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A Nice Cup of Tea

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Posts posted by A Nice Cup of Tea

  1. 13 hours ago, Roland said:

     He just posted that there is a minimum of 32. But that number will rise and fall over the next few weeks. Better to trust an emoji countdown than a MF countdown...

    It's also harder to put hidden Illuminati messages in an MF countdown.

  2. 17 hours ago, Roland said:

     I answered this somewhere else but it bears repeating. There are only wood frames (particle board) left in the game as far as frames that can be placed and picked up. They upgrade to wood for 10 wood which upgrades to cobblestone for 10 cobblestone which upgrades to Concrete for 10 Concrete Mix which upgrades to Steel for 10 Steel.

     

    Given the new unified system, does that mean that all the different types of block can now start as particle board? Previously things like bars, walkways, and stairs had to be made directly in wood rather than starting as frames, and therefore couldn't be placed experimentally and picked up again.

     

    Or do some shapes still skip the particle-board stage?

     

    Also, do the particle board versions of block have the same SI as wood, so we can build out of them and upgrade to wood without the heavier wood blocks collapsing if we do our upgrades in the wrong order?

  3. On 9/8/2021 at 11:12 PM, faatal said:

    Yes. Extra seats make it 5 vehicle mods for A20. Testing minibike now, which also supports another player on the back.

    It is probably final for A20.

     

    Does the bicycle support another player on the back? Does it turn into a tandem?

    • Confused 1
    • Knuckle Rub 1
  4. On 4/3/2021 at 9:48 PM, Star69 said:

    For our group, starting over is the most fun. Generally, we’ve got everything we want by day 60ish so that’s when we start over. None of us are into extravagant bases. I would imagine those people play a lot longer.

     

    Same here. Generally when we get to around day 30-40 and we've maxxed out the skills on our choice of speciality and have found level 6 equipment we tend to feel that the game is "done". By that point we can happily clear out tier 5 quests, and tend to feel there's nowhere left to go.

     

    It's fun to go back to the first few days where you're ill-equipped and scrabbling to survive.

  5. On 3/8/2021 at 6:55 PM, madmole said:

    The idea is more mods than there are slots so there is some choice.

    Seems to me that is just a balance thing, and 20 is OCD if you as me, I have 2-3 max and build some large bases. They could simply smelt much faster so we don't need late game ones. We've talked about an industrial forge, but with some simplifications coming I don't see a need for it.

     

    I'm hoping more for an advanced food cooker than an advanced forge. It always seems weird to me that even in late game you're still using a basic campfire to cook rather than any kind of oven or other cooking implement.

     

    I'd love it if the campfire would only cook basic to intermediate foods and you could build an oven for the advanced recipes.

    On 3/8/2021 at 7:51 PM, madmole said:

    Eventually you'll drown when swimming and you run out of stamina. Hopefully we can put some creepy water logged zombies in there that pop up and scare the @%$# out of you or something, zombie catfish.

     

    Gators would be good - they could come in both zombie and non-zombie versions like bears.

    • Have a Cookie 1
  6. My friends and I are not fans of building a big base, and we're even less fans of having to keep repairing it.

     

    So when we play we:

     

    1) Turn off horde nights.

     

    2) Use a couple of techniques that others would probably call "cheese" or "exploits"  but we just call "sensible anti-zombie measures" to make sure that our above-ground base is zombie-proof against wandering hordes without taking damage or needing repairs. We use [REDACTED SO IT DOESN'T GET PATCHED OUT] to make sure that the zombies only ever approach from one direction, and then [REDACTED SO IT DOESN'T GET PATCHED OUT] so that we can kill them without exposing ourselves (or the base itself) to anything other than minimum danger.

     

    That way we can spend our time doing fun stuff (scavenging, killing zombies, doing quests) rather than tedious stuff (resource gathering, base building and repair). We don't get that much time to play the game as it is, so we might as well maximise the amount of that time that we are having fun and minimise the amount doing busywork.

  7. On 12/5/2020 at 12:05 AM, Maharin said:

    I saw, for at least the third time now, a dead chicken corpse sliding along the ground at a decent pace.  They will hit a wall and slide along it until they hit a corner or something that prevents them from sliding further.

     

    Has anyone else seen this?

     

    It must have been a poultrygeist.

    • Haha 3
  8. I disagree entirely.

     

    Having the loot in a POI be concentrated in a small number of hidden stashes encourages people to bypass the rest of the POI and rush directly for the known stash location(s) - often by nerdpoling up the building or similar.

     

    It's better to have the loot in a POI distributed through the whole building as evenly as possible to encourage people to take time to search and clear it rather than just diving straight to the good caches and then dashing on to the next building in their quest to power-level their characters and equipment as quickly as possible.

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