Jump to content

aleos

Members
  • Posts

    9
  • Joined

Posts posted by aleos

  1. On 7/11/2023 at 3:06 PM, meganoth said:

     

    The new lbr system was implemented to fix crafting and only crafting. The overall progression system with perks was not changed except to remove all the recipes that are no longer in the game. So I don't see rpg as broken, I only see people now having too much focus on magazines even though crafting is not even important currently as the quest rewards are not well balanced at the moment.

     

     

    Note that this biome-difficulty was designed by TFP as a way for **experienced** players to have a fast track for the XP/perk and equipment progression if the normal game is too boring or slow for them.

    Whether that works out, depends on the player. If you can easily survive wasteland then you should increase overall difficulty until even snow gets you to get into trouble. If you are already on insane then you need to mod the game because you are just too good for the difficulty range vanilla offers. 

     

    Aah, OK, lbr is supposed to be for crafting only. Why isn't called loot for crafting then? The word  'Learning' implies of getting skills. Maybe I am taking it too literally.  Nevermind. 

     

    Biome difficulty is actually one of my favorite features of alpha 21. Combined with the new map settings I am finally able to play wasteland only. Don't get me wrong, I am having a blast with these settings. And I am dying from time to time. I am far from being too good. Also Not bored at all. I just miss the rpg skills we used to have instead of actual systems. It feels still weird to buy an ability u never used before...

     

    Thanks for explanation.  I will have to wait for undead legacy then...

  2. Not native speaker here - Well I have read all posts here and the only negative aspect of LBD seems to be about crafting only. Even most of pro lbd system are admitting that it was kinda a weakspot. Nobody is talking about the real strengths of other skills in lbd system and the most important rpg element, the 'class' system. The player had to chose what skill tree he wants to invest time into by his playstyle, his actions. That made co op games so special and versatile. And in long term u could be very much every class. In my opinion the only (real) big weakspot in lbd would be time, in addition to craftingof course. That's what most critics call tedious. I get that. For casual players probably tedious indeed. 

     

    But guys let's be real. Every player abuse every system to his advantage or playstyle. 

     

    The new lbr system has no skill system and perks are no skills. So rpg is very much broken or superficial. It's simply nonsense to buy skills instead of gaining them. I know it's a game.  But hear me out. Here what's happening now: u supposedly get your crafting skills by looting mags. So I go questing day by day mostly in snow biom or wasteland. I loot also tools and weapon during these runs and get xp + coins too. I put few points into looter and adventures for better trading and tadaa u don't need to craft tools or weapons again at all. after each quest/loot run u get enough coins for good gear  to buy if u haven't found one already by looting already... at the end u leveled a lot and put points into perks where u can be a master in skills like explosives without having ever used it before and mining without doing so previously that much... talking about single player. Co op makes no big differences since we are playing the same now. Everyone want the mags or loot. In the streams I see the same game strategy over and over again.

     

    Where the lbr shines though is in the cooking , workstations and vehicles progress. That's amazing. Don't care about other crafting stuff though at all. 

     

    Besides that

    - rwg and new poi's are amazing

    - different difficulties per biom is a blessing

    - better performance is amazing and a blessing at the same time

     

    I hope there will be a better solution than lbr like it is now. It should be called 'looting for crafting' like it is now.

  3. On 6/16/2023 at 6:44 AM, AtomicUs5000 said:

    Read a magazine to unlock the next stage of learn by doing.
    Learn by doing is then a set of challenges such as having to kill x number of y type zombies with a shotgun for increased shotguns skill. Challenges are more difficult within each stage.
    Reach the end of these stages to finally choose some special perk.

    I agree here. That would be amazing what comes closest to real life but still arcade-ish and fun. First u get theoretical knowledge (reading stuff) and then getting better and better by practising (lbd - excluding crafting or driving skill though, but each weapon fighting at least, scavenging, farming, mining, salvaging and somehow building). Hope undead legacy or wotw will be able to combine both systems.

    Not really understand why players don't like skill based progression. Valheim has is and it's well received by the playerbase.

  4. Hi guys. Just Registered after a loooong time reading only.  Just a Short feedback about a21:

    Pros

    Nice new items, pois, traders

    Shorter loading time

    Water survival feels a bit weird without bottles but kinda challenging at times

    Rebalancing bioms and their difficulties + loot. high reward for high risk is amazing.

     

    Contra

    I really miss the skills. Skills should be linked to the actions the player does. It feels way off with the magazines. I just loot for days to progress without mining, building, don't care much about specializing in certain weapon/class. After the second feral night I feel quite powerful in several weapons without having used such a lot, powerful in mining tool without mining at all, powerful in salvaging without actually salvage a lot... I guess you get the idea...

    Maybe my playstyle is wrong or old fashioned (sticking to previous alphas)

     

    I think I would have to wait for undead legacy then. Please, subquake, keep the skills in!

    Besides that a nice alpha so far. Thanks for your effort. Will try out the building aspect now with  new blocks.

     

     

×
×
  • Create New...