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About Zephanyah

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  1. I'm sure I am not the only one who thinks the amount of stone and bone tools is not only unnecessary, but also very very unrealistic. I mean the it is now there are hundreds of people who built stone tools. It is just annoying. I am really not a fan of this loot-based-on-day system. Maybe you already overthought this, but I didn't read it in the last update-notes.
  2. I see. Thank you. I use a gamerzfactory server. If I don't find the file on there, I will ask the customer service.
  3. Sorry. Didn't get why there was confusion^^ Another question regarding previous posts: How does the spawning.xml work? Does it just spawn for your game? I would think that you need a spawning.xml for every game you are playing. Or does that not matter at all because it is spawning for you only. No. That doesn't make sense either. couldn't find the file on server config though. Just in my game folder.
  4. Thank you Roland for informative comments! I will try editing the spawning.
  5. Yes. You are right. And I am aware of that. It is one of the most annoying features of the game but in a way one of the most realistic ones too. I love it personally and I am using at least the first perk level of thist because it usually takes a lot of time advancing to a state where you can get no moving penalties for a full inventory. Finding the books and/or the the bags takes a lot of time. But I love it because it should be realistic.
  6. I just realized I don't say anything particularly positive in this post. I apologize for that. I love this game and it is the only one I play continually with my friends. But this is not a post to adress how awesome the game already is but to think about what can be improved.
  7. I just wrote down what bothers me and what runs through my mind thinking about the current game. I don't even bother complaining about missing optimization and jump right to the things I feel could be different or are missing. Please let me know what you guys think. I am craving the old skill system. Learning by doing. It is much more interactive and suits you no matter how you playstyle is. This one just restricts you. For example: I am loving to play melee knife killer and hunter. I like to be fast and agile. I specialize in roaming the wilderness searching for treasures, exploring new
  8. Is this for real? How many times will you guys change the perks from here to there and back again before you realize that you already had the perfect system that built on learning-by-doing?! This is totally annoying. Nobody can really do, what they'd like to, because specialization is predefined.
  9. Sounds very nice. I love the Book System as it is right now. But I really wished you would consider going back to the Learning-by-Doing Perk Tree, because it feels very unnatural the way it is right now. The way it is built you can specialize the way it is designed, but not the way you'd like to. For example: I am specializing in roaming around. I hunt, gather, do quests and trade. My weapons are bow and knife. So far so good. You can specialize in that with the same perk tree. But what about the looking for animals? Its in Perception. What about the better use of knife? I skill strength for
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