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Ladarian

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Posts posted by Ladarian

  1. We have a custom play around 'headshots only' type server  shorts days, every night a horde etc and we'd like to change a few more things to make it even more ridiculously fun.

     

    A modlet that changes the loot from the 'zombie bags' to drop military crate loot (guns ammo armor etc) & magazines

    A modlet that adds a weapon mod  that increases limb removal with whatever you're using

    A modlet that adds a weapon mod that make all shotguns have ridiculous aoe knockback 

     

    Happy to tip anyone willing to look into these - thanks!

  2. Way back when you could destroy blocks and it would go into your backpack as that block.  Man we used to salvage buildings to rebuild another building with the same blocks.. before painting and such.  Still wish you could salvage some decoration type things - I know it was mentioned a few times back when madmole communicated with everyone.    Not sure where it stands now. 

  3. This is a great idea - really missed this system and I think this is a great way to add it into the current one.   I was bummed when they ripped the old system out for the console friendly sloppy dumbed down version we have now.  

     

    Since it can't be added to a current game ill have to try it next reset - Thanks for the hard work Jax!  

  4. More quest variety. 

    Make mining layered and matter again. 

    Never let ammo drop in more than single digits without perks. 

    Bring back some 'learn by doing'  Like for cooking, basic crafting, base building, mining, running, jumping , farming etc -folks like to see the bar go up by itself - free up those character trapping skills and replace them with actual solid choices that make stat commitment worth it.

    Balance traders.  Make @%$# expensive.  No more 400 credit pistols on day 1.

    Make non crafted guns non repairable.

     

  5. On 6/6/2021 at 4:13 PM, Jost Amman said:

    Doesn't really matter. That's not the point.

     

    If TFP used your logic, they wouldn't have put ANY path in the "dungeon" POIs.

    They place obstacles in the path so that whoever enjoys that type of "adventure" can play it like a dungeon.

    No idea what you're talking about here, could you elaborate because it's really confusing.

     

    Sorry but shooting your way through a wall with a shotgun to get to the loot room isn't an obstacle I need in my games.   The actual "dungeon pathing" I can live with if they make random gen random instead of the same houses everywhere.

     

     

  6. 3 hours ago, Jost Amman said:

    But it won't. The problem is, as soon as you allow players to squeeze through one block the designers will have to re-check every single POI for unexpected new "shortcuts".

    That would take tons of dev/designer time which they don't have before beta.

    The folks who want to get to the loot room faster already do and they always will.    Unless they make poi's non destructible by players it will never change.

  7. 20 hours ago, Maharin said:

     

    Similarly, it would be nice to have a quick menu to stamp a POI's "status", such as "looted", "check this out", "partially looted", etc. (only one status active at a time).  Either text or icons, I don't care, as long as I get an easier way to note my progress on the map.  :p

    I always thought it would be neat to be able to assign a buff when the main loot chest has been looted while you're in the poi footprint.  

  8. 1 hour ago, TWORDY said:

    I really miss plains not strictly as a biom but rather as a vast open area which brought to the game more variety of terrain. 

    Good luck with this bud.  I agree with you - plains of old were leaps ahead of anything currently.  To see them get excited about desert mesas last ngiht when the original plains had them everywhere and looks great is humoring.

  9.  

    This is the server log itself when running only the healthbars mod.  Seems to load ok, but doesnt work.  I do go into commands to spawn a zombie but go out before doing damage to it.

     

    I am running the server on the same machine that i play the game on - could that be the problem?  I haven't tried seeing if it works with other clients yet.

     

     

     

    Spoiler

    Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Managed'
    Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/MonoBleedingEdge/etc'
    Initialize engine version: 2019.2.17f1 (8e603399ca02)
    [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/UnitySubsystems
    Forcing GfxDevice: Null
    GfxDevice: creating device client; threaded=0
    NullGfxDevice:
        Version:  NULL 1.0 [1.0]
        Renderer: Null Device
        Vendor:   Unity Technologies
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.113 seconds
    UnloadTime: 0.532700 ms
    2020-07-19T16:27:28 0.000 INF [GSM] Singleton Initialized...
    2020-07-19T16:27:28 0.054 INF Awake IsFocused: True
    2020-07-19T16:27:28 0.054 INF Awake
    2020-07-19T16:27:29 0.174 INF Version: Alpha 19 (b169) Compatibility Version: Alpha 19, Build: Windows 64 Bit
    2020-07-19T16:27:29 0.174 INF System information:
    2020-07-19T16:27:29 0.174 INF    OS: Windows 10  (10.0.0) 64bit
    2020-07-19T16:27:29 0.175 INF    CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (cores: 😎
    2020-07-19T16:27:29 0.175 INF    RAM: 16316 MB
    2020-07-19T16:27:29 0.175 INF    GPU: Null Device (128 MB)
    2020-07-19T16:27:29 0.176 INF    Graphics API: NULL 1.0 [1.0] (shader level 3.0)
    2020-07-19T16:27:29 0.194 INF Last played version: Alpha 19
    2020-07-19T16:27:29 0.194 INF Local UTC offset: -4 hours
    2020-07-19T16:27:29 0.201 INF Command line arguments: 7DaysToDieServer -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server\\7DaysToDieServer_Data\output_log_dedi__2020-07-19__16-27-27.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
    2020-07-19T16:27:29 0.210 INF Parsing server configfile: C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml
    2020-07-19T16:27:29 0.257 INF Parsing server configfile successfully completed
    2020-07-19T16:27:29 0.258 INF Starting dedicated server level=RWG game name=July11
    2020-07-19T16:27:29 0.258 INF Maximum allowed players: 3
    2020-07-19T16:27:29 0.258 INF Game mode: GameModeSurvival
    2020-07-19T16:27:29 0.258 INF Dedicated server only build
    2020-07-19T16:27:29 0.259 INF Not running in Big Picture Mode, no on-screen keyboard available
    2020-07-19T16:27:29 0.259 INF Starting PlayerInputManager...
    2020-07-19T16:27:29 0.409 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
    2020-07-19T16:27:29 0.426 INF Starting UserProfileManager...
    2020-07-19T16:27:29 0.588 INF Occlusion: Awake
    2020-07-19T16:27:29 0.591 INF Texture quality is set to 3
    2020-07-19T16:27:29 0.634 INF [MODS] Start loading
    2020-07-19T16:27:29 0.637 INF [MODS] Trying to load from folder: Telrics Health Bars 2.0A19
    2020-07-19T16:27:29 0.645 INF [MODS] Loaded Mod: Telrics Health Bars 2.0 (1.0)
    2020-07-19T16:27:29 0.645 INF [MODS] Initializing mod code
    2020-07-19T16:27:29 0.645 INF [MODS] Loading done
    2020-07-19T16:27:29 0.656 INF Loading permissions file at 'C:\Users\New PC\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2020-07-19T16:27:29 0.670 INF Loading permissions file done.
    2020-07-19T16:27:30 1.410 INF Reloading serveradmin.xml
    2020-07-19T16:27:30 1.410 INF Loading permissions file at 'C:\Users\New PC\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
    2020-07-19T16:27:30 1.410 INF Loading permissions file done.
    2020-07-19T16:27:32 3.400 INF UMA Overlay loading took 1974 ms
    2020-07-19T16:27:32 3.402 INF UMA Slot loading took 1 ms
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    2020-07-19T16:27:33 4.855 INF WorldStaticData.Init() needed 1.449s
    2020-07-19T16:27:33 4.874 INF Started Telnet on 8081
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
    2020-07-19T16:27:33 4.975 INF Started Terminal Window
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
    2020-07-19T16:27:33 4.986 INF Awake done in 4932 ms
    2020-07-19T16:27:33 5.031 INF WinThread started
    2020-07-19T16:27:36 7.348 INF [GSM] GameSparks Connected
    2020-07-19T16:27:37 8.647 INF [GSM] Device Authentication suceeded ...
    2020-07-19T16:27:38 9.798 INF NET: Starting server protocols
    2020-07-19T16:27:38 9.798 INF [NET] Disabling protocol: LiteNetLib
    2020-07-19T16:27:38 9.801 INF [Steamworks.NET] NET: Server started
    2020-07-19T16:27:38 9.802 INF Started thread SteamNetworkingServer
    2020-07-19T16:27:38 9.803 INF StartGame
    2020-07-19T16:27:38 10.063 INF Persistent GamePrefs saved
    GamePref.AdminFileName = serveradmin.xml
    GamePref.AirDropFrequency = 72
    GamePref.AirDropMarker = True
    GamePref.AutopilotMode = 0
    GamePref.BedrollDeadZoneSize = 55
    GamePref.BedrollExpiryTime = 45
    GamePref.BlockDamageAI = 100
    GamePref.BlockDamageAIBM = 100
    GamePref.BlockDamagePlayer = 100
    GamePref.BloodMoonEnemyCount = 12
    GamePref.BloodMoonFrequency = 7
    GamePref.BloodMoonRange = 3
    GamePref.BloodMoonWarning = 8
    GamePref.BuildCreate = False
    GamePref.ConnectToServerIP = 127.0.0.1
    GamePref.ConnectToServerPort = 26900
    GamePref.ControlPanelEnabled = False
    GamePref.ControlPanelPort = 8080
    GamePref.CraftTimer = 
    GamePref.CreateLevelDim = 8
    GamePref.CreateLevelName = My Level
    GamePref.CreativeMenuEnabled = False
    GamePref.DayCount = 3
    GamePref.DayLightLength = 21
    GamePref.DayNightLength = 60
    GamePref.DebugMenuEnabled = False
    GamePref.DebugMenuShowTasks = False
    GamePref.DebugStopEnemiesMoving = False
    GamePref.DropOnDeath = 0
    GamePref.DropOnQuit = 0
    GamePref.DynamicSpawner = 
    GamePref.EACEnabled = False
    GamePref.EnemyDifficulty = 0
    GamePref.EnemySpawnMode = True
    GamePref.FavoriteServersList = 
    GamePref.FragLimit = 20
    GamePref.GameDifficulty = 3
    GamePref.GameGuidClient = 
    GamePref.GameMode = GameModeSurvival
    GamePref.GameName = July11
    GamePref.GameNameClient = My Game
    GamePref.GameVersion = Alpha 19
    GamePref.GameWorld = Hezuku Mountains
    GamePref.HideCommandExecutionLog = 0
    GamePref.JoiningOptions = True
    GamePref.LandClaimCount = 12
    GamePref.LandClaimDeadZone = 1
    GamePref.LandClaimDecayMode = 0
    GamePref.LandClaimExpiryTime = 7
    GamePref.LandClaimOfflineDelay = 0
    GamePref.LandClaimOfflineDurabilityModifier = 4
    GamePref.LandClaimOnlineDurabilityModifier = 4
    GamePref.LandClaimSize = 30
    GamePref.LastGameResetRevision = 0
    GamePref.LastLoadedPrefab = 
    GamePref.LastLoadedPrefabSize = 
    GamePref.LastLoadingTipRead = -1
    GamePref.LootAbundance = 100
    GamePref.LootRespawnDays = 30
    GamePref.LootTimer = 
    GamePref.MatchLength = 10
    GamePref.MaxSpawnedAnimals = 5
    GamePref.MaxSpawnedZombies = 84
    GamePref.MaxUncoveredMapChunksPerPlayer = 131072
    GamePref.NoGraphicsMode = True
    GamePref.OptionsAllowController = True
    GamePref.OptionsAmbientVolumeLevel = 1
    GamePref.OptionsAudioOcclusion = False
    GamePref.OptionsBackgroundGlobalOpacity = 0.75
    GamePref.OptionsControllerVibration = True
    GamePref.OptionsDisableChunkLODs = False
    GamePref.OptionsDynamicMusicDailyTime = 0.3
    GamePref.OptionsDynamicMusicEnabled = False
    GamePref.OptionsForegroundGlobalOpacity = 1
    GamePref.OptionsGfxAA = 1
    GamePref.OptionsGfxBloom = True
    GamePref.OptionsGfxBrightness = 0.5
    GamePref.OptionsGfxDOF = False
    GamePref.OptionsGfxDynamicMinFPS = 30
    GamePref.OptionsGfxDynamicMode = 0
    GamePref.OptionsGfxDynamicScale = 1
    GamePref.OptionsGfxFOV = 65
    GamePref.OptionsGfxGrassDistance = 1
    GamePref.OptionsGfxLODDistance = 0.5
    GamePref.OptionsGfxMotionBlur = 1
    GamePref.OptionsGfxObjQuality = 3
    GamePref.OptionsGfxOcclusion = True
    GamePref.OptionsGfxQualityPreset = 2
    GamePref.OptionsGfxReflectQuality = 1
    GamePref.OptionsGfxReflectShadows = False
    GamePref.OptionsGfxResetRevision = 0
    GamePref.OptionsGfxResolution = 0
    GamePref.OptionsGfxShadowDistance = 1
    GamePref.OptionsGfxSSAO = True
    GamePref.OptionsGfxSSReflections = 0
    GamePref.OptionsGfxStreamMipmaps = True
    GamePref.OptionsGfxSunShafts = True
    GamePref.OptionsGfxTerrainQuality = 3
    GamePref.OptionsGfxTexFilter = 1
    GamePref.OptionsGfxTexQuality = 1
    GamePref.OptionsGfxTreeDistance = 4
    GamePref.OptionsGfxUMATexQuality = 1
    GamePref.OptionsGfxViewDistance = 6
    GamePref.OptionsGfxVsync = 1
    GamePref.OptionsGfxWaterPtlLimiter = 0.5
    GamePref.OptionsGfxWaterQuality = 1
    GamePref.OptionsHudOpacity = 1
    GamePref.OptionsHudSize = 1
    GamePref.OptionsInterfaceSensitivity = 0.75
    GamePref.OptionsInvertMouse = False
    GamePref.OptionsJournalPopup = True
    GamePref.OptionsMenuMusicVolumeLevel = 0.7
    GamePref.OptionsMicVolumeLevel = 0.75
    GamePref.OptionsMouseSensitivity = 0.5
    GamePref.OptionsMusicVolumeLevel = 0.5
    GamePref.OptionsOverallAudioVolumeLevel = 1
    GamePref.OptionsPlayChanceFrequency = 3
    GamePref.OptionsPlayChanceProbability = 0.983
    GamePref.OptionsPlayerModel = playerMale
    GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
    GamePref.OptionsPOICulling = 1
    GamePref.OptionsScreenBoundsValue = 1
    GamePref.OptionsShowCompass = True
    GamePref.OptionsShowCrosshair = True
    GamePref.OptionsStabSpawnBlocksOnGround = True
    GamePref.OptionsTempCelsius = False
    GamePref.OptionsUiFpsScaling = 1
    GamePref.OptionsVoiceChatEnabled = True
    GamePref.OptionsVoiceVolumeLevel = 0.75
    GamePref.OptionsZoomMouseSensitivity = 0.5
    GamePref.PartySharedKillRange = 1000
    GamePref.PersistentPlayerProfiles = False
    GamePref.PlayerAutologin = False
    GamePref.PlayerId = 
    GamePref.PlayerKillingMode = 0
    GamePref.PlayerName = Player
    GamePref.PlayerSafeZoneHours = 5
    GamePref.PlayerSafeZoneLevel = 5
    GamePref.PlayerToken = 
    GamePref.RebuildMap = False
    GamePref.SaveGameFolder = C:\Users\New PC\AppData\Roaming/7DaysToDie/Saves
    GamePref.SelectionContextMode = 0
    GamePref.SelectionOperationMode = 0
    GamePref.ServerAdminSlots = 0
    GamePref.ServerAdminSlotsPermission = 0
    GamePref.ServerDescription = Do not poop near the water supply
    GamePref.ServerDisabledNetworkProtocols = LiteNetLib
    GamePref.ServerIP = 
    GamePref.ServerIsPublic = True
    GamePref.ServerLoginConfirmationText = 
    GamePref.ServerMaxAllowedViewDistance = 12
    GamePref.ServerMaxPlayerCount = 3
    GamePref.ServerMaxWorldTransferSpeedKiBs = 1300
    GamePref.ServerName = Ladarian's Playground
    GamePref.ServerPort = 26900
    GamePref.ServerReservedSlots = 0
    GamePref.ServerReservedSlotsPermission = 100
    GamePref.ServerVisibility = 2
    GamePref.ServerWebsiteURL = 
    GamePref.ShowFriendPlayerOnMap = True
    GamePref.TelnetEnabled = True
    GamePref.TelnetFailedLoginLimit = 10
    GamePref.TelnetFailedLoginsBlocktime = 10
    GamePref.TelnetPort = 8081
    GamePref.TerminalWindowEnabled = True
    GamePref.UNUSED_OptionsBloom = 
    GamePref.UNUSED_OptionsDeferredLighting = 
    GamePref.UNUSED_OptionsDOF = 
    GamePref.UNUSED_OptionsFieldOfViewNew = 
    GamePref.UNUSED_OptionsGamma = 
    GamePref.UNUSED_OptionsImageEffects = 
    GamePref.UNUSED_OptionsMotionBlur = 
    GamePref.UNUSED_OptionsObjectBlur = 
    GamePref.UNUSED_OptionsReflectionBounces = 
    GamePref.UNUSED_OptionsReflectionCullList = 
    GamePref.UNUSED_OptionsReflectionFarClip = 
    GamePref.UNUSED_OptionsReflectionRefreshMode = 
    GamePref.UNUSED_OptionsReflectionShadowDistance = 
    GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
    GamePref.UNUSED_OptionsSSAO = 
    GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
    GamePref.UNUSED_OptionsSunShafts = 
    GamePref.UserDataFolder = C:\Users\New PC\AppData\Roaming/7DaysToDie
    GamePref.WorldGenSeed = Thatswhatiwanttodo
    GamePref.WorldGenSize = 8192
    GamePref.XPMultiplier = 100
    GamePref.ZombieBMMove = 0
    GamePref.ZombieFeralMove = 0
    GamePref.ZombieMove = 0
    GamePref.ZombieMoveNight = 0
    GamePref.ZombiePlayers = True
    GameStat.AirDropFrequency = 0
    GameStat.AirDropMarker = False
    GameStat.AllowedViewDistance = 12
    GameStat.AnimalCount = 0
    GameStat.AutoParty = False
    GameStat.BedrollExpiryTime = 45
    GameStat.BlockDamagePlayer = 100
    GameStat.BloodMoonDay = 0
    GameStat.BloodMoonEnemyCount = 8
    GameStat.BloodMoonWarning = 8
    GameStat.ChunkStabilityEnabled = True
    GameStat.CraftTimer = 
    GameStat.CurrentRoundIx = 0
    GameStat.DayLightLength = 18
    GameStat.DayLimitActive = False
    GameStat.DayLimitThisRound = 0
    GameStat.DropOnDeath = 1
    GameStat.DropOnQuit = 0
    GameStat.EnemyCount = 0
    GameStat.EnemyDifficulty = Normal
    GameStat.EnemySpawnMode = True
    GameStat.FragLimitActive = False
    GameStat.FragLimitThisRound = 0
    GameStat.GameDifficulty = 2
    GameStat.GameDifficultyBonus = 1
    GameStat.GameModeId = 0
    GameStat.GameState = 0
    GameStat.GlobalMessageToShow = 
    GameStat.IsCreativeMenuEnabled = False
    GameStat.IsFlyingEnabled = False
    GameStat.IsPlayerCollisionEnabled = True
    GameStat.IsPlayerDamageEnabled = True
    GameStat.IsResetMapOnRestart = False
    GameStat.IsSaveSupplyCrates = True
    GameStat.IsSpawnEnemies = True
    GameStat.IsSpawnNearOtherPlayer = False
    GameStat.IsTeleportEnabled = False
    GameStat.IsVersionCheckDone = False
    GameStat.LandClaimCount = 1
    GameStat.LandClaimDeadZone = 30
    GameStat.LandClaimDecayMode = 0
    GameStat.LandClaimExpiryTime = 3
    GameStat.LandClaimOfflineDelay = 0
    GameStat.LandClaimOfflineDurabilityModifier = 32
    GameStat.LandClaimOnlineDurabilityModifier = 32
    GameStat.LandClaimSize = 41
    GameStat.LoadScene = 
    GameStat.LootTimer = 
    GameStat.OptionsPOICulling = 0
    GameStat.PartySharedKillRange = 100
    GameStat.PlayerKillingMode = KillStrangersOnly
    GameStat.ScoreDiedMultiplier = -5
    GameStat.ScorePlayerKillMultiplier = 1
    GameStat.ScoreZombieKillMultiplier = 1
    GameStat.ShowAllPlayersOnMap = False
    GameStat.ShowFriendPlayerOnMap = True
    GameStat.ShowSpawnWindow = False
    GameStat.ShowWindow = 
    GameStat.ShowZombieCounter = False
    GameStat.TimeLimitActive = False
    GameStat.TimeLimitThisRound = 0
    GameStat.TimeOfDayIncPerSec = 20
    GameStat.XPMultiplier = 100
    GameStat.ZombieHordeMeter = False
    2020-07-19T16:27:38 10.148 INF StartAsServer
    2020-07-19T16:27:42 13.472 INF Block IDs with mapping
    2020-07-19T16:27:42 13.473 INF BlockIDs from Mapping
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    2020-07-19T16:27:47 18.464 INF Item IDs with mapping
    2020-07-19T16:27:47 18.464 INF ItemIDs from Mapping
    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
    HDR Render Texture not supported, disabling HDR on reflection probe.
     
    (Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 276)

    2020-07-19T16:28:02 33.799 INF createWorld: Hezuku Mountains, July11, GameModeSurvival
    2020-07-19T16:28:02 33.800 INF Occlusion: Disabled
    2020-07-19T16:28:02 33.854 INF Started thread ChunkRegeneration
    2020-07-19T16:28:02 33.854 INF Started thread ChunkCalc
    2020-07-19T16:28:02 33.949 INF World.Load: Hezuku Mountains
    2020-07-19T16:28:02 33.961 INF BloodMoon SetDay: day 8, last day 0, freq 7, range 3
    2020-07-19T16:28:02 33.964 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 3
    2020-07-19T16:28:06 38.121 INF Started thread GenerateChunks
    2020-07-19T16:28:10 41.638 INF Calculating world hashes took 3417 ms (world size 840 MiB)
    2020-07-19T16:28:10 42.088 INF Loading dtm raw file took 3917ms
    2020-07-19T16:28:11 42.627 INF Biomes image size w= 8192, h = 8192
    2020-07-19T16:28:12 43.221 INF Loading and creating biomes took 1132ms
    2020-07-19T16:28:15 46.164 INF Loading and creating shader control textures took 2942ms
    2020-07-19T16:28:26 57.363 INF Loading and parsing of generator took 11198ms
    2020-07-19T16:28:26 57.451 INF Started thread SaveChunks C:\Users\New PC\AppData\Roaming/7DaysToDie/Saves/Hezuku Mountains/July11\Region
    2020-07-19T16:28:28 59.333 INF [DECO] read 28398/
    2020-07-19T16:28:28 59.464 INF AstarManager Init
    2020-07-19T16:28:29 60.275 INF Weather Packages Created FROM BIOMES
    2020-07-19T16:28:29 60.275 INF createWorld() done
    2020-07-19T16:28:29 60.277 INF Loading players.xml
    2020-07-19T16:28:29 60.371 INF Loaded player
    2020-07-19T16:28:29 60.422 INF VehicleManager C:\Users\New PC\AppData\Roaming/7DaysToDie/Saves/Hezuku Mountains/July11/vehicles.dat, loaded 0
    2020-07-19T16:28:29 60.533 INF Setting for 'DayLightLength' not within the default range (server will go to the modded category): current = 21, default = 12 - 18
    2020-07-19T16:28:29 60.534 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
    2020-07-19T16:28:29 60.534 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 12, default = 8
    2020-07-19T16:28:30 61.884 INF StartGame done
    2020-07-19T16:28:30 61.888 INF [Steamworks.NET] GameServer.Init successful
    2020-07-19T16:28:30 61.895 INF [Steamworks.NET] Making server public
    2020-07-19T16:28:31 62.788 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90137246328861700, public IP=10*.25*.6*.25*
    2020-07-19T16:28:43 74.895 INF [DECO] written 0
    2020-07-19T16:28:58 89.748 INF [Steamworks.NET] NET: P2PSessionRequest from: 76561198020216796
    2020-07-19T16:29:02 93.289 INF [Steamworks.NET] NET: Received authentication package from 76561198020216796: valid password
    2020-07-19T16:29:02 93.292 INF Started thread NCSteam_Reader_76561198020216796_0
    2020-07-19T16:29:02 93.293 INF Started thread NCSteam_Writer_76561198020216796_0
    2020-07-19T16:29:02 93.296 INF Started thread NCSteam_Reader_76561198020216796_1
    2020-07-19T16:29:02 93.296 INF Started thread NCSteam_Writer_76561198020216796_1
    2020-07-19T16:29:02 93.297 INF [NET] PlayerConnected EntityID=-1, PlayerID='76561198020216796', OwnerID='', PlayerName=''
    2020-07-19T16:29:02 93.298 INF NPCID.Write
    2020-07-19T16:29:02 93.343 INF NPPL.Read
    2020-07-19T16:29:02 93.369 INF PlayerLogin: Ladarian/Alpha 19
    2020-07-19T16:29:02 93.369 INF Client IP: 192.168.1.132
    2020-07-19T16:29:02 93.370 INF [Auth] PlayerName authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.370 INF [Auth] ServerState authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.371 INF [Auth] PlayerId authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.371 INF [Auth] PlayerId-Steam authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.371 INF [Auth] TicketValidation authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.372 INF [Auth] VersionCheck authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.373 INF [Auth] PlayerSlots authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.373 INF [Auth] LegacyModAuthorizations authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.374 INF [Steamworks.NET] Auth.AuthenticateUser()
    2020-07-19T16:29:02 93.380 INF [Steamworks.NET] Authenticating player: Ladarian SteamId: 76561198020216796 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
    2020-07-19T16:29:02 93.724 INF [Steamworks.NET] Authentication callback. ID: 76561198020216796, owner: 76561198020216796, result: k_EAuthSessionResponseOK
    2020-07-19T16:29:02 93.724 INF [Auth] Steam authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='76561198020216796', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.724 INF [Auth] SteamFamily authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='76561198020216796', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.725 INF [Auth] SteamFriends authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='76561198020216796', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.725 INF [Auth] SteamGroups authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='76561198020216796', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.726 INF [Auth] BansAndWhitelist authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='76561198020216796', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.726 INF [Auth] EAC authorization successful: EntityID=-1, PlayerID='76561198020216796', OwnerID='76561198020216796', PlayerName='Ladarian'
    2020-07-19T16:29:02 93.727 INF Allowing player with id 76561198020216796
    2020-07-19T16:29:02 93.868 INF RequestToEnterGame: 76561198020216796/Ladarian
    2020-07-19T16:29:30 121.580 INF Time: 1.78m FPS: 20.00 Heap: 2907.5MB Max: 2907.5MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 3566.0MB
    2020-07-19T16:29:37 128.959 INF RequestToSpawnPlayer: 171, Ladarian, 7
    2020-07-19T16:29:37 129.041 INF Created player with id=171
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
    WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
    WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
    WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    Calling Animator.GotoState on Synchronize layer
     
    (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370)

    2020-07-19T16:29:40 131.998 INF Entity zombieNurse 929 killed
    WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
    WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
    WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
    WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
    WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
    WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    2020-07-19T16:29:43 135.042 INF GMSG: Player 'Ladarian' joined the game
    2020-07-19T16:29:43 135.051 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: -1942, 72, -505): EntityID=171, PlayerID='76561198020216796', OwnerID='76561198020216796', PlayerName='Ladarian'
    2020-07-19T16:30:01 153.112 INF Time: 2.28m FPS: 30.41 Heap: 2853.3MB Max: 2907.5MB Chunks: 289 CGO: 34 Ply: 1 Zom: 1 Ent: 4 (5) Items: 0 CO: 1 RSS: 3907.0MB
    2020-07-19T16:30:03 154.839 INF Client 76561198020216796/Ladarian executing client side command: dm
    2020-07-19T16:30:04 155.592 INF Client 76561198020216796/Ladarian executing client side command: cm
    2020-07-19T16:30:09 161.100 INF Executing command 'spawnentityat "zombieLab" -1905.36 71.24125 -513.084 1 0 105.1657 0 -0.002616116 0 -0.009651731 Dynamic' from client 76561198020216796
    2020-07-19T16:30:11 162.667 INF Client 76561198020216796/Ladarian executing client side command: dm
    2020-07-19T16:30:11 163.090 INF Client 76561198020216796/Ladarian executing client side command: cm
    2020-07-19T16:30:27 178.332 INF Entity zombieLab 930 killed by Ladarian 171
    2020-07-19T16:30:32 183.406 INF Time: 2.78m FPS: 30.29 Heap: 2004.4MB Max: 2907.5MB Chunks: 306 CGO: 34 Ply: 1 Zom: 1 Ent: 5 (6) Items: 0 CO: 1 RSS: 3914.7MB
    2020-07-19T16:30:42 193.936 INF Player Ladarian disconnected after 1.1 minutes
    2020-07-19T16:30:42 194.038 INF Player disconnected: EntityID=171, PlayerID='76561198020216796', OwnerID='76561198020216796', PlayerName='Ladarian'
    2020-07-19T16:30:42 194.049 INF GMSG: Player 'Ladarian' left the game
    2020-07-19T16:30:42 194.051 INF Exited thread NCSteam_Reader_76561198020216796_0
    2020-07-19T16:30:42 194.051 INF Exited thread NCSteam_Writer_76561198020216796_0
    2020-07-19T16:30:42 194.051 INF Exited thread NCSteam_Writer_76561198020216796_1
    2020-07-19T16:30:42 194.051 INF Exited thread NCSteam_Reader_76561198020216796_1
    2020-07-19T16:30:42 194.119 INF [Steamworks.NET] NET: Connection closed: 76561198020216796
    2020-07-19T16:30:43 194.173 INF [Steamworks.NET] NET: Dropping client: 76561198020216796
    2020-07-19T16:30:50 201.928 INF Clearing all pools
    2020-07-19T16:31:02 213.436 INF Time: 3.28m FPS: 20.00 Heap: 2006.2MB Max: 2907.5MB Chunks: 306 CGO: 0 Ply: 0 Zom: 1 Ent: 0 (6) Items: 0 CO: 0 RSS: 3914.9MB
    2020-07-19T16:31:11 222.495 INF Executing command 'shutdown' by Terminal Window
    2020-07-19T16:31:11 222.544 INF Preparing quit
    2020-07-19T16:31:11 222.544 INF Disconnect
    2020-07-19T16:31:11 222.545 INF [NET] ServerShutdown
    2020-07-19T16:31:11 222.545 INF NET: Stopping server protocols
    2020-07-19T16:31:11 222.548 INF Exited thread SteamNetworkingServer
    2020-07-19T16:31:11 222.549 INF [Steamworks.NET] NET: Server stopped
    2020-07-19T16:31:11 222.551 INF SaveAndCleanupWorld
    2020-07-19T16:31:11 222.578 INF Saving 0 of chunks took 20ms
    2020-07-19T16:31:11 222.579 INF [Steamworks.NET] Stopping server
    2020-07-19T16:31:11 222.688 INF [Steamworks.NET] Exiting Lobby
    2020-07-19T16:31:11 222.767 INF AstarManager Cleanup
    2020-07-19T16:31:11 222.771 INF World.Unload
    2020-07-19T16:31:11 222.781 INF Exited thread GenerateChunks
    2020-07-19T16:31:11 222.783 INF Exited thread SaveChunks C:\Users\New PC\AppData\Roaming/7DaysToDie/Saves/Hezuku Mountains/July11\Region
    2020-07-19T16:31:11 222.788 INF World.Cleanup
    2020-07-19T16:31:11 222.789 INF Exited thread ChunkRegeneration
    2020-07-19T16:31:11 222.794 INF Exited thread ChunkCalc
    2020-07-19T16:31:11 222.796 INF VehicleManager saving 0 (0 / 0)
    2020-07-19T16:31:11 222.821 INF Persistent GamePrefs saved
    2020-07-19T16:31:11 222.845 INF Persistent GamePrefs saved
    2020-07-19T16:31:11 222.846 INF Cleanup
    2020-07-19T16:31:11 222.847 INF Closing Terminal Window
    2020-07-19T16:31:11 222.869 INF WinThread ended
    2020-07-19T16:31:11 222.872 INF Ended Terminal Window
    2020-07-19T16:31:11 222.974 INF Terminating threads
    2020-07-19T16:31:11 222.974 INF OnApplicationQuit
    2020-07-19T16:31:11 222.974 INF Terminating threads
    2020-07-19T16:31:11 222.974 INF OnApplicationQuit
    2020-07-19T16:31:11 223.072 INF [GSM] GameSparks Disconnected
    2020-07-19T16:31:12 223.573 INF Terminating threads
    2020-07-19T16:31:12 223.573 INF OnApplicationQuit
    2020-07-19T16:31:12 223.573 INF Terminating threads
    2020-07-19T16:31:12 223.573 INF OnApplicationQuit
    Setting up 4 worker threads for Enlighten.
      Thread -> id: 4650 -> priority: 1 
      Thread -> id: 5584 -> priority: 1 
      Thread -> id: 1148 -> priority: 1 
      Thread -> id: 6ab0 -> priority: 1 
    GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
     
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

     

  10. I've tried to get this mod (health bars) to work and it doesn't seem to be putting bars over the heads of zombies on damage.  I see the mod is loaded int he logs but still nothing. 

     

    Currently running:

     

    Server Tools

    Khaine's 60-slot Bigger Backpack Mod with UI changes

    Always Open Trader

    JRB_ZombieLootDrop_10

    Ragsy_Find_Bicycles

    War3zuk 20k Stacks

     

     

    Trying to just run healthbars alone doesn't work either.

     

    I've noticed the ItemIcons folder in the packaged mod is empty, is it supposed to be emptY?

     

  11. Unfortunately does not work with my A17 - how much money does roland have to pay to update this mod for everyone else in the name of giving? Thanks in advance!

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