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Mday

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Posts posted by Mday

  1. 2 hours ago, Subquake said:

    Build a structure around it and put a door? Currently it can be placed anywhere, even inside your base.

     

    That is by design. Later I have plans to have special ore veins spawn, that you won't be able to dig up by hand, but will be able to place (through upgrading) an ore extractor on top of the vein to make it harvest that specific ore (different biomes will spawn different nodes, like titanium vein only in wasteland) and they won't be lockable and the vicinity of the vein will be like a mini trader zone, where you can't dig it out, but only build a wall around it or something. 

    Can this ore extractor be damaged by wondering zombies/other players? I keep all 3 ore extractors that I build in within my landclaim boundary just in case of griefing.

  2. On 2/27/2022 at 8:40 PM, Mday said:

    Guys I need some help.

    I am having issue connecting to a server.

    95% of the time I am stuck at the loading screen with the last line that read:

    It is the same server that I've successfully connected to and played on for say 10 in game days. So I am abit confessed what may have been the cause of the issue.

     

    I found a way to get though the stuck at loading issue. here are the step-by step

    1) Has windows task manager open, keep an eye on the memory usage.

    2) Launch the game, Connect to server as usual.

    3) Now, if the game loads properly, the memory usage should raise. If it stop at some point, that means the game has stuck at the loading screen.

    4) Back to the game at the loading screen, press F1 to bring in the command console. Use the command "reconnect" (without " "). I am not sure how this work but from what I can tell the game seems to be able to continue from where the loading progress break off.

  3. Guys I need some help.

    I am having issue connecting to a server.

    95% of the time I am stuck at the loading screen with the last line that read:

    Quote

    INF Received config file 'item' from server. Len: 129571

    It is the same server that I've successfully connected to and played on for say 10 in game days. So I am abit confessed what may have been the cause of the issue.

  4. In my opinion:

    Craft seeds--replanting is just a boring loop. It does not make farming(hence getting food) any harder.

     

    May be change it so that

    1) Harvesting should not remove the plant.

    2) Successful harvest is not guaranteed, points spend in living off the land improve the chance.

    3) Remove the ability to craft seeds so every single seed you've found from looting/farming bundle is actually valuable.

     

    This way if you want some potatos, you can

    1) spend your skills point on living off the land for better harvest.

    2) spend your skills points on combat skills so you can go though POI faster, gather more seeds. The yield is bad but you can have more farm tiles to make up the difference.

     

    either way you still need to gather some seeds from outside so more POI raids.

  5. 36 minutes ago, BFT2020 said:

     

    Are you sure they weren't just the military boots?

     

    I just checked both the loot and traders xml files and armorMilitaryStealthBoots are not in either of those files.  It is a craftable only item in vanilla 7D2D that you can get to Quality 5.

     

    Search for armorMilitaryBoots

    image.png.7d16d4c5f5966d508640a0db1d1d003b.png

     

    Search for armorMilitaryStealthBoots

    image.png.406a69143f7f93be89c98a34b18c01d3.png

     

    If you are playing a modded game, they might have been added in those files.

    It is modded indeed as I have just found out.

  6. On 1/13/2022 at 3:53 AM, hiemfire said:

     

    The Stealth Boots as loot? The ones unlocked separately from the military armor set by Urban Combat Vol. 1 and were crafting only in A19? I suspect people need to get their eye glasses prescription confirmed if they think they got it in loot. Military Boots and Military Stealth Boots are not the same item.

    that is a rather offensive way to put doubt on what other player's experience. Yes it is the stealth boots. I know what I've found.

  7. 9 hours ago, guywithjeep said:

    No luck, deleted everything server & client side except the world I generated with a20 on Dec 6, unfortunately its the only courthouse_med_01 on the map, so I cant see if others are bugged too, it was working though. As I said, I personally ran thru the poi twice without issue.

     

    After some digging, I used dm, found the chunk and deleted the related region file, the poi is now fixed.

    May I ask you for more detailed steps? Like what command to use and how to find the related chunk.

  8. 3 hours ago, meganoth said:

    Is the floor really missing or does it just look so from a distance? If the latter it may simply be the new mesh feature that redraws buildings how they look from far away.

    Ok let me give more detail how it is.

    1) I was flying on my gyro. Trying to land on the roof of skyscraper01. Everything looks fine until the moment I somewhat crash/landed on the building, and mob started to spawn.

    2) As the mob spawn, about 1/4 of the building suddently lost all it's floor and wall. So "naturally" mobs/me and my gyro fall to ground level. Furnitures alike are not affected and will hang on mid air.

    3) So as I try to nerd pole my way to the ammo chest I notice something. If I place a block on the missing floor, adjacent tile will reappear.

     

    The building will look normal form afar so if anything, I will say the mesh is not affected. (or you can say the mesh is glitched because it should not look normal from afar when 1/4 of the building has vanished.)

  9. 41 minutes ago, denrp said:

    Okay, are these words more ... brighter? Someone stole half of the skyscraper. These are screenshots of the second attempt to complete the trader's quest. On the first try, the remaining half of the skyscraper just started to fall apart.

     

    A20-0-2021-12-24-04-51-18.jpg

    A20-0-2021-12-24-04-51-33.jpg

     

     

    I am having this issue too. Since I am not the server owner I cannot provide logs.

  10. I am in lv137 and still missing some schematics (mostly from schematicsModsAndGeneralT2) and a lv6 pistol.

    I tried to go though the loot.xml but knowing which loot group a schematic falls into doesn't tell me which container/POI to go for. So I have a few questions here:

    1) Any chance a trader has T2 schematics in stock?

    2) T1/T2/T3 buried supply quest can sometime spawn a schematics. Can these spawn T2 schematics?

    3) Does book bookshelf from all POI, which pretty much looks the same, has the same loots?

     

    Also in the server I am playing on, the skyscraper01 (which has many bookshelf) is glitched. 1/4 of the whole building is missing floor and wall. Starting a quest to reflash the POI does not fix the issue. Is there anyway from server side to reset that POI?

  11. 2021-12-19T01:36:51 22721.194 ERR [XUi] Error while updating window group 'toolbelt:
    2021-12-19T01:36:51 22721.195 EXC 
      at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentsInternal(UnityEngine.GameObject,System.Type,bool,bool,bool,bool,object)
      at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive, System.Collections.Generic.List`1[T] results) [0x00001] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 
      at Utils.SetLayerRecursively (UnityEngine.GameObject go, System.Int32 newLayer) [0x00000] in <e905376b19ea4fabb0377334749ef142>:0 
      at XUiC_CharacterFrameWindow.Update (System.Single _dt) [0x0003e] in <e905376b19ea4fabb0377334749ef142>:0 
      at XUiController.Update (System.Single _dt) [0x0004f] in <e905376b19ea4fabb0377334749ef142>:0 
      at XUiController.Update (System.Single _dt) [0x0004f] in <e905376b19ea4fabb0377334749ef142>:0 
      at XUiC_ToolbeltWindow.Update (System.Single _dt) [0x00000] in <e905376b19ea4fabb0377334749ef142>:0 
      at XUiController.Update (System.Single _dt) [0x0004f] in <e905376b19ea4fabb0377334749ef142>:0 
      at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <e905376b19ea4fabb0377334749ef142>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    XUi:OnUpdateDeltaTime(Single)
    XUiUpdater:Update()
    XUiUpdateHelper:LateUpdate()

    I guess what I want to say is, there are glitches I get it. However, why the game need to pop up error message in red like 10 times/sec?

    In a totally unrelated glitch(which I have yet to report), the same error message spam happened, and I cannot even shot because I am stuck with the spam.

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