Jump to content

Bigun

Members
  • Posts

    11
  • Joined

  • Last visited

Posts posted by Bigun

  1. I started on the Pregen10K, the Navezgane is way too small.

    Checked the logs, FPS wonders between 40+ to the lowest I saw as 9'ish, but seems to have an average above 20.

     

    The game runs fine until more than 4 people join. 

    Also wondering about the ping.  I know a few players who exclusively use wifi and I'm wondering if that is hindering everyone else.

     

    Pending that check, the lag may just have to be dealt with until I can get some funds.

  2. 22 hours ago, Cr0wst0rm said:

    Must be somehow related to chunks, but i have no frikin clue why it happens even when you sit next to it...

     

    Either the sender (server) takes too long to transfer data or receiver (player) takes too long to receive. How large is your world? How modified are all these chunks? Do you have Dynamic Mesh enabled for the server? Can you disable that? How large is your claim block size? How large is your bed size? Either many unoptimized data is being send/less but bad HW specs for either receiver/sender

    The Pregen8K map.

  3. On 5/30/2022 at 6:01 AM, meganoth said:

    Considering you are seeing this while driving around data path between RAM and SSD would be the first guess. This doesn't depend on SSD and CPU alone, what generation is your CPU/motherboard?

     

    My best guess for the CPU never showing 100% is that the game loop is too big for internal CPU caches.

     

    Since you have it running in a virtual machine, maybe the VM has some overhead for anything coming from SSD (i.e. an additional copy operation for all data) ? Normally I would say current VM's should have almost no overhead for this but I don't know enough about that to be sure one way or the other.

     

    16 x Intel(R) Xeon(R) CPU E5-2440 v2 @ 1.90GHz



    Still at a loss, anything over 6 players and the starts to derp out.

  4. I have a dedicated private server running in a Linux container, with 16GB of RAM and 16 Cores, and is running on local SSD storage configured in a hardware RAID-5, all running on Proxmox.  I have more resources I can throw at it, but I only assign resources as it's needed.

     

    Mind you, I'm sitting right next to the server and connect via local IP, so I have sincere doubts that the issue is network connectivity.  Plus outside players have 1 Gbps fiber to the server, so again, I have doubts it's a network issue.

     

    The scenario is as follows:

     

    Seven players (including myself) are connected.  When all of us are running on Motorcycles, the servers lags and kicks players around the map (including me).  Sometimes when players get off the bikes, the bike disappears and reappears where home base is.  While this is happening, I'm watching the server performance via htop and through Proxmox, and the CPU averages about 40% to 60% use, RAM hovers around 6 to 8 GB of use (about 50% used), swap space ends up being full (makes me believe the server isn't using all the RAM for some reason), and according to Proxmox there is no unreasonable I/O delay from storage.

    Most other scenarios, the server performs just fine.  Running on foot or on bicycles doesn't seem to cause any issues.

    Not sure what I can change to help with this, but any advice is welcomed.

  5. 5 hours ago, Beelzybub said:

    And second, are these two lines in your serverconfig?

    <property name="Region"                            value="NorthAmericaEast" />

    <property name="Language"                        value="English" />

    ServerVisibility was set to 2.

     

    The other two didn't exist in the config.

    Added them, testing now.

  6. I cannot get the server listed when my users search for my server.

     

    I have the following ports forwarded correctly:

    TCP 26900

    UDP 26900-26903

     

    I have "SteamNetworking" disabled per the XML config recommendations.

     

    I see the server listed via a 3rd party site:  https://www.battlemetrics.com/servers/7dtd/15241685

     

    and the players can connect directly via IP without issues.

     

    I just cannot get the server listed or this new server filter is filtering my server out for some reason, and I don't know why.
     

    Any help is appreciated.

×
×
  • Create New...