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Gigon

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Everything posted by Gigon

  1. Thanks for the tool, it's really great! There's one feature I think we would all like though: reading the public variables from induvidual components on prefabs. Right now, all I'm getting is the m_PropertiesHash. Is there anything we can do with that hash? Since the prefabs are not stored in a scene, the data keeping track of the values assigned to the component could be stored somewhere in the resources.asset bundle, along with everything else, right? And since we have the .dll files containing the code of the components, it seems to me (with my small understanding of how this tool actually works), that there should be a way for us to find out what the properties are. Just in case I'm stupid, is there something I can do with the m_PropertiesHash right now that I'm not seeing?
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