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braniel

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Posts posted by braniel

  1. 23 hours ago, LastTugBoat243 said:

    I'm not sure I've never edited region files before.

    I don't know if this is the just me but when I eat or drink anything that changes my wellness for some reason my max health drops by half and then goes back up. But then I have to heal because my normal health doesn't go up as well. This just started happening not sure what's causing it.

    image_2022-01-02_154157.png

    Hello man,  for what are those laser??

  2. 7 hours ago, JaxTeller718 said:

    Walk only is definitely not intended and i will look into it when the holidays settle down more.

     

    Hello @JaxTeller718 I was playing a vanilla game and the zombies run as usual, then I put a modlet of yours the "remove rage from the zombies" and they stopped running during the night, then I removed this modlet and they returned to normal running... There any easy way to remove that mod from the vanilla project to test it??

    Edit: i changed the "movespeedaggro" to vanilla defaults and the zombies now run in blood moon 

  3. 1 minute ago, KhaineGB said:

    Okay. When you load the game, it should have the version number on the main menu.

    If it says v3, it's the old version. In which case, kick the mod launcher up the butt to update. ;)

    If it says v3.01, that's the one I put out yesterday morning (my time, about 7am GMT) in which case I need to do more digging into the issue.

    yep i have the last version, i use manual update (Gdrive)

  4. Just now, KhaineGB said:

    And is it DEFINITELY on the update I put out yesterday? (v3.01) Because I'm pretty sure it's related to the cave code, but I had to remove a lot of that due to linux server issues.

    Check your journal under wellness. There should be a list of food/drink that will increase wellness, and thus increase your health/stamina.

    Thanks, and about the cave thing, yesterday i entered in the caves (never enter before V3.0.1) and only can put block after destroying another, but only tested one or two times

  5. 3 hours ago, KhaineGB said:

    I know they DO drop radiators because I tested it.

    And my tester who previously wasn't getting radiators, batteries and engines ALSO tested it and got some.

    So they absolutely drop.

    You need to remember it's like a 30% chance to drop, for one SPECIFIC car stage, per "hit" with the item.

    So the more powerful items (ratchet and impact driver) will be impacting your ability to get stuff  since they destroy blocks faster.

    I got serverals radiators, engines and lot of batteries with wrench, but no wheels.... And "re-login" remove sprain debuff, but is good for me since i got 18hrs xD

  6. 9 minutes ago, KhaineGB said:

     

    No it's not.

    Reading a recipe unlocks a PERK in most cases. What likely happened is you unlocked a perk without actually meeting the perks requirements, so you won't be able to make what you unlocked until you meet those requriements.

    Oh i see, i have red checks that says req not meet... thanks for answer

  7. HAHAHAHA!

     

    Its not that type of mod. LOL. Thanks for the laugh this morning. This is a mod that is built to stretch out game play meaning you are going to level much slower. A veteran of TS can get maybe 2 or 3 levels in a few hours of game play, as a new player you should be able to manage at least a level every few hours of game play. Killing zombies does not give you a lot of XP, but doing anything but standing still gives XP. Moving, hitting, cutting, mining, hunting, crafting just about everything you do gives xp. I would suggest not trying to grind levels as I design the mod with the intent of eliminating the need and ease of grinding just about anything. Try and play the mod like its an RPG. So just live your life as that player trying to survival the zombie apocalypse and you will level just fine.

     

    haha lol, well now im lvl 2 xD and for what is the keystone?

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