoes, and mushrooms should be replanted. Corn, coffee, and blueberries don't. The flowers depend on who and where they are grown. But, the FPs won't go with all these mechanics. So, you either replant or you don't. 
    They won't let us have concrete by day 7, but we can loot blue5 items by day 6. Cooking should be under intelligence, instead of strength. The higher level traps, and now the drone, make it feel as if I'm playing a fallout game.

    I love the game, but some of the devs decisions still don't make a lot of sense to me.

  5. Good morning, and Happy New Year !

    I was disappointed to find out that I couldn't create decorative items for my home, save the furniture we normally have. 

    I'd love to slap a cow skull on my fireplace, and have some dried flower rings that I can place around my candles. I'm turning a town monument into one for Rick Grimes, but simply do not have the the ability to place gore piles anywhere!

    Love something like this BEFORE A21 hits.

    Love ya!

     

  6. Good evening.

    I got this stupid idea, that's been rolling around in my head for some time. In various video games and tv shows that deal with the "world after...", you always have that one oddball character, who chose some crazy way of surviving/way of life/cult/etc, that seems to work out under some unknown reason.

    I was thinking of a person that was heavy into fantasy, either a Larper or MMORPG, and decided now that he was a crusader who's holy duty was to rid the world of these zombies. Heavy armor, with a 2h hammer (in the case of 7days) in hand, he strides off to victory or his end - with no fear.

    So, heavy armor/2h hammer/sexy trex is how far I got with this build. I'm not sure if I want to go nomadic or have some knowledge of campfire cooking. I haven't used a 2h hammer yet, so I don't know which mods could be added to one. It would add to his character, if I could build a flaming weapon.

    Thoughts? Suggestions?

    Thank you for your time.

  7. As stated above, I'm trying to figure out a build for solo gameplay. 

    I enjoy the melee/heavy armor route, but you'll need a gun and maybe some type of an explosive by the mid-game. I'm also not good at base defenses, so I'm swinging til I die and then come back for more. 

    I was messing with the idea of perception/intelligence, but don't know how I can hold out before finding/building a rifle.

    I want to get as much as I can out of a19, but I don't want to spread out my points too far ( I believe there's a point cap now?).

    Thanks in advance.

     

  8. On 4/17/2021 at 8:44 AM, Scyris said:

    random questions below:

     

    If your playing a mod or Vanilla, and npcs can sell usually class exclusive workstations... Will you buy them if they appear? or wait till you unlock it normally and then craft them?

     

    Also same question for Schematics and those perk magazines, do you buy them if you want it? or loot only? I do these things (as in never buy schematics or perk mags off traders), and wondering if its kinda silly to do so, same with above question. Should I just buy em?

     

    I usually don't buy workstations or perk magazines/schematics, am I being silly for not buying them if I want them? I don't know if its a way to try to extend the game for me since relying on rng can well be... yeah.

     

    Do you follow any personal rules like this?


     I've been running club/HA since alpha 18, so I'm usually buying such things on the trader. 

    Maybe it just my luck, but I find one or two BPs while looting the trader's base. I'll also grab from the containers behind their counter. 

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