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About Bluebella

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  1. I managed to make a basic zombie texture replacement mod using Xyths code and textures (just for experimenting). I followed Xyths xpath tutorial and used the "replace texture" code from the Wintermod. The files are in the Xyth WinterEntities - entityclasses.xlm has the code - and his textures that go with that code appear to be in the wintermats.unity3d file. (I'm new to modding so correct me if I'm wrong on any of this) The problem I'm stuck on is I'm not sure how Xyth made the unity3d file which is where the textures are stored, so any tutorials or tips on that would be useful.
  2. I've found them with UABE thanks.
  3. Xyth - is there any easy way to extract the original zombie textures?
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