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XxUnkn0wnxX

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Posts posted by XxUnkn0wnxX

  1. ok since crackpot has taken down all his vids, I'll share what I have archived in terms of coordinates, Maps: https://imgur.com/a/CLqcB
     

    Horizontal Blitz - (7 Towns, Lots of snow & water)
     

    Spoiler
    0N 0E - Main Hub City
    
    2316 N 936 E - Four Way
    1361 S 1060 E - Four Way
    3417 S 744 E - Four Way
    2091 N 2431 E - Four Way
    2123 N 895 W - Four Way
    480 N 3548 W - Four Way
    1266 S 2688 W - Four Way
    2878 S 1484 W - Four Way
    
    191 S 1982 E - Trader
    268 S 1347 E - Trader
    1652 S 2058 E - Trader
    208 N 1058 E - Trader
    2227 S 2126 E - Trader 
    769 N 3600 E - Trader
    1970 N 1418 E - Trader
    1495 S 455 W - Trader
    2214 N 2784 E - Trader
    3651 S 1154 E - Trader
    3331 N 2080 E - Trader
    
    2769 S 2123 E - Town
    1460 S 2734 E - Town
    259 N 2334 E - Town
    3758 N 324 E - Town
    1978 N 2866 W - Town
    452 N 1797 W - Town
    1138 S 937 W - Town

     


    Destination Zero - (8 Towns, Greenland with decent water)
     

    Spoiler
    0N 0E - Main Hub City
    1396 S 912 E - Mini Hub City
    
    3009 S 2034 E - Four Way
    1416 S 2436 E - Four Way
    337 N 2309 E - Four Way
    3765 N 597 E - Four Way
    2255 N 1009 W - Four Way
    2932 S 1630 W - Four Way
    1359 S 895 W - Four Way
    
    1170 N 2640 E - Trader
    725 N 930 E - Trader
    1204 S 283 E - Trader
    861 N 510 W - Trader
    3221 N 1800 E - Trader
    2668 N 457 E - Trader
    2711 S 2720 E - Trader
    1201 S 1427 W - Trader
    1304 N 1660 W - Trader
    3435 N 460 W - Trader
    3881 S 823 E - Trader
    7 N 2974 W - Trader
    586 S 3254 W - Trader
    
    2898 S 220 E - Town
    1046 S 3805 E - Town
    2663 N 2249 E - Town
    1968 N 862 E - Town
    2341 N 2805 W - Town
    541 N 2933 W - Town
    407 N 1158 W - Town
    1375 S 2993 W - Town

     


    Valencia - (11 Towns)
     

    Spoiler

     

    0N 0E - Main Hub City
    1171 S 654 E - Town
    3109 S 1971 E - Town
    1598 S 2495 E - Town
    2494 N 630 E - Town
    2061 N 1018 W - Town (Snow)
    2419 N 2838 W - Town
    594 N 1348 W - Town
    517 N 2695 W - Town (Snow)
    709 S 1273 W - Town
    2882 S 724 W - Town
    
    1474 S 142 E - Trader
    2231 S 868 W - Trader
    250 S 218 W - Trader
    3935 S 102 E - Trader
    785 S 2808 W - Trader
    1409 S 3600 E - Trader
    802 N 3139 E - Trader
    693 N 3413 W - Trader (Snow)
    1736 N 3411 E - Trader
    3247 N 662 E - Trader
    2850 N 2515 W - Trader
    
    2276 S 704 E - Military Base
    1215 S 1734 W - Military Base
    173 S 2813 W - Military Base
    2106 N 1749 E - Military Base
    
    3007 S 748 E - Auto Parts
    

     

     

     

     

    BASE test - (11 Towns, 3 Hub Cities)

     

    Spoiler

     

    0N 0E - Main Hub City
    1878 S 2496 E - Town
    224 N 2437 E - Mini Hub City
    2587 N 1914 E - Town
    2007 N 29 W - Large Hub City
    2779 N 1517 W - Town
    2544 N 2925 W - Town
    647 N 2820 W - Town
    1424 S 1043 W - Town
    1440 S 2979 W - Town
    3190 S 1659 W - Town
    
    2578 S 1740 E - Trader
    1863 S 1258 E - Trader
    339 S 1154 E - Trader
    182 N 1501 E - Trader
    1806 N 2572 E - Trader
    3798 S 337 W - Trader
    184 N 964 W - Trader
    3265 S 1242 W - Trader
    3410 N 1124 E - Trader
    164 N 2827 E - Trader
    
    3104 S 1544 W - Missile Silo
    644 N 3020 W - Missile Silo
    
    1706 S 673 E - Auto Parts
    

     

     

     


    Roobie - (11 Towns, 2 Hubs)
     

    Spoiler

     

    1241 S 2197 E - Town (Light Green Biome)
    1241 S 737 E - Town (Dark Green Biome)
    2838 S 273 E - Town (Desert)
    2955 S 1379 W - Town (Burnt Forrest, Missile Silo)
    1101 S 3373 W - Town (Burnt Forrest/Desert)
    535 N 2868 W - Town (Dark Green Biome/Wasteland)
    596 N 1254 W - Town (Snow Biome)
    2211 N 1701 W - Town (Wasteland)
    3610 N 1101 W - Town (Snow Biome/Edge Map)
    2162 N 638 E - Town (Light Green Biome/Wasteland) - Closest to water buildable location?
    2337 N 2547 E - Town (Light Green Biome/Wasteland)
    392 N 2395 E - Mini Hub (Light Green Biome/Wasteland)
    1N 300 E - Main Hub (Light Green Biome)
    
    Recommended Build Location: 560 S 1300 E
    
    2221 S 3290 E - Trader
    762 S 1622 E - Trader
    789 S 980 E - Trader
    1964 S 708 W - Trader
    1158 N 2178 E - Trader
    788 N 169 E - Trader
    1119 N 384 W - Trader
    2373 S 3020 W - Trader
    3479 N 1625 W - Trader
    1425 S 715 W - Mini Town <-- New
    
    2843 S 2282 E - Auto Parts Shop
    
    2626 N 349 E - Camp
    1364 N 2145 W - Camp
    
    2566 S 2389 W - Bunker
    60 N 2790 W - Bunker
    1455 S 2684 W - Military Base
    

     

     

     

     

    no puppers pls - (11 towns, 2 hubs)

     

    Spoiler

     

    0 N 0 W - Main Hub City
    1403 S 238 E - Town (GreenLand)
    1191 S 2673 E - Town (GreenLand/Boom)
    566 N 3630 E - Town (Forrest)
    599 N 1910 E - Town (Desert)
    2285 N 2604 E - Town (Forrest)
    1900 N 815 E - Town (Snow)
    2575 N 1128 W - Town (GreenLand)
    938 N 1747 W - Town (Mixed)
    1109 S 1381 W - MiniHub (BurntLand)
    3133 S 971 W - Town (BurntLand)
    
    1762 S 2935 E - Trader
    703 S 2931 W - Trader
    50 N 3426 W - Trader
    1049 N 3553 E - Trader
    
    3329 S 996 W - Silo
    470 N 1979 E - Silo
    

     

     

     

     

    crackpot20 - (12 towns)

     

    Spoiler

     

    221 N 98 E - Main Hub City
    2325 N 415 E - Town
    Same N 807 W - Town (Main Home)
    1066 N 1472 W - Town
    533 N 2733 W - Town
    1182 S 3112 W - Mini Hub City
    1056 S 1668 W - Middle Town
    1321 S 64 E - Town
    2906 S 823 W - Town
    2805 S 870 E - Town
    1262 S 2072 E - Town
    566 N 3685 E - Town
    
    1628 N 86 E - Island
    
    2071 N 348 W - Trader
    1083 N 2552 E - Trader
    2599 N 1863 E - Trader
    2645 S 332 E - Trader
    148 S 1196 W - Trader
    2797 N 23 W - Trader
    3419 N 625 W - Trader
    

     

     

     

     

    WnJ - (11 towns) vast biomes

     

    Spoiler

     

    38 N 246 E - Main Hub City
    1256 S 1080 E - Town
    334 N 1566 W - Mini Hub City
    1483 S 715 W - Town
    
    2034 N 824 E - Something Interesting (maybe Cave)
    
    462 N 2335 E - Town
    2270 N 1272 W - Town
    1576  S 2653 E - Town
    2781 S 318 E - Town
    2318 N 2403 E - Town
    1298 S 2714 W - Town
    2863 S 1517 W - Town
    
    2829 S 2158 E - Mini Shop
    917 S 2850 E - Mini Shop
    476 N 3509 W - Mini Shop
    2144 N 3085 W - Mini Shop
    
    2711N 1491 W - Snow Bio Area
    
    4050N 803 E - Town
    

     

     

     

     

    AllOurDestiny - (2 Hub Cities + Towns)

     

    Spoiler

     

    450n-450e
    2410n-2380e 
    2280n-2826w 
    703n-2070e 
    360n-0w (hub city)
    650n-1250w 
    305n-2700w
    1703s-2800w
    761s-1195w
    1050s-670e
    3074s-2100e
    3030s-740e
    2845s-690w.
    
    716N 1600W - cave under military base
    

     

     

     

     

    EverQuest

     

    Spoiler

     

    0 0 Hub City (most of the other towns circle this city)
    3226 s 449 e (the other hub city)
    1634 s 656 e
    1127 s 2321 e
    375 n 2562 e
    2399 n 1893 e
    3745 n 756 e
    2146 n 2831 w
    738 n 1269 w
    1227 s 1270 w
    3104 s 1037 w
    
    crossroad coordinates:
    
    2655 n 1559 w
    670 n 3240 w
    1178 s 3252 w
    2287 n 50 e (larger crossroad with 4 poi)
    

     

     

     

     

    Goat4521Cheese - (11 towns including 2 Hub Cities)

     

    Spoiler

     

    Some nice views with snowy "Mountain ranges"
    
    2162 N 880 W - Mountains With Lots of snow / 526 N 947 W - South Part (Mega Snow Biome)
    
    2175 N 1668 W - Town
    
    3092 S 269 E - Town
    
    3393 N 1538 W - Small Snow Biome
    
    3636 N 1102 W - Town
    
    2311 N 2605 E - Town / 2nd Largest Snow Biome
    
    2824 S 2503 E - Town / Tropical Area to west
    
    107 N 242 E - Hub City
    
    2600 S 2300E - City ? 
    
    957S  1233E - Forge House 
    
    1347 S 676 E - Town
    
    1376 S 2987 E - Town
    

     

     

     


    Note: Four Way's = High POI Spawns (Cement Mixers, Workbench Etc..)
     

    Other Good Seeds:

    Omega123 <-- Lots of snow
    Cabininthewoods <-- lots of islands, lakes & Mixed biomes
    Nipopolis <-- lots of grass and forest

    GamingBuds420 (This seed has 2 hub cities 11 towns and 3 crossroads.)

    99WAYSTODIE (There are 6 towns, hub city and a few crossroads.)

     

  2. i feel like consoles are over, they had their run in the end the problem is COST as TFP have no experience in console development.

     

    probably very slim chance the game will updated in the future but that would be like 3-4+ more years.

     

    not sure why they could not simply sell the rights to the console build to another more trusted company that would port the game over.

     

    + the way game performs on console ATM i'd rather the game to be rebuilt from the ground up for console users. even if we have to wait a while i'd prefer a more stable build.

     

    best thing TFP can do now is start a kickstarter & hope they can generate enough funds to get the game ported to consoles again but thats a slim chance of succeeding.

     

    but with the mes with TTG i don't think they will be willing to trust in another publisher again.. *sigh*

  3. a built in map maker tool would be nice even if its run on PC input seed name or string and it generates map rather then having the whole game. as I am Mac user and running PC games in my VM isn't a very good idea... or maybe pimps could add in a button for console players when you open map to take an exact screen shot of the entire map in high resolution. (export functionality)

  4. good work dude, I my self keep a personal notebook on each seed name and try to map out each coordinates and biom area.

     

    I was thinking of making full map of popular seed names as in map out each road and town manually and then edit in photoshop and ass street labels and shop icons etc.. but since I console player only the image quality would not be as great as using a special map tool for PC...

  5. I believe Telltale came to the Pimps in this case.

     

    IMHO, it would be a lot bigger success if Unity was better optimized/developed for the console. The console hardware just can't keep up in the state it's in right now. It's not like this wasn't a known issue before hand either, as almost every Unity port to the console previous to 7DTD has sucked.

     

     

    i heard they haven't updated their engine for quite some time...

    read an article that about their "Ancient Technology Is Now Badly Hurting Their Games"

     

    i assume changing the games engine would be costly at this point of production?

     

    as a side-note, why didn't fun pimps build their own engine? not enough resources/funding? i know physics engines take a lot of time to build.

  6. ok, i've been reading up on the comments. the way i see it. why not offload all the calculations and any other strenuous tasks on a dedicated server? why not break down the game to its core units and see what can be offloaded of the game consoles processor & Ram usage and instead loaded on an offsite server.

     

    and i agree with the point made where only map and graphical data should be rendered on the console, as for multiple player rendering in long vast distances apart, why not let the game to self optimise itself say if more ram usage is demanded etc, let the game to auto adjust rendering quality or amount of rendering. take distance terrain for example have the game reduce the view depth and field, make it smaller. say you are looking at a tall building or a wide building maybe only half of the building is showing and rest is covered with fog.

     

    as for my conclusion i believe this would be the best that could be done, try and optimise the game for offloading certain rendering or calculations onto a dedicated server setup or reduce the amount the game has to render depending on the amount of players.

     

    maybe do rendering in chunks? the player who is furthest away gets a blurry screen with a temp loading animation while the area they are in or going to is being rendered? (disable realtime rendering?, only render small sections of the area at a time, separated by loading animations from each area.)

     

    i'm pretty sure there are a lot of tricks out there to reduce rendering load...

  7. ok if processing power is the issue why not, offload some of the workload with the players that are connected to your world? say 1 ps4 can only handle 4 connections with the limited Ram & CPU Power, if you wanted 6-8 players then why not allow for like Cluster processing power, like combining multiple machines to increase processing power.

     

    I've seen something similar back when ps3 first came out. you could run this app and the more ps3's connected the more processing power the app had to solve complex equations.

     

    in the end what I am trying to say, cant you somehow send whatever the host cpu needs to generate and calculate to the clients gaming machine and let it calculate it, then clients machine simply sends over the result to the host.

     

    or to make the process smoother you could use a dedicated server, to help facilitate this connection, but the CPU processing power is all done via clients that are connected to the server.

    I doubt you would need a lot of these servers if all the processing power is being done via the clients connected to such server.

     

    we all know how crypto currency works, where you can combine multiple server farms over the internet for increased processing power to solve blocks.

     

    I know this is a bit far fetched, and may or may not work with current gen gaming consoles, could be limitations to OS or current running gaming engines, but not necessary impossible. (OS Update? re-build game on an engine that could do this?)

  8. What about all the types of buildings PC has in the towns that console doesn't?

     

    let me expand on this, the landscape will be the same, the locations of towns and cities will be the same, the POI's however I believe these will be populated with buildings that are coded into the game, when ever console gets prisons etc... if you re-use same seed it should utilise those new buildings... but till then you will get something different or nothing at all at those locations (most likely)

     

    but as I said B4 landscape and major towns and city locations will always be the same... I've tested this...

  9. uhm this thread is in the console section there are no traders on consoles so your seed while not be the same

     

    seeds are universal, should work but traders won't spawn thats all.

     

    I remember using some seeds from PC section on steam forums and it still worked...

  10. Hello, does anyone know of any seeds (Xbox One) with tall vertical cliffs to build a base in? All I've ever found are slight hills, and if I do find the tall sheer cliff face, it is right next to the Hub city with all the dust blocking view.

     

    could always try Goat4521Cheese lots of mountains everywhere and they do go vertical some of them slowly like a nice steep hill, there are some mega cliffs I saw I'm sure.

     

    and yes there is a mega cliff facing the hub city..

     

    may post proper images of this seed when I get the chance to fully explore it...

  11. Seed: Goat4521Cheese

     

    11 towns including 2 Hub Cities

     

    Some nice views with snowy "Mountain ranges"

     

    Don't want to spoil the whole map but there is a forge house in the area of 957s, 1233e if you want an easy forge. At 2600s,2300e there is a city that is partially in a radiation zone and an interesting pass n gas. If you want to embrace the die in title make a beeline to 3000s,1400w to start your adventure.

     

    where are these mountains? - apart from the ones I found in mega snow Biom. how many are there? I only found 3 so far..

     

    Here this is what I found so far:

     

    2162 N 880 W -Mountains With Lots of snow / 526 N 947 W - South Part (Mega Snow Biom)

     

    2175 N 1668 W - Town

     

    3092 S 269 E - Town

     

    3393 N 1538 W -Small Snow Biom

     

    3636 N 1102 W - Town

     

    2311 N 2605 E - Town/ 2nd Largest Snow Biom

     

    2824 S 2503 E - Town/ Tropical Area to west

     

    107 N 242 E - HubCity

     

    2600 S 2300E - City?

     

    957S 1233E - Forge House

     

    1347 S676 E - Town

     

    1376 S2987 E - Town

    I believe this world is better then crackpot20 & WnJ put together, this has vast Bioms of every kind and lots and lots of snow. massive mountain ranges in snow biom and everywhere and there are some tropical areas as well as massive oceans and lakes. its like the perfect world. very beautiful

  12. as for crackpot20 here are all the coordinates:

     

    221 N 98 E - Main Hub City

    2325 N 415 E - Town

    Same N 807 W - Town (Main Home)

    1066 N 1472 W - Town

    533 N 2733 W - Town

    1182 S 3112 W - Mini Hub City

    1056 S 1668 W - Middle Town

    1321 S 64 E - Town

    2906 S 823 W - Town

    2805 S 870 E - Town

    1262 25 S 2072 E - Town

    566 N 3685 E - Town

     

    1628 N 86 E - Island (Castle Home)

    I will correct any of them if they are a bit off, when I get the time. will also post a map of it once I'm done mapping all the roads out..

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