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LilMissNorti

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Posts posted by LilMissNorti

  1. On 12/19/2020 at 2:18 AM, jdifran said:

    I think any loot item that has no use in any recipe and exists only to be scrapped should be removed and the scrap brass, lead, etc., should be found instead.

     

    Yes...but...

     

    Radiators, candlesticks, doorknobs and taps when fed into a forge directly give MORE brass than their scrapped equivalent. Whilst I am one for optimising my inventory and bag space when playing brass is such a important resource to NOT remove these items from the game or reduce them all to 'scrap'.

  2. 20 hours ago, Kandrathe said:

    If people run 60 forges ( I thought 10 was over the top) maybe it is...   ☺️  Brass knobs, trophies, radiators melting in the forge is a pain.  I run out of space for low stacking items like radiators, and end up spending game time planning out how to not build a backlog.  I really would rather be mining, or killing zombies.  Not babysitting my forges, or mixers.

    Employ an eager child or willing partner to the mix - my 'better' half got me in to this game and being the OCD Queen I am I generally am in charge of storage organisation and crafting...he mines/bulids/protects the base, I hunt and gather for food and resources.

     

    I think the most forges we've had was 6 (2 of which were dedicated cement producers) and we do some pretty big builds on our playthroughs.

  3. Apologies if in the wrong section...it's been a while since I've looked at the forums and I cannot seem to find where to look at the current build 'fixes' or known errors.

     

    However, I wanted to see if anyone else has experienced a potential oversight that we experienced last night. We are playing a locally hosted multiplayer game and just experienced our first horde night. As a result we've ended up with a number of injuries, one being a broken arm. Now whilst it is healing with a split, we are unable to repair, or upgrade our base in preparation for the next horde night without losing health, but are able to mine quite happily. 

     

    We believe that the 'detrimental' affect is linked to the power attack function as power attack mining also causes us to lose health. However with repairing and upgrading, this isn't a 'power attack' of sorts so wondering if this was an oversight on TFP's part or intended as an additional punishment for allowing yourself to get injured?

     

    Again, apologies if not the right area...just not 100% sure where else to post.

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