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Posts posted by XxUnkn0wnxX
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ok since crackpot has taken down all his vids, I'll share what I have archived in terms of coordinates, Maps: https://imgur.com/a/CLqcB
Horizontal Blitz - (7 Towns, Lots of snow & water)
Spoiler0N 0E - Main Hub City 2316 N 936 E - Four Way 1361 S 1060 E - Four Way 3417 S 744 E - Four Way 2091 N 2431 E - Four Way 2123 N 895 W - Four Way 480 N 3548 W - Four Way 1266 S 2688 W - Four Way 2878 S 1484 W - Four Way 191 S 1982 E - Trader 268 S 1347 E - Trader 1652 S 2058 E - Trader 208 N 1058 E - Trader 2227 S 2126 E - Trader 769 N 3600 E - Trader 1970 N 1418 E - Trader 1495 S 455 W - Trader 2214 N 2784 E - Trader 3651 S 1154 E - Trader 3331 N 2080 E - Trader 2769 S 2123 E - Town 1460 S 2734 E - Town 259 N 2334 E - Town 3758 N 324 E - Town 1978 N 2866 W - Town 452 N 1797 W - Town 1138 S 937 W - Town
Destination Zero - (8 Towns, Greenland with decent water)
Spoiler0N 0E - Main Hub City 1396 S 912 E - Mini Hub City 3009 S 2034 E - Four Way 1416 S 2436 E - Four Way 337 N 2309 E - Four Way 3765 N 597 E - Four Way 2255 N 1009 W - Four Way 2932 S 1630 W - Four Way 1359 S 895 W - Four Way 1170 N 2640 E - Trader 725 N 930 E - Trader 1204 S 283 E - Trader 861 N 510 W - Trader 3221 N 1800 E - Trader 2668 N 457 E - Trader 2711 S 2720 E - Trader 1201 S 1427 W - Trader 1304 N 1660 W - Trader 3435 N 460 W - Trader 3881 S 823 E - Trader 7 N 2974 W - Trader 586 S 3254 W - Trader 2898 S 220 E - Town 1046 S 3805 E - Town 2663 N 2249 E - Town 1968 N 862 E - Town 2341 N 2805 W - Town 541 N 2933 W - Town 407 N 1158 W - Town 1375 S 2993 W - Town
Valencia - (11 Towns)
Spoiler0N 0E - Main Hub City 1171 S 654 E - Town 3109 S 1971 E - Town 1598 S 2495 E - Town 2494 N 630 E - Town 2061 N 1018 W - Town (Snow) 2419 N 2838 W - Town 594 N 1348 W - Town 517 N 2695 W - Town (Snow) 709 S 1273 W - Town 2882 S 724 W - Town 1474 S 142 E - Trader 2231 S 868 W - Trader 250 S 218 W - Trader 3935 S 102 E - Trader 785 S 2808 W - Trader 1409 S 3600 E - Trader 802 N 3139 E - Trader 693 N 3413 W - Trader (Snow) 1736 N 3411 E - Trader 3247 N 662 E - Trader 2850 N 2515 W - Trader 2276 S 704 E - Military Base 1215 S 1734 W - Military Base 173 S 2813 W - Military Base 2106 N 1749 E - Military Base 3007 S 748 E - Auto Parts
BASE test - (11 Towns, 3 Hub Cities)
Spoiler0N 0E - Main Hub City 1878 S 2496 E - Town 224 N 2437 E - Mini Hub City 2587 N 1914 E - Town 2007 N 29 W - Large Hub City 2779 N 1517 W - Town 2544 N 2925 W - Town 647 N 2820 W - Town 1424 S 1043 W - Town 1440 S 2979 W - Town 3190 S 1659 W - Town 2578 S 1740 E - Trader 1863 S 1258 E - Trader 339 S 1154 E - Trader 182 N 1501 E - Trader 1806 N 2572 E - Trader 3798 S 337 W - Trader 184 N 964 W - Trader 3265 S 1242 W - Trader 3410 N 1124 E - Trader 164 N 2827 E - Trader 3104 S 1544 W - Missile Silo 644 N 3020 W - Missile Silo 1706 S 673 E - Auto Parts
Roobie - (11 Towns, 2 Hubs)
Spoiler1241 S 2197 E - Town (Light Green Biome) 1241 S 737 E - Town (Dark Green Biome) 2838 S 273 E - Town (Desert) 2955 S 1379 W - Town (Burnt Forrest, Missile Silo) 1101 S 3373 W - Town (Burnt Forrest/Desert) 535 N 2868 W - Town (Dark Green Biome/Wasteland) 596 N 1254 W - Town (Snow Biome) 2211 N 1701 W - Town (Wasteland) 3610 N 1101 W - Town (Snow Biome/Edge Map) 2162 N 638 E - Town (Light Green Biome/Wasteland) - Closest to water buildable location? 2337 N 2547 E - Town (Light Green Biome/Wasteland) 392 N 2395 E - Mini Hub (Light Green Biome/Wasteland) 1N 300 E - Main Hub (Light Green Biome) Recommended Build Location: 560 S 1300 E 2221 S 3290 E - Trader 762 S 1622 E - Trader 789 S 980 E - Trader 1964 S 708 W - Trader 1158 N 2178 E - Trader 788 N 169 E - Trader 1119 N 384 W - Trader 2373 S 3020 W - Trader 3479 N 1625 W - Trader 1425 S 715 W - Mini Town <-- New 2843 S 2282 E - Auto Parts Shop 2626 N 349 E - Camp 1364 N 2145 W - Camp 2566 S 2389 W - Bunker 60 N 2790 W - Bunker 1455 S 2684 W - Military Base
no puppers pls - (11 towns, 2 hubs)
Spoiler0 N 0 W - Main Hub City 1403 S 238 E - Town (GreenLand) 1191 S 2673 E - Town (GreenLand/Boom) 566 N 3630 E - Town (Forrest) 599 N 1910 E - Town (Desert) 2285 N 2604 E - Town (Forrest) 1900 N 815 E - Town (Snow) 2575 N 1128 W - Town (GreenLand) 938 N 1747 W - Town (Mixed) 1109 S 1381 W - MiniHub (BurntLand) 3133 S 971 W - Town (BurntLand) 1762 S 2935 E - Trader 703 S 2931 W - Trader 50 N 3426 W - Trader 1049 N 3553 E - Trader 3329 S 996 W - Silo 470 N 1979 E - Silo
crackpot20 - (12 towns)
Spoiler221 N 98 E - Main Hub City 2325 N 415 E - Town Same N 807 W - Town (Main Home) 1066 N 1472 W - Town 533 N 2733 W - Town 1182 S 3112 W - Mini Hub City 1056 S 1668 W - Middle Town 1321 S 64 E - Town 2906 S 823 W - Town 2805 S 870 E - Town 1262 S 2072 E - Town 566 N 3685 E - Town 1628 N 86 E - Island 2071 N 348 W - Trader 1083 N 2552 E - Trader 2599 N 1863 E - Trader 2645 S 332 E - Trader 148 S 1196 W - Trader 2797 N 23 W - Trader 3419 N 625 W - Trader
WnJ - (11 towns) vast biomes
Spoiler38 N 246 E - Main Hub City 1256 S 1080 E - Town 334 N 1566 W - Mini Hub City 1483 S 715 W - Town 2034 N 824 E - Something Interesting (maybe Cave) 462 N 2335 E - Town 2270 N 1272 W - Town 1576 S 2653 E - Town 2781 S 318 E - Town 2318 N 2403 E - Town 1298 S 2714 W - Town 2863 S 1517 W - Town 2829 S 2158 E - Mini Shop 917 S 2850 E - Mini Shop 476 N 3509 W - Mini Shop 2144 N 3085 W - Mini Shop 2711N 1491 W - Snow Bio Area 4050N 803 E - Town
AllOurDestiny - (2 Hub Cities + Towns)
Spoiler450n-450e 2410n-2380e 2280n-2826w 703n-2070e 360n-0w (hub city) 650n-1250w 305n-2700w 1703s-2800w 761s-1195w 1050s-670e 3074s-2100e 3030s-740e 2845s-690w. 716N 1600W - cave under military base
EverQuest
Spoiler0 0 Hub City (most of the other towns circle this city) 3226 s 449 e (the other hub city) 1634 s 656 e 1127 s 2321 e 375 n 2562 e 2399 n 1893 e 3745 n 756 e 2146 n 2831 w 738 n 1269 w 1227 s 1270 w 3104 s 1037 w crossroad coordinates: 2655 n 1559 w 670 n 3240 w 1178 s 3252 w 2287 n 50 e (larger crossroad with 4 poi)
Goat4521Cheese - (11 towns including 2 Hub Cities)
SpoilerSome nice views with snowy "Mountain ranges" 2162 N 880 W - Mountains With Lots of snow / 526 N 947 W - South Part (Mega Snow Biome) 2175 N 1668 W - Town 3092 S 269 E - Town 3393 N 1538 W - Small Snow Biome 3636 N 1102 W - Town 2311 N 2605 E - Town / 2nd Largest Snow Biome 2824 S 2503 E - Town / Tropical Area to west 107 N 242 E - Hub City 2600 S 2300E - City ? 957S 1233E - Forge House 1347 S 676 E - Town 1376 S 2987 E - Town
Note: Four Way's = High POI Spawns (Cement Mixers, Workbench Etc..)
Other Good Seeds:
Omega123 <-- Lots of snow
Cabininthewoods <-- lots of islands, lakes & Mixed biomes
Nipopolis <-- lots of grass and forestGamingBuds420 (This seed has 2 hub cities 11 towns and 3 crossroads.)
99WAYSTODIE (There are 6 towns, hub city and a few crossroads.)
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i feel like consoles are over, they had their run in the end the problem is COST as TFP have no experience in console development.
probably very slim chance the game will updated in the future but that would be like 3-4+ more years.
not sure why they could not simply sell the rights to the console build to another more trusted company that would port the game over.
+ the way game performs on console ATM i'd rather the game to be rebuilt from the ground up for console users. even if we have to wait a while i'd prefer a more stable build.
best thing TFP can do now is start a kickstarter & hope they can generate enough funds to get the game ported to consoles again but thats a slim chance of succeeding.
but with the mes with TTG i don't think they will be willing to trust in another publisher again.. *sigh*
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a built in map maker tool would be nice even if its run on PC input seed name or string and it generates map rather then having the whole game. as I am Mac user and running PC games in my VM isn't a very good idea... or maybe pimps could add in a button for console players when you open map to take an exact screen shot of the entire map in high resolution. (export functionality)
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good work dude, I my self keep a personal notebook on each seed name and try to map out each coordinates and biom area.
I was thinking of making full map of popular seed names as in map out each road and town manually and then edit in photoshop and ass street labels and shop icons etc.. but since I console player only the image quality would not be as great as using a special map tool for PC...
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i feel like this has been answered somewhere but i cannot find it, why isn't Split-screen online MP implemented yet on console? i just don't see the limitation if its possible on local play...
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just to point out, i think unreal engine would of been the smarter choice, i have seen it used in a lot of popular games and and i have played many games that has used this engine since i was kid.
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I believe Telltale came to the Pimps in this case.
IMHO, it would be a lot bigger success if Unity was better optimized/developed for the console. The console hardware just can't keep up in the state it's in right now. It's not like this wasn't a known issue before hand either, as almost every Unity port to the console previous to 7DTD has sucked.
i heard they haven't updated their engine for quite some time...
read an article that about their "Ancient Technology Is Now Badly Hurting Their Games"
i assume changing the games engine would be costly at this point of production?
as a side-note, why didn't fun pimps build their own engine? not enough resources/funding? i know physics engines take a lot of time to build.
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@Gazz why did fun pimps go with Telltale games in the 1st place? why not have gone for a larger publisher which would have had larger funding & resources dedicated to 7D2D which in turn could of made this a bigger success.
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ok, i've been reading up on the comments. the way i see it. why not offload all the calculations and any other strenuous tasks on a dedicated server? why not break down the game to its core units and see what can be offloaded of the game consoles processor & Ram usage and instead loaded on an offsite server.
and i agree with the point made where only map and graphical data should be rendered on the console, as for multiple player rendering in long vast distances apart, why not let the game to self optimise itself say if more ram usage is demanded etc, let the game to auto adjust rendering quality or amount of rendering. take distance terrain for example have the game reduce the view depth and field, make it smaller. say you are looking at a tall building or a wide building maybe only half of the building is showing and rest is covered with fog.
as for my conclusion i believe this would be the best that could be done, try and optimise the game for offloading certain rendering or calculations onto a dedicated server setup or reduce the amount the game has to render depending on the amount of players.
maybe do rendering in chunks? the player who is furthest away gets a blurry screen with a temp loading animation while the area they are in or going to is being rendered? (disable realtime rendering?, only render small sections of the area at a time, separated by loading animations from each area.)
i'm pretty sure there are a lot of tricks out there to reduce rendering load...
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ok if processing power is the issue why not, offload some of the workload with the players that are connected to your world? say 1 ps4 can only handle 4 connections with the limited Ram & CPU Power, if you wanted 6-8 players then why not allow for like Cluster processing power, like combining multiple machines to increase processing power.
I've seen something similar back when ps3 first came out. you could run this app and the more ps3's connected the more processing power the app had to solve complex equations.
in the end what I am trying to say, cant you somehow send whatever the host cpu needs to generate and calculate to the clients gaming machine and let it calculate it, then clients machine simply sends over the result to the host.
or to make the process smoother you could use a dedicated server, to help facilitate this connection, but the CPU processing power is all done via clients that are connected to the server.
I doubt you would need a lot of these servers if all the processing power is being done via the clients connected to such server.
we all know how crypto currency works, where you can combine multiple server farms over the internet for increased processing power to solve blocks.
I know this is a bit far fetched, and may or may not work with current gen gaming consoles, could be limitations to OS or current running gaming engines, but not necessary impossible. (OS Update? re-build game on an engine that could do this?)
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What about all the types of buildings PC has in the towns that console doesn't?
let me expand on this, the landscape will be the same, the locations of towns and cities will be the same, the POI's however I believe these will be populated with buildings that are coded into the game, when ever console gets prisons etc... if you re-use same seed it should utilise those new buildings... but till then you will get something different or nothing at all at those locations (most likely)
but as I said B4 landscape and major towns and city locations will always be the same... I've tested this...
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uhm this thread is in the console section there are no traders on consoles so your seed while not be the same
seeds are universal, should work but traders won't spawn thats all.
I remember using some seeds from PC section on steam forums and it still worked...
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Removed.....
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your links are dead, http://www.hydroxtv.tk/download/ <-- says It redirecting then it got to an adware site then avast starts alerting me
maybe move to someplace reputable? like google drive or dropbox?
Here Is a Mirror of what I had saved: 7D2D <-- faster mirror
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Hello, does anyone know of any seeds (Xbox One) with tall vertical cliffs to build a base in? All I've ever found are slight hills, and if I do find the tall sheer cliff face, it is right next to the Hub city with all the dust blocking view.
could always try Goat4521Cheese lots of mountains everywhere and they do go vertical some of them slowly like a nice steep hill, there are some mega cliffs I saw I'm sure.
and yes there is a mega cliff facing the hub city..
may post proper images of this seed when I get the chance to fully explore it...
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Seed: Goat4521Cheese
11 towns including 2 Hub Cities
Some nice views with snowy "Mountain ranges"
Don't want to spoil the whole map but there is a forge house in the area of 957s, 1233e if you want an easy forge. At 2600s,2300e there is a city that is partially in a radiation zone and an interesting pass n gas. If you want to embrace the die in title make a beeline to 3000s,1400w to start your adventure.
where are these mountains? - apart from the ones I found in mega snow Biom. how many are there? I only found 3 so far..
Here this is what I found so far:
2162 N 880 W -Mountains With Lots of snow / 526 N 947 W - South Part (Mega Snow Biom)
2175 N 1668 W - Town
3092 S 269 E - Town
3393 N 1538 W -Small Snow Biom
3636 N 1102 W - Town
2311 N 2605 E - Town/ 2nd Largest Snow Biom
2824 S 2503 E - Town/ Tropical Area to west
107 N 242 E - HubCity
2600 S 2300E - City?
957S 1233E - Forge House
1347 S676 E - Town
1376 S2987 E - Town
I believe this world is better then crackpot20 & WnJ put together, this has vast Bioms of every kind and lots and lots of snow. massive mountain ranges in snow biom and everywhere and there are some tropical areas as well as massive oceans and lakes. its like the perfect world. very beautiful
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What does everyone mean by hub city????
center of the map, main city ring any bells? the the main city in the game that has x2 of every shop
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as for crackpot20 here are all the coordinates:
221 N 98 E - Main Hub City
2325 N 415 E - Town
Same N 807 W - Town (Main Home)
1066 N 1472 W - Town
533 N 2733 W - Town
1182 S 3112 W - Mini Hub City
1056 S 1668 W - Middle Town
1321 S 64 E - Town
2906 S 823 W - Town
2805 S 870 E - Town
1262 25 S 2072 E - Town
566 N 3685 E - Town
1628 N 86 E - Island (Castle Home)
I will correct any of them if they are a bit off, when I get the time. will also post a map of it once I'm done mapping all the roads out..
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been playing on crackpot20 lately very good seed, never was a big fan of random Gen till I saw this thread, anyone know of a good seed which the entire map is mostly snow/all snow? and at least 6-7 Towns in it?
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Comment Removed
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PlayStation 4/5 update
in General Discussion
Posted · Edited by XxUnkn0wnxX (see edit history)
would of been nice if they released a 60fps patch for us who play on the PS5, like common its not that hard for a FPS patch, i've seen people edit just a few lines of code on JB systems to enable 60FPS unofficially for some games..