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aleos

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  1. Also the exclamation mark for quests shouldn't be active on the screen. On the compass fine, but not a quest 4km away. Sometimes it's in a way when I'm cleaning out an poi. It's always in the front of everything... bad. Really bad
  2. Aah, OK, lbr is supposed to be for crafting only. Why isn't called loot for crafting then? The word 'Learning' implies of getting skills. Maybe I am taking it too literally. Nevermind. Biome difficulty is actually one of my favorite features of alpha 21. Combined with the new map settings I am finally able to play wasteland only. Don't get me wrong, I am having a blast with these settings. And I am dying from time to time. I am far from being too good. Also Not bored at all. I just miss the rpg skills we used to have instead of actual systems. It feels still weird to buy an ability u never used before... Thanks for explanation. I will have to wait for undead legacy then...
  3. Not native speaker here - Well I have read all posts here and the only negative aspect of LBD seems to be about crafting only. Even most of pro lbd system are admitting that it was kinda a weakspot. Nobody is talking about the real strengths of other skills in lbd system and the most important rpg element, the 'class' system. The player had to chose what skill tree he wants to invest time into by his playstyle, his actions. That made co op games so special and versatile. And in long term u could be very much every class. In my opinion the only (real) big weakspot in lbd would be time, in addition to craftingof course. That's what most critics call tedious. I get that. For casual players probably tedious indeed. But guys let's be real. Every player abuse every system to his advantage or playstyle. The new lbr system has no skill system and perks are no skills. So rpg is very much broken or superficial. It's simply nonsense to buy skills instead of gaining them. I know it's a game. But hear me out. Here what's happening now: u supposedly get your crafting skills by looting mags. So I go questing day by day mostly in snow biom or wasteland. I loot also tools and weapon during these runs and get xp + coins too. I put few points into looter and adventures for better trading and tadaa u don't need to craft tools or weapons again at all. after each quest/loot run u get enough coins for good gear to buy if u haven't found one already by looting already... at the end u leveled a lot and put points into perks where u can be a master in skills like explosives without having ever used it before and mining without doing so previously that much... talking about single player. Co op makes no big differences since we are playing the same now. Everyone want the mags or loot. In the streams I see the same game strategy over and over again. Where the lbr shines though is in the cooking , workstations and vehicles progress. That's amazing. Don't care about other crafting stuff though at all. Besides that - rwg and new poi's are amazing - different difficulties per biom is a blessing - better performance is amazing and a blessing at the same time I hope there will be a better solution than lbr like it is now. It should be called 'looting for crafting' like it is now.
  4. I agree here. That would be amazing what comes closest to real life but still arcade-ish and fun. First u get theoretical knowledge (reading stuff) and then getting better and better by practising (lbd - excluding crafting or driving skill though, but each weapon fighting at least, scavenging, farming, mining, salvaging and somehow building). Hope undead legacy or wotw will be able to combine both systems. Not really understand why players don't like skill based progression. Valheim has is and it's well received by the playerbase.
  5. Hi guys. Just Registered after a loooong time reading only. Just a Short feedback about a21: Pros Nice new items, pois, traders Shorter loading time Water survival feels a bit weird without bottles but kinda challenging at times Rebalancing bioms and their difficulties + loot. high reward for high risk is amazing. Contra I really miss the skills. Skills should be linked to the actions the player does. It feels way off with the magazines. I just loot for days to progress without mining, building, don't care much about specializing in certain weapon/class. After the second feral night I feel quite powerful in several weapons without having used such a lot, powerful in mining tool without mining at all, powerful in salvaging without actually salvage a lot... I guess you get the idea... Maybe my playstyle is wrong or old fashioned (sticking to previous alphas) I think I would have to wait for undead legacy then. Please, subquake, keep the skills in! Besides that a nice alpha so far. Thanks for your effort. Will try out the building aspect now with new blocks.
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