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altug

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Posts posted by altug

  1. 15 minutes ago, Canute said:

    Why you don't place down a landclaim block first ?

     

    Well, you can pick all the stations, all furnaces, forges and storages without a landclaim block. Generators and battery banks are the only items that you can't.

  2. 18 hours ago, Subquake said:

    NPC Mod is not compatible with UL, most other modlets/mods are not

    Thanks for the info and for this great mod, that's bit sad, this combination is so much fun, I think I'm going to trade lockpicking for the npc mod. As I see thats the only issue for me right now, (and a UI margin issue for trader dialog). 

  3. I'm on exp version, the lockpicking seems not working on my side, it checks if I have enough skills or not, if yes, nothing happens, I'm also using NPCMod, can it be related to that?

  4. Can I play with my friend who connects to my client without any extra setup/modifications? Yesterday we tried it and after 1 hour gameplay we got console errors that prevent the play. (we both set eac off, and I'd choosen to generate a random world) 
    In short, is it possible to play two person connects one another without a server?

  5. I think player should be able to craft glass jars with default forge, need for blacksmith forge is quite harsh. There are many actions that don't return jars, and atm player have to wait to be 60 for it.

  6. Playing this mod for a while, I think its great mod and even has greater potantial. No clock is a small but very nice touch to the game immersion, and its not that hard to determine the state of day/night as well. I have two issues, first, are vultures immortal? I spent 20+ arrows and 10+ club hits still can not kill it. (or maybe they are undead dragons but model mismatch!??) and I can find too many wrenches, maybe they can be rarer.

  7. maybe campfire quest can be triggered before that quest that needs forge?

     

    I know you urge to create complex meals for proper fullness and wellness but charred and boiled meats can provide a bit more fullness imo, simple cooked eggs are better related to them.

     

    Flour icon is missing.

     

    Thanks for this great mod.

  8.  

    There really is no way to have items disappear from a backpack on death. Well certain ones. Was your bag full? If so i may need to increase the dropped backpack size. I thought I had but there is a slight chance it may need more to accomodate the 72 slots.

     

    Yes my backpack was full or almost full, I lost at least 3-4 items, if I remember right they were weapons, so I lost from the belt.

    By the way, isnt the blacksmithing station skill requirements are a bit harsh, I mean you can not craft iron tools or minibike without it, and 60 construction and 30 armor/clothing make me feel that way, just thinking.. And I really enjoying this mod, so far my favorite with true survival.

  9. you can use electrics without the diesel generators.

    those only take more fuel (to store).

    the normal generator can still be purchased as perk, also those normal generators are buyable at normal traders, battery bank can also be bought to store and/or recharge batteries, but to produce those you need the correct book.

    if u want the lathe to connect to the normal generators you need to build that "failsafe thing" which uses 75W and you place the lathe next to it.

     

    (level 107 and felt 5 zillion crates i got my first gauge :D )

     

    (tiny error, corrected now:)

    fuel depoist (small) can be crafted at the standard workbench

     

     

    I was trying the diesel because I can not craft standard generators due to need of console, lack of any gauge and no trader luck. I accept that but weird thing I can not see craft option for fuel deposit or generator housing in big anvil's menu with a smith hammer in it (for diesel), that stucks me. For electrycity my last try is the battery bank, I can use lathe that way, but I need a generator anyway to recharge those batteries.

  10. Gauges do not drop from cars anymore? Only workingstiffs I understand from loot file. Also how to craft fuel deposit, description says in smith hammer, it should be mill? I'm at lvl 75 and can not use electricity yet because of these..

  11. When scrapping a stack of vegetables, only one serving is produced, have to split and scrap one by one (when not using station).

    Also claw hammers can not upgrade spike traps only stone axe can.

  12. I had a AC unit working in A15 but never made it in as A16 was close. We might need it in A16. Heaters are ez enough as well.

     

    The main idea is temp differences between indoors and outdoors, you shouldnt have a hole in your building in order to heat or cool it indoor with enough numbers of heaters/ac's for the building size. Week long global temperatures same in all biomes. etc.

  13. A new temperature system will be great. Frequently swapping your poncho and your warm jacket is not cool and immersive and there is a huge unrealistic difference between those two. Rim World has a great system and I think its adaptable to 7d2d. Air conditioners, heaters, seasonal global temperatures would be awesome.

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